| LINK(5) | File Formats Manual | LINK(5) | 
It also records a number of data structures unique to the dynamic loading and linking process. These include references to other objects that are required to complete the link-editing process and indirection tables to facilitate Position Independent Code (PIC) to improve sharing of code pages among different processes.
The collection of data structures described here will be referred to as the Run-time Relocation Section (RRS) and is embedded in the standard text and data segments of the dynamically linked program or shared object image as the existing a.out(5) format offers no room for it elsewhere.
Several utilities cooperate to ensure that the task of getting a program ready to run can complete successfully in a way that optimizes the use of system resources. The compiler emits PIC code from which shared libraries can be built by ld(1). The compiler also includes size information of any initialized data items through the .size assembler directive.
PIC code differs from conventional code in that it accesses data variables through an indirection table, the Global Offset Table, by convention accessible by the reserved name _GLOBAL_OFFSET_TABLE_. The exact mechanism used for this is machine dependent, usually a machine register is reserved for the purpose. The rational behind this construct is to generate code that is independent of the actual load address. Only the values contained in the Global Offset Table may need updating at run-time depending on the load addresses of the various shared objects in the address space.
Likewise, procedure calls to globally defined functions are redirected through the Procedure Linkage Table (PLT) residing in the data segment of the core image. Again, this is done to avoid run-time modifications to the text segment.
The linker-editor allocates the Global Offset Table and Procedure Linkage Table when combining PIC object files into an image suitable for mapping into the process address space. It also collects all symbols that may be needed by the run-time link-editor and stores these along with the image's text and data bits. Another reserved symbol, _DYNAMIC is used to indicate the presence of the run-time linker structures. Whenever _DYNAMIC is relocated to 0, there is no need to invoke the run-time link-editor. If this symbol is non-zero, it points at a data structure from which the location of the necessary relocation- and symbol information can be derived. This is most notably used by the start-up module, crt0. The _DYNAMIC structure is conventionally located at the start of the data segment of the image to which it pertains.
The _DYNAMIC symbol references a _dynamic structure:
struct	_dynamic { 
	int	d_version; 
	struct 	so_debug *d_debug; 
	union { 
		struct section_dispatch_table *d_sdt; 
	} d_un; 
	struct  ld_entry *d_entry; 
};
The section_dispatch_table structure is the main “dispatcher” table, containing offsets into the image's segments where various symbol and relocation information is located.
struct section_dispatch_table { 
	struct	so_map *sdt_loaded; 
	long	sdt_sods; 
	long	sdt_paths; 
	long	sdt_got; 
	long	sdt_plt; 
	long	sdt_rel; 
	long	sdt_hash; 
	long	sdt_nzlist; 
	long	sdt_filler2; 
	long	sdt_buckets; 
	long	sdt_strings; 
	long	sdt_str_sz; 
	long	sdt_text_sz; 
	long	sdt_plt_sz; 
};
A sod structure describes a shared object that is needed to complete the link edit process of the object containing it. A list of such objects (chained through sod_next) is pointed at by the sdt_sods in the section_dispatch_table structure.
struct sod { 
	long	sod_name; 
	u_int	sod_library : 1, 
		sod_unused : 31; 
	short	sod_major; 
	short	sod_minor; 
	long	sod_next; 
};
The run-time link-editor maintains a list of structures called link maps to keep track of all shared objects loaded into a process' address space. These structures are only used at run-time and do not occur within the text or data segment of an executable or shared library.
struct so_map { 
	void	*som_addr; 
	char 	*som_path; 
	struct	so_map *som_next; 
	struct	sod *som_sod; 
	void *som_sodbase; 
	u_int	som_write : 1; 
	struct	_dynamic *som_dynamic; 
	void	*som_spd; 
};
Symbol description with size. This is simply an nlist structure with one field (nz_size) added. Used to convey size information on items in the data segment of shared objects. An array of these lives in the shared object's text segment and is addressed by the sdt_nzlist field of section_dispatch_table.
struct nzlist { 
	struct nlist	nlist; 
	u_long		nz_size; 
#define nz_un		nlist.n_un 
#define nz_strx		nlist.n_un.n_strx 
#define nz_name		nlist.n_un.n_name 
#define nz_type		nlist.n_type 
#define nz_value	nlist.n_value 
#define nz_desc		nlist.n_desc 
#define nz_other	nlist.n_other 
};
A hash table is included within the text segment of shared object to facilitate quick lookup of symbols during run-time link-editing. The sdt_hash field of the section_dispatch_table structure points at an array of rrs_hash structures:
struct rrs_hash { 
	int	rh_symbolnum;		/* symbol number */ 
	int	rh_next;		/* next hash entry */ 
};
struct rt_symbol { 
	struct nzlist		*rt_sp; 
	struct rt_symbol	*rt_next; 
	struct rt_symbol	*rt_link; 
	void			*rt_srcaddr; 
	struct so_map		*rt_smp; 
};
The so_debug structure is used by debuggers to gain knowledge of any shared objects that have been loaded in the process's address space as a result of run-time link-editing. Since the run-time link-editor runs as a part of process initialization, a debugger that wishes to access symbols from shared objects can only do so after the link-editor has been called from crt0. A dynamically linked binary contains a so_debug structure which can be located by means of the d_debug field in _dynamic.
struct 	so_debug { 
	int	dd_version; 
	int	dd_in_debugger; 
	int	dd_sym_loaded; 
	char    *dd_bpt_addr; 
	int	dd_bpt_shadow; 
	struct rt_symbol *dd_cc; 
};
The ld_entry structure defines a set of service routines within ld.so. See dlfcn(3) for more information.
struct ld_entry { 
	void	*(*dlopen)(char *, int); 
	int	(*dlclose)(void *); 
	void	*(*dlsym)(void *, char *); 
	int	(*dlctl)(void *, int, void *); 
	void	(*dlexit)(void); 
};
The crt_ldso structure defines the interface between ld.so and the start-up code in crt0.
struct crt_ldso { 
	int		crt_ba; 
	int		crt_dzfd; 
	int		crt_ldfd; 
	struct _dynamic	*crt_dp; 
	char		**crt_ep; 
	void		*crt_bp; 
	char		*crt_prog; 
	char		*crt_ldso; 
	char		*crt_ldentry; 
}; 
#define CRT_VERSION_SUN		1 
#define CRT_VERSION_BSD2	2 
#define CRT_VERSION_BSD3	3 
#define CRT_VERSION_BSD4	4
The hints_header and hints_bucket structures define the layout of the library hints, normally found in “/var/run/ld.so.hints”, which is used by ld.so to quickly locate the shared object images in the file system. The organization of the hints file is not unlike that of an a.out(5) object file, in that it contains a header determining the offset and size of a table of fixed sized hash buckets and a common string pool.
struct hints_header { 
	long		hh_magic; 
#define HH_MAGIC	011421044151 
	long		hh_version; 
#define LD_HINTS_VERSION_1	1 
#define LD_HINTS_VERSION_2	2 
	long		hh_hashtab; 
	long		hh_nbucket; 
	long		hh_strtab; 
	long		hh_strtab_sz; 
	long		hh_ehints; 
	long		hh_dirlist; 
};
/* 
 * Hash table element in hints file. 
 */ 
struct hints_bucket { 
	int		hi_namex; 
	int		hi_pathx; 
	int		hi_dewey[MAXDEWEY]; 
	int		hi_ndewey; 
#define hi_major hi_dewey[0] 
#define hi_minor hi_dewey[1] 
	int		hi_next; 
};
| October 23, 1993 | NetBSD 7.1 |