1.7.1-RC1 (2017-05-04) ------------------------------------------------------------------------ - Fix: Add missing game script event for ships arriving at a station [FS#6560] (r27859, r27858) - Fix: StringID truncation to 16 bits broke string remapping test [FS#6555] (r27851) - Fix: Infinite loop in pathfinder when checking safe waiting position from a waypoint [FS#5926] (r27846) - Fix: [YAPF] Consider depot as destination before reversing path and applying penalty (r27843) - Fix: Don't consider locks or ship depots as clear water when placing industries (r27841) - Fix: Small news window's fake caption was not sized to fit its text (r27838) - Fix: Black remap did nothing in 8bpp-simple blitter (r27837) - Fix: Misaligned resize icon due to widget bounds being inclusive (r27831) - Fix: Update viewport sign dimensions when changing GUI zoom level (r27827, r27819) - Fix: Vehicle viewport is not user scrollable so flag window as such (r27823) - Fix: Allow dropdown to be drawn above origin widget even with scrollbar (r27820) - Fix: 32bpp-anim blitters assumed that pitch and width of the screen were equal [FS#6545] (r27796) - Fix: Chat text background overflowed due to missing padding [FS#6526] (r27794) - Fix: Failed to load lzo compressed savegames sometimes [FS#6450] (r27793) - Fix: [Win32] Mark OpenTTD as DPI-aware to avoid OS window scaling that breaks mouse input [FS#6366] (r27791, r27790) - Fix: [NewGRF] Get vehicle load amount after executing new cargo trigger [FS#6536] (r27788) - Fix: AI configuration changed incorrect parameter when some parameters are hidden [FS#6479] (r27787, r27786) - Fix: Buoys not always drawn after being placed depending on zoom level [FS#6508] (r27785) - Fix: Allow rail conversion even if ship is on tile [FS#6505] (r27784)