Test that updating the size of a vertex buffer is properly noticed by the WebGL implementation.

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".

PASS getError was expected value: NO_ERROR : after initialization
PASS getError was expected value: NO_ERROR : after vertex setup
PASS getError was expected value: NO_ERROR : after texture coord setup
PASS getError was expected value: NO_ERROR : after vertex redefinition
PASS getError was expected value: NO_ERROR : after texture coordinate / color redefinition
PASS getError was expected value: NO_ERROR : after setting up indices
PASS getError was expected value: NO_ERROR : after drawing

PASS successfullyParsed is true

TEST COMPLETE

