This test ensures WebGL implementations don't allow names that start with 'gl_' when calling bindAttribLocation.

On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".


Canvas.getContext
PASS [object WebGLRenderingContext] is non-null.

Checking gl.bindAttribLocation.
PASS program linked successfully
vAVeryLongNameThatWillTriggerTheNameMappingInAllCasesABCDEFGHIJKLMNOPQ:3
vColor   :2
PASS location of vAVeryLongNameThatWillTriggerTheNameMappingInAllCasesABCDEFGHIJKLMNOPQ should be 3
PASS location of vColor should be 2
PASS drawing is correct
PASS program linked successfully
vAVeryLongNameThatWillTriggerTheNameMappingInAllCasesABCDEFGHIJKLMNOPQ:3
vColor   :0
PASS location of vAVeryLongNameThatWillTriggerTheNameMappingInAllCasesABCDEFGHIJKLMNOPQ should be 3
PASS location of vColor should be 0
PASS drawing is correct
PASS getError was expected value: NO_ERROR : 

PASS successfullyParsed is true

TEST COMPLETE

