------------------------------------------------------------------------ r2023 | miham | 2005-03-19 12:24:51 +0000 (Sat, 19 Mar 2005) | 1 line Added brazilian-portuguese translation [yet unfinished] ------------------------------------------------------------------------ r2022 | tron | 2005-03-18 07:37:32 +0000 (Fri, 18 Mar 2005) | 1 line Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function ------------------------------------------------------------------------ r2021 | pasky | 2005-03-17 23:12:23 +0000 (Thu, 17 Mar 2005) | 1 line Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz DubiƄski . The savegame still saves just the lowest 8 bits but that doesn't hurt so much. ------------------------------------------------------------------------ r2020 | tron | 2005-03-17 16:31:18 +0000 (Thu, 17 Mar 2005) | 1 line Reduce code duplication in the minimap code a bit ------------------------------------------------------------------------ r2019 | tron | 2005-03-17 09:59:52 +0000 (Thu, 17 Mar 2005) | 1 line Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch ------------------------------------------------------------------------ r2018 | tron | 2005-03-15 21:07:09 +0000 (Tue, 15 Mar 2005) | 1 line Yet another workaround ------------------------------------------------------------------------ r2017 | tron | 2005-03-15 20:07:46 +0000 (Tue, 15 Mar 2005) | 1 line Explicitly mark SlReadByte as 'inline' ------------------------------------------------------------------------ r2016 | miham | 2005-03-15 19:26:46 +0000 (Tue, 15 Mar 2005) | 1 line Langfile updates ------------------------------------------------------------------------ r2015 | tron | 2005-03-15 18:31:38 +0000 (Tue, 15 Mar 2005) | 1 line Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit ------------------------------------------------------------------------ r2014 | tron | 2005-03-15 16:56:05 +0000 (Tue, 15 Mar 2005) | 1 line Don't manually inline a piece of code ------------------------------------------------------------------------ r2013 | tron | 2005-03-15 14:23:00 +0000 (Tue, 15 Mar 2005) | 1 line Always ignore SIGPIPE, not only when SDL is used (ShadowJK) ------------------------------------------------------------------------ r2012 | tron | 2005-03-15 14:06:28 +0000 (Tue, 15 Mar 2005) | 1 line When making a savegame name, don't append the extension, if it is already there ------------------------------------------------------------------------ r2011 | darkvater | 2005-03-15 12:21:59 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 ------------------------------------------------------------------------ r2010 | darkvater | 2005-03-15 12:21:15 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) ------------------------------------------------------------------------ r2009 | darkvater | 2005-03-14 19:27:19 +0000 (Mon, 14 Mar 2005) | 1 line - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. ------------------------------------------------------------------------ r2008 | darkvater | 2005-03-14 18:20:00 +0000 (Mon, 14 Mar 2005) | 1 line - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. ------------------------------------------------------------------------ r2007 | matthijs | 2005-03-14 16:56:05 +0000 (Mon, 14 Mar 2005) | 4 lines - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid) ------------------------------------------------------------------------ r2006 | matthijs | 2005-03-13 17:51:29 +0000 (Sun, 13 Mar 2005) | 2 lines - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) ------------------------------------------------------------------------ r2005 | Darkvater | 2005-03-13 11:47:04 +0000 (Sun, 13 Mar 2005) | 1 line - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. ------------------------------------------------------------------------ r2004 | Darkvater | 2005-03-12 21:21:47 +0000 (Sat, 12 Mar 2005) | 3 lines - Fix: [ 1149487 ] Autosave ignoring settings - Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. ------------------------------------------------------------------------