--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -1821,7 +1821,7 @@ install (DIRECTORY
 
 install (DIRECTORY
   ${PROJECT_SOURCE_DIR}/sounds
-  DESTINATION ${CMAKE_INSTALL_BINDIR}
+  DESTINATION ${CMAKE_INSTALL_DATADIR}/${CMAKE_PROJECT_NAME}
   #COMPONENT runtime
   )
 
--- a/widgets/displaytext.cpp
+++ b/widgets/displaytext.cpp
@@ -930,7 +930,7 @@ void DisplayText::AudioAlerts()
         connect(audio, SIGNAL(stateChanged(QAudio::State)), this, SLOT(handleStateChanged(QAudio::State)));
 #else
   if(m_config->alert_Enabled()) {
-        QString audioPath = QCoreApplication::applicationDirPath() + "/sounds" + m_config->voicesPath() + "/";
+        QString audioPath = "/usr/share/wsjtx/sounds";
 #endif
         QFile *effect2 = new QFile(this);
         QFile *effect3 = new QFile(this);
--- a/widgets/mainwindow.cpp
+++ b/widgets/mainwindow.cpp
@@ -3382,7 +3382,7 @@ void MainWindow::fastSink(qint64 frames)
         effect1->open(QIODevice::ReadOnly);
         audio->start(effect1);
 #else
-        QString audioPath = QCoreApplication::applicationDirPath() + "/sounds" + m_config.voicesPath() + "/";
+        QString audioPath = "/usr/share/wsjtx/sounds/";
         if (m_config.alert_DXcall() && play_DXcall) QSound::play(audioPath + "DXcall.wav");  // for Linux and macOS
         else if (m_config.alert_DXcall() && play_Wanted) QSound::play(audioPath + "Wanted.wav");  // for Linux and macOS
 #endif
@@ -7222,7 +7222,7 @@ void MainWindow::readFromStdout()
             effect1->open(QIODevice::ReadOnly);
             audio->start(effect1);
 #else
-            QString audioPath = QCoreApplication::applicationDirPath() + "/sounds" + m_config.voicesPath() + "/";
+            QString audioPath = "/usr/share/wsjtx/sounds/";
             if (m_config.alert_DXcall() && play_DXcall) QSound::play(audioPath + "DXcall.wav");  // for Linux and macOS
             else if (m_config.alert_DXcall() && play_Wanted) QSound::play(audioPath + "Wanted.wav");  // for Linux and macOS
 #endif
@@ -17397,7 +17397,7 @@ void MainWindow::alertQSYmessage ()
   effect1->open(QIODevice::ReadOnly);
   audio->start(effect1);
 #else
-  QString binPath = QCoreApplication::applicationDirPath();
+  QString binPath = "/usr/share/wsjtx";
   QSound::play(binPath + "/sounds/Message.wav");  // for Linux and macOS
 #endif
 }
