Horizon
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src
canvas
layer_display.hpp
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#pragma once
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#include "common/common.hpp"
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namespace
horizon {
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class
LayerDisplay {
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public
:
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// also used in shaders
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enum class
Mode { OUTLINE = 0, HATCH = 1, FILL = 2, FILL_ONLY = 3, DOTTED = 4, N_MODES };
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LayerDisplay(
bool
vi, Mode mo);
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LayerDisplay();
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bool
visible =
true
;
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Mode mode = Mode::FILL;
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uint32_t types_visible = 0xffffffff;
// bit mask of Triangle::Type
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};
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}
// namespace horizon
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