------------------------------------------------------------------------ r1739 | darkvater | 2005-01-30 18:51:08 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: type checking when selling vehicles (TrueLight) ------------------------------------------------------------------------ r1738 | celestar | 2005-01-30 18:40:52 +0000 (Sun, 30 Jan 2005) | 1 line -Fix: [ 1108735 ] Fixed (hopefully) an assertion that was cause by selling carriages in a MP game faster than the network can handle. (Truelight) ------------------------------------------------------------------------ r1737 | tron | 2005-01-30 18:12:37 +0000 (Sun, 30 Jan 2005) | 1 line Add DEBUG category "map" and use it to print the map size when allocating the map ------------------------------------------------------------------------ r1736 | celestar | 2005-01-30 17:53:44 +0000 (Sun, 30 Jan 2005) | 1 line -Fix: Forgot to remove some unused variables in last commit :( ------------------------------------------------------------------------ r1735 | celestar | 2005-01-30 17:46:57 +0000 (Sun, 30 Jan 2005) | 5 lines -Fix: [ 1112285 ] Fixed an assertion error with stations where stops were deleted, the assertions were just plain wrong at that place. Used a more graceful handling. Todo: What happens if ALL stations in a schedule have no suitable stop? ------------------------------------------------------------------------ r1734 | darkvater | 2005-01-30 16:54:39 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: [ 1112253 ] hijacking of arrow keys, game also scrolled when it was out of focus (dominik) ------------------------------------------------------------------------ r1733 | darkvater | 2005-01-30 16:08:19 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: oops "| 1" is SETBIT(x, 0), not 1 :(. Now you can remove signals again ------------------------------------------------------------------------ r1732 | darkvater | 2005-01-30 16:00:37 +0000 (Sun, 30 Jan 2005) | 1 line - Change: [OS/2] [ 1112148 ] Project file update (orudge) ------------------------------------------------------------------------ r1731 | darkvater | 2005-01-30 15:57:38 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: [ 1106930 ] BugFix: placing signals with 2x1 drags workaround is completely rewritten. Also features checks for hacked/modified clients. Thanks a lot Hackykid! ------------------------------------------------------------------------ r1730 | bjarni | 2005-01-30 14:52:04 +0000 (Sun, 30 Jan 2005) | 2 lines - Fix: Ships and Aircrafts have to be build in depots owned by _current_player (hacked client protection) now all 4 types of vehicles have to be build in depots. Note: there is a wordaround for AI players since the AI handle aircraft building in a weird way ------------------------------------------------------------------------ r1729 | darkvater | 2005-01-30 14:32:52 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: [ 1112469 ] Clearing land for free by reallocating HQ ------------------------------------------------------------------------ r1728 | bjarni | 2005-01-30 13:42:11 +0000 (Sun, 30 Jan 2005) | 1 line - Fix: now a player can only build a road vehicle in depots he owns (hacked client protection) ------------------------------------------------------------------------ r1727 | bjarni | 2005-01-30 13:03:32 +0000 (Sun, 30 Jan 2005) | 2 lines - Fix: now CmdBuildRailVehicle() behaves correctly if DC_EXEC is set this commit alters ai.c a little to get rid of the workaround from r1725 so AI players could still build locomotives ------------------------------------------------------------------------ r1726 | tron | 2005-01-30 08:25:39 +0000 (Sun, 30 Jan 2005) | 1 line Move an assert() because it could not catch all cases of incorrect input where it was placed ------------------------------------------------------------------------ r1725 | bjarni | 2005-01-29 23:58:07 +0000 (Sat, 29 Jan 2005) | 1 line - Fix: now trains can only be built in depots and you have to own the depot too (hacked client protection) ------------------------------------------------------------------------ r1724 | tron | 2005-01-29 20:18:01 +0000 (Sat, 29 Jan 2005) | 1 line Set maximum number of industries and towns to 250 each ------------------------------------------------------------------------ r1723 | tron | 2005-01-29 20:11:19 +0000 (Sat, 29 Jan 2005) | 1 line Save the map size in tiles, not number of bits ------------------------------------------------------------------------ r1722 | tron | 2005-01-29 19:45:14 +0000 (Sat, 29 Jan 2005) | 1 line -Feature: Bigger maps - anyone? ------------------------------------------------------------------------ r1721 | celestar | 2005-01-29 19:41:44 +0000 (Sat, 29 Jan 2005) | 5 lines -Feature: It is now possible to build multiple road stations (up to 8) on a single station. Thanks to: Truelight for the saveload code, Darkvater and Hackykid for network testing and Tron for proof-reading 1500 lines of diff. ------------------------------------------------------------------------ r1720 | darkvater | 2005-01-29 18:22:07 +0000 (Sat, 29 Jan 2005) | 1 line - Fix: signed/unsigned warnings. Tile which is incremented/decremented every time until suitable ground is found is compared to the direction it is going in. If this wraps, return error. For this treat the tile itself as a TileIndexDiff ------------------------------------------------------------------------ r1719 | darkvater | 2005-01-29 16:47:19 +0000 (Sat, 29 Jan 2005) | 2 lines - Fix: [installer] fix some installer problems mainly for DOS files as well as beautify it a little - Fix: corrected newlinetype of tile.c ------------------------------------------------------------------------ r1718 | tron | 2005-01-29 15:12:40 +0000 (Sat, 29 Jan 2005) | 3 lines Use the enum TileType as parameter/return type for [GS]etTileType() instead of plain int. This makes it necessary to rename TileType() to GetTileType() because a type and a function may not share the same name. ------------------------------------------------------------------------ r1717 | darkvater | 2005-01-29 14:56:25 +0000 (Sat, 29 Jan 2005) | 1 line -Fix: some compilation problems for braindead VS6 and added missing files to project (thx bociusz) ------------------------------------------------------------------------ r1716 | tron | 2005-01-29 14:53:05 +0000 (Sat, 29 Jan 2005) | 1 line Prevent zeppelins from accessing non-existent tiles when leaving the map ------------------------------------------------------------------------ r1715 | tron | 2005-01-29 13:33:48 +0000 (Sat, 29 Jan 2005) | 1 line Move [GS]etMapExtraBits to tile.[ch] ------------------------------------------------------------------------ r1714 | tron | 2005-01-29 13:33:14 +0000 (Sat, 29 Jan 2005) | 1 line Add missing include ------------------------------------------------------------------------ r1713 | tron | 2005-01-29 12:19:05 +0000 (Sat, 29 Jan 2005) | 1 line Split off several functions which query/set information about a single tile from map.h and put them into a seperate file tile.h ------------------------------------------------------------------------ r1712 | bjarni | 2005-01-29 12:01:36 +0000 (Sat, 29 Jan 2005) | 6 lines - Fix: a hacked client can no longer send other players trains to a depot - Feature: [autoreplace] trains now tries to find a depot if they needs to be replaced Now all 4 types of vehicles goes to a depot if they needs to be replaced ------------------------------------------------------------------------ r1711 | bjarni | 2005-01-29 10:10:10 +0000 (Sat, 29 Jan 2005) | 6 lines - Add: [MacOSX] Added an Xcode project file (Tobin) This project file adds a graphical IDE to OSX, including graphical debugging, which is a bit easier than gdb (Xcode uses gdb for debugging) Since it uses the makefile to compile, it should (hopefully) work without updating the project file when the makefile is updated Tobin did most of the work, but I altered paths and settings for custom executable so it should work out of the box for everybody ------------------------------------------------------------------------ r1710 | bjarni | 2005-01-29 01:02:47 +0000 (Sat, 29 Jan 2005) | 1 line - Fix: [autoreplace] vehicles do no longer go to a depot all the time if the owner clicked 'stop replacing' ( ship+aircraft+road vehicles ) ------------------------------------------------------------------------ r1709 | bjarni | 2005-01-28 20:43:46 +0000 (Fri, 28 Jan 2005) | 1 line - Feature: [autoreplace] ships now automatically goes to a depot if they need to be replaced ------------------------------------------------------------------------ r1708 | bjarni | 2005-01-28 18:10:12 +0000 (Fri, 28 Jan 2005) | 3 lines - Fix: FindNearestHangar() will no longer return a hangar where a jet will crash if it is a jet, that is searching - Codechange: Since planes move in strait lines in 8 directions, GetTileDistAdv() is used instead of manhatten distance in FindNearestHangar() ------------------------------------------------------------------------ r1707 | bjarni | 2005-01-28 17:31:42 +0000 (Fri, 28 Jan 2005) | 2 lines - Feature: [autoreplace] road vehicles now tries to find a depot if they needs to be replaced ------------------------------------------------------------------------ r1706 | tron | 2005-01-28 15:31:04 +0000 (Fri, 28 Jan 2005) | 5 lines Implement ScaleByMapSize() and ScaleByMapSize1D() These scale a number relative to the map size/circumference. Use them to scale the amount of map objects. Of course at the moment they return just the input, because there are no bigger/smaller maps yet. ------------------------------------------------------------------------ r1705 | dominik | 2005-01-28 12:21:04 +0000 (Fri, 28 Jan 2005) | 2 lines Sign owner variable is a byte, not int32 of course ------------------------------------------------------------------------ r1704 | dominik | 2005-01-28 12:20:06 +0000 (Fri, 28 Jan 2005) | 2 lines - Fix: [newgrf] rotors of custom helicopters are displayed correctly in the hangar window ------------------------------------------------------------------------ r1703 | dominik | 2005-01-28 09:30:19 +0000 (Fri, 28 Jan 2005) | 2 lines - Fix: Scrolling with the arrow keys is now smooth and it now also scrolls exactly in tile direction if e.g. up and left are pressed ------------------------------------------------------------------------ r1702 | dominik | 2005-01-28 08:56:43 +0000 (Fri, 28 Jan 2005) | 2 lines - Fix: [ 1110407 ] Game does not crash any more when a newgrf file doesn't exist ------------------------------------------------------------------------ r1701 | tron | 2005-01-27 21:18:03 +0000 (Thu, 27 Jan 2005) | 1 line Style police ^^ ------------------------------------------------------------------------ r1700 | bjarni | 2005-01-27 21:00:05 +0000 (Thu, 27 Jan 2005) | 1 line - Fix: Hacked clients can no longer be used to build vehicles that are not available yet (Hackykid) ------------------------------------------------------------------------ r1699 | bjarni | 2005-01-27 20:38:19 +0000 (Thu, 27 Jan 2005) | 4 lines - Feature [autoreplace] a plane will now go to the hangar right after landing if it needs to be replaced - Fix [autoreplace] fixed a typo that could prevent autoreplaced aircraft from automatically go to a hangar ------------------------------------------------------------------------ r1698 | bjarni | 2005-01-27 15:43:44 +0000 (Thu, 27 Jan 2005) | 3 lines - Feature [autoreplace] helicopters will now go to the nearest hangar if they are set to autoreplace and don't have any airport with a hangar in schedule ------------------------------------------------------------------------ r1697 | tron | 2005-01-27 15:30:34 +0000 (Thu, 27 Jan 2005) | 3 lines Remove superflous special case for the VOID border tiles in FindLandscapeHeightByTile() While here clean up some other stuff: uint -> TileIndex, assert() that the TileIndex is valid and remove a line which was already commented out ------------------------------------------------------------------------ r1696 | tron | 2005-01-27 12:52:20 +0000 (Thu, 27 Jan 2005) | 3 lines Use GetTileSlope() instead of FindLandscapeHeightByTile() where it is sufficient. FindLandscapeHeightByTile() uses GetTileSlope() internally and adds some more info, which is discarded in these cases. While touching the code make a bit more clear how GetBridgeHeight() works. ------------------------------------------------------------------------ r1695 | Celestar | 2005-01-27 11:33:14 +0000 (Thu, 27 Jan 2005) | 1 line -Fix: I broke maximum speed sorting for anything but trains with the new acceleration. Sorry ------------------------------------------------------------------------ r1694 | celestar | 2005-01-27 11:25:32 +0000 (Thu, 27 Jan 2005) | 1 line -Fix: Forgot to remove a DEBUG statement :( ------------------------------------------------------------------------ r1693 | Celestar | 2005-01-27 09:43:24 +0000 (Thu, 27 Jan 2005) | 3 lines -Fix: [ 1108618 ] A wrong error message was displayed when trying to expand railroad stations beyond maximum spread ------------------------------------------------------------------------ r1691 | truelight | 2005-01-26 19:51:29 +0000 (Wed, 26 Jan 2005) | 2 lines -Fix: oops, forgot to bump the company-info-version ------------------------------------------------------------------------ r1690 | bjarni | 2005-01-26 19:43:22 +0000 (Wed, 26 Jan 2005) | 3 lines - Fix: [autoreplace] Cheaters can no longer exploit autoreplace to get vehicles, that's not invented yet - Fix: [autoreplace] Fixed a stupid bug introduced in r1687, that made a crash if anybody tried to autoreplace anything but an aircraft ------------------------------------------------------------------------ r1689 | truelight | 2005-01-26 19:40:21 +0000 (Wed, 26 Jan 2005) | 2 lines -Fix: big typo in network_udp.c, the company-password flag didn't work ------------------------------------------------------------------------ r1687 | bjarni | 2005-01-26 19:03:01 +0000 (Wed, 26 Jan 2005) | 1 line - Feature: [autoreplace] server now checks for plane<->helicopter replacement and reject replacement if needed ------------------------------------------------------------------------ r1686 | tron | 2005-01-26 18:59:10 +0000 (Wed, 26 Jan 2005) | 1 line Fix (Work around?) crash when generating tropical maps ------------------------------------------------------------------------ r1685 | dominik | 2005-01-26 18:39:35 +0000 (Wed, 26 Jan 2005) | 2 lines - Fix: [newgrf] airplanes from grf sets are not treated as helicopters, as introduced in r1682 ------------------------------------------------------------------------ r1684 | bjarni | 2005-01-26 18:18:00 +0000 (Wed, 26 Jan 2005) | 1 line - Fix: [autoreplace] made sure that planes only show planes in replace GUI and helicopters only show helicopters ------------------------------------------------------------------------ r1683 | tron | 2005-01-26 18:17:50 +0000 (Wed, 26 Jan 2005) | 1 line Fix placement of MP_VOID tiles. On square maps it accidently works, but on non-square maps the wrong tiles would get marked as MP_VOID ------------------------------------------------------------------------ r1682 | dominik | 2005-01-26 17:36:59 +0000 (Wed, 26 Jan 2005) | 2 lines - Fix: [newgrf] Helicopters from grf sets are now correctly recognized ------------------------------------------------------------------------ r1681 | celestar | 2005-01-26 12:51:04 +0000 (Wed, 26 Jan 2005) | 5 lines -Feature: New realistic acceleration. This will make things more difficult as narrow curves and depots impose rather strict speed limits. Feedback welcome For those who don't like low-speed curves: Switch it off ------------------------------------------------------------------------ r1680 | bjarni | 2005-01-26 12:42:29 +0000 (Wed, 26 Jan 2005) | 2 lines Feature: Replace train GUI now remembers the railtype selected in the dropdown menu ------------------------------------------------------------------------ r1679 | bjarni | 2005-01-26 11:23:54 +0000 (Wed, 26 Jan 2005) | 4 lines Fix: dropdown menus now returns the index of the string that was clicked even if a previous item is hidden This bug was not triggered by the current code, but it's easier to code new features if you do not have to think about such limitations like you can't hide an item in the middle of the list ;) ------------------------------------------------------------------------ r1678 | miham | 2005-01-26 10:52:23 +0000 (Wed, 26 Jan 2005) | 1 line Added cheat option for setting production of raw-material product industries in game ------------------------------------------------------------------------ r1677 | tron | 2005-01-26 05:51:27 +0000 (Wed, 26 Jan 2005) | 1 line Forgot to change the save/load size for 3 variables ------------------------------------------------------------------------ r1676 | tron | 2005-01-25 21:43:57 +0000 (Tue, 25 Jan 2005) | 4 lines Increase the size of TileIndex and TileIndexDiff to 32bits and adapt the save/load data and some other parts of the code to that change WARNING: If i made any mistake here it WILL lead to corrupted savegames! ------------------------------------------------------------------------ r1675 | tron | 2005-01-25 21:00:38 +0000 (Tue, 25 Jan 2005) | 1 line Ignore scenario files ------------------------------------------------------------------------ r1674 | dominik | 2005-01-25 20:47:02 +0000 (Tue, 25 Jan 2005) | 2 lines - Fix: Signs are now displayed in the correct color at all zoom levels ------------------------------------------------------------------------ r1673 | dominik | 2005-01-25 17:05:38 +0000 (Tue, 25 Jan 2005) | 3 lines - Codechange: Removed some redundant comments from r1667 Saving the player color for signs will work right after the savegame bump ------------------------------------------------------------------------ r1672 | tron | 2005-01-25 16:10:06 +0000 (Tue, 25 Jan 2005) | 3 lines Simplify dependency tracking and actually implement it for C++ files, too. Note: Do "make clean" to get rid of the old dependency files ------------------------------------------------------------------------ r1671 | tron | 2005-01-25 16:03:45 +0000 (Tue, 25 Jan 2005) | 1 line Remove WARNING_DISPLAY, because it contained no warning, but an optimization flag ------------------------------------------------------------------------ r1670 | tron | 2005-01-25 15:59:01 +0000 (Tue, 25 Jan 2005) | 1 line Garbage collect some variables, because they are only used once and hide magic, like containing -o where a filename must be the next parameter ------------------------------------------------------------------------ r1669 | tron | 2005-01-25 15:46:32 +0000 (Tue, 25 Jan 2005) | 1 line Rename all ttd_XXX to just XXX, because we already know who we are (; ------------------------------------------------------------------------ r1668 | darkvater | 2005-01-25 15:43:27 +0000 (Tue, 25 Jan 2005) | 1 line -Fixed windows installer (autorail.grf) and a changelog typo ------------------------------------------------------------------------ r1667 | dominik | 2005-01-25 15:38:36 +0000 (Tue, 25 Jan 2005) | 3 lines - Feature: Signs are now shown in the color of the player who created them (Note: The player information is currently not stored in savegames. Upon loading a game the signs will all be gray again) ------------------------------------------------------------------------ r1666 | tron | 2005-01-25 15:38:35 +0000 (Tue, 25 Jan 2005) | 1 line Move some MorphOS compile flags to a place where they actually belong ------------------------------------------------------------------------ r1665 | tron | 2005-01-25 15:35:11 +0000 (Tue, 25 Jan 2005) | 3 lines Remove VERBOSE flag, because it was only partially implemented Add "info" target instead, which prints out some relevant variables used in the Makefile ------------------------------------------------------------------------ r1664 | bjarni | 2005-01-25 00:13:48 +0000 (Tue, 25 Jan 2005) | 1 line Makefile: removed the forced 0.3.6 version tag ------------------------------------------------------------------------ r1662 | darkvater | 2005-01-25 00:07:58 +0000 (Tue, 25 Jan 2005) | 1 line -Fix: Unpause Linkgames scenario per default ------------------------------------------------------------------------ r1661 | bjarni | 2005-01-25 00:07:50 +0000 (Tue, 25 Jan 2005) | 1 line Makefile: added scenario to make install ------------------------------------------------------------------------ r1660 | dominik | 2005-01-24 23:58:12 +0000 (Mon, 24 Jan 2005) | 2 lines Added scenarios to Mandrakelinux specs file ------------------------------------------------------------------------ r1659 | bjarni | 2005-01-24 23:52:59 +0000 (Mon, 24 Jan 2005) | 1 line Makefile: added scenario to mac and MorphOS release scripts ------------------------------------------------------------------------ r1658 | darkvater | 2005-01-24 23:44:24 +0000 (Mon, 24 Jan 2005) | 2 lines -Update readme and windows installer for 0.3.6 -Fix up VS6 and add new default icon for OpenTTD ------------------------------------------------------------------------ r1657 | bjarni | 2005-01-24 23:32:58 +0000 (Mon, 24 Jan 2005) | 1 line changelog update ------------------------------------------------------------------------ r1656 | dominik | 2005-01-24 23:28:47 +0000 (Mon, 24 Jan 2005) | 1 line Sorry, this is of course the 2004 version of Linkgame Islands ------------------------------------------------------------------------ r1655 | dominik | 2005-01-24 23:24:34 +0000 (Mon, 24 Jan 2005) | 5 lines Add: Three brand new scenarios for endless multiplayer pleasure: - Linkgame Islands (by sign_de) - Mountain Pass (by Korenn) - Volcano City (aka The Big City, by lucaspiller) ------------------------------------------------------------------------ r1654 | dominik | 2005-01-24 23:04:30 +0000 (Mon, 24 Jan 2005) | 1 line updated changelog and known-bugs for 0.3.6 ------------------------------------------------------------------------ r1653 | darkvater | 2005-01-24 23:02:14 +0000 (Mon, 24 Jan 2005) | 2 lines -Fix: removed CTRL+A and CTRL+B cheats; thanks Hackykid -Removed executable bits on png files in media dir (svn pd svn:executable ) ------------------------------------------------------------------------ r1652 | bjarni | 2005-01-24 22:24:47 +0000 (Mon, 24 Jan 2005) | 2 lines Fix: train and road vehicle lists are now redrawn when vehicles enters/leaves a depot (Hackykid) fix: the ship status bar was not updated properly after a breakdown if show_speed was off (Hackykid) ------------------------------------------------------------------------ r1651 | dominik | 2005-01-24 22:09:20 +0000 (Mon, 24 Jan 2005) | 2 lines Fix: [ 1098696 ] Airport shadow remains after crashing ------------------------------------------------------------------------ r1650 | matthijs | 2005-01-24 21:51:06 +0000 (Mon, 24 Jan 2005) | 2 lines - Added known-bugs.txt to os/debian/docs ------------------------------------------------------------------------ r1649 | bjarni | 2005-01-24 21:39:16 +0000 (Mon, 24 Jan 2005) | 1 line Makefile: added known-bugs.txt to mac and MorphOS release scripts and made a really dirty hack to force 0.3.6 on binary files compiled with this makefile ------------------------------------------------------------------------ r1648 | darkvater | 2005-01-24 21:33:44 +0000 (Mon, 24 Jan 2005) | 1 line -Fix: server can now pause and unpause a game through the console. Use 'pause' and 'unpause' ------------------------------------------------------------------------ r1647 | tron | 2005-01-24 20:55:54 +0000 (Mon, 24 Jan 2005) | 1 line Remove stale comment and fix typo ------------------------------------------------------------------------ r1646 | dominik | 2005-01-24 20:42:02 +0000 (Mon, 24 Jan 2005) | 2 lines Miscellaneous langfile fixes, in particular for STR_NETWORK_SERVER_ADDRESS, broken by myself in r1611 ------------------------------------------------------------------------ r1645 | dominik | 2005-01-24 20:35:07 +0000 (Mon, 24 Jan 2005) | 2 lines Updated Mandrakelinux spec file and added some ScummVMish comments ------------------------------------------------------------------------ r1644 | matthijs | 2005-01-24 20:33:43 +0000 (Mon, 24 Jan 2005) | 2 lines - Some minor corrections to the os/debian dir. ------------------------------------------------------------------------ r1643 | truelight | 2005-01-24 20:25:52 +0000 (Mon, 24 Jan 2005) | 2 lines -Fix: [ 1108547 ] You can now change the server-password via the GUI again ------------------------------------------------------------------------ r1642 | truelight | 2005-01-24 20:20:30 +0000 (Mon, 24 Jan 2005) | 2 lines -Fix: solve AI related order-problem ------------------------------------------------------------------------ r1641 | tron | 2005-01-24 18:57:16 +0000 (Mon, 24 Jan 2005) | 3 lines Remove a boundary check added in r1332 to work around a bug - the real cause has been eleminated in r1413. Leave an assert() just to be sure... ------------------------------------------------------------------------ r1640 | bjarni | 2005-01-24 18:21:23 +0000 (Mon, 24 Jan 2005) | 1 line fix: now helicopters will use a hangar in schedule to be replaced in, even if they are only set to service there. Since helicopters are serviced at helipads, they will only go there if they needs to be replaced or renewed. ------------------------------------------------------------------------ r1639 | dominik | 2005-01-24 17:49:22 +0000 (Mon, 24 Jan 2005) | 2 lines Fixed spelling: Wrong command in error for goto_dir ------------------------------------------------------------------------ r1638 | celestar | 2005-01-24 14:39:22 +0000 (Mon, 24 Jan 2005) | 4 lines -Fix: Train crashes should no longer desync the game. This is more of a workaround, as somewhere there might be some InteractiveRandom() abuse in the code. ------------------------------------------------------------------------ r1637 | darkvater | 2005-01-24 11:32:47 +0000 (Mon, 24 Jan 2005) | 2 lines -Fix: VS6 warning -Added missing files to VS6 and VS.Net project files (bociusz) ------------------------------------------------------------------------ r1636 | bjarni | 2005-01-24 10:50:57 +0000 (Mon, 24 Jan 2005) | 1 line fix: helicopters now go to a hangar if they are set for replacement or needs to be renewed ------------------------------------------------------------------------ r1635 | bjarni | 2005-01-24 08:49:14 +0000 (Mon, 24 Jan 2005) | 1 line fix: forgot to set SetVScrollCount properly in autoreplace train GUI. It appears ok now ------------------------------------------------------------------------ r1634 | tron | 2005-01-24 07:18:45 +0000 (Mon, 24 Jan 2005) | 1 line Update readme: JAM support has been removed, also be more precise which version of SDL is needed to compile ------------------------------------------------------------------------ r1633 | darkvater | 2005-01-24 00:36:22 +0000 (Mon, 24 Jan 2005) | 1 line -Fix: [1040119] Flood and wagons in depot ------------------------------------------------------------------------ r1632 | darkvater | 2005-01-23 23:59:49 +0000 (Sun, 23 Jan 2005) | 1 line -Fix: [1108008] Scenario creation bug; engines are of correct year when scenario is saved ------------------------------------------------------------------------ r1631 | dominik | 2005-01-23 23:58:35 +0000 (Sun, 23 Jan 2005) | 2 lines A couple of fixes for the signed/unsigned warnings. Only train_cmd.c remains to need fixing... ------------------------------------------------------------------------ r1630 | miham | 2005-01-23 22:39:34 +0000 (Sun, 23 Jan 2005) | 1 line Langfile update ------------------------------------------------------------------------ r1629 | bjarni | 2005-01-23 22:01:51 +0000 (Sun, 23 Jan 2005) | 2 lines added a counter to tell how many engines you have of each type to the autoreplace vehicle windows and made them show only the vehicles you actually have in the left list. this also fixes some window updates issues when autoreplacing ------------------------------------------------------------------------ r1628 | darkvater | 2005-01-23 21:42:29 +0000 (Sun, 23 Jan 2005) | 1 line -Fix: [1107893] script command; log file pointer was not reset to NULL after logging was closed ------------------------------------------------------------------------ r1627 | darkvater | 2005-01-23 21:30:31 +0000 (Sun, 23 Jan 2005) | 1 line -Fix: The tabulizer in action ^_^ ------------------------------------------------------------------------ r1626 | darkvater | 2005-01-23 21:24:33 +0000 (Sun, 23 Jan 2005) | 1 line -Updated readme and credits list. ------------------------------------------------------------------------ r1625 | darkvater | 2005-01-23 20:41:20 +0000 (Sun, 23 Jan 2005) | 1 line -Alphabetized credits list ------------------------------------------------------------------------ r1624 | darkvater | 2005-01-23 20:40:49 +0000 (Sun, 23 Jan 2005) | 1 line -Fix: [1106930] BugFix: placing signals with 2x1 drags is treated as placing a single signal thus providing an easy fix for a nasty problem. ------------------------------------------------------------------------ r1623 | tron | 2005-01-23 20:06:38 +0000 (Sun, 23 Jan 2005) | 1 line Remove dead code ------------------------------------------------------------------------ r1622 | truelight | 2005-01-23 19:33:42 +0000 (Sun, 23 Jan 2005) | 2 lines -Fix: variables can't be defined after a statement.. (Igor2Code) ------------------------------------------------------------------------ r1621 | truelight | 2005-01-23 19:02:53 +0000 (Sun, 23 Jan 2005) | 2 lines -Fix: fixed some compiler warnings for the random-debug-switch ------------------------------------------------------------------------