1.7.0-RC1 (2017-03-11) ------------------------------------------------------------------------ - Feature: [NewGRF] Extend the DCxx range to D800-DFFF (r27769) - Feature: [NewGRF, script] Increase the maximum number of GameScript texts to 64k, and NewGRF texts to 512k (r27758) - Feature: [NewGRF] CB 37 results 0x0401 and 0x0800-0BFF for improved control of display of input cargos in the industry GUI (r27751) - Feature: Sprites missing in outdated basesets are now provided by openttd.grf (r27732, r27731, r27730) - Feature: [NewGRF] String command 9A 1E to print the name of a cargo type (r27707, r27706) - Feature: [Debug] Assign descriptive names to threads [FS#6471] (r27674, r27673, r27670) - Feature: [NewGRF] Allow composing vehicles from multiple sprites (r27668) - Change: Enable realistic train and road vehicle acceleration by default (r27760) - Change: Hide the drive-in stops from the tram station picker (r27734) - Change: Do not count static NewGRF when checking for the maximum number of NewGRFs in a game (r27729) - Change: Limit waypoint area by maximum station spread during dragging (r27710) - Change: [Build] Re-enable Wnarrowing for gcc 4.9+ [FS#6532] (r27709, r27703) - Change: List railtype of rail tiles explicitly in the tile info window (r27686) - Change: Re-arrange the autoreplace GUI for trains, and do not filter it by railtype by default (r27683) - Change: Various performance improvements to CargoDist and LinkGraphs (r27682, r27681, r27614, r27613, r27612, r27611) - Change: Improve randomisation of rough land appearance (r27657) - Change: [Build] Enable C++11 for clang 3.3 (r27654) - Fix: Insufficient thread synchronisation when switching blitters lead to crashes [FS#6510] (r27775) - Fix: Enabling palette animation for 32bpp blitters while paused skipped initialisation of the palette and resulted in black windows [FS#5889] (r27774) - Fix: Intro games other than the traditional nightly one would cause townname NewGRFs to not get activated in the game options [FS#5819] (r27772) - Fix: Some variables were not reset between loading old savegames, which made loading them fail [FS#6540] (r27770) - Fix: Removing secondary roadtypes from bridges was factor 2 too cheap [FS#6538] (r27746) - Fix: Extra viewports did not center on the selected tile [FS#6537] (r27743) - Fix: [Build] Building on newer OSX versions with newer SDKs [FS#6295, FS#6502] (r27727, r27675) - Fix: Improve error message when trying to build rail track over a depot (r27726) - Fix: Rescanning NewGRF in-game could break the loaded NewGRF, if very many NewGRF were in use (r27721) - Fix: Text could overflow various GUI elements [FS#6527] (r27713) - Fix: Memory leak when reloading NewGRF (r27690, r27688, r27687) - Fix: When removing objects of bankrupt companies the tiles may revert to canal. In that case also check the ownership of the canal [FS#6511] (r27656) - Fix: Make the console file commands operate independent of the save/load GUI (r27645) - Fix: When dragging vehicles in group or depot GUI, draw the complete articulated vehicle (r27632) - Fix: When dragging multiple vehicles in the depot, make the destination gap as long as the chain instead of just considering the first vehicle (r27629) - Fix: [Build] Change the GCC version detection so that it works with two-digit and truncated versions [FS#6487] (r27623, r27616) - Fix: Do not hide filtered and highlighted industries by overlapping tiles in the zoomed-out smallmap (r27622, r27621, r27620) - Fix: [Script] Kill scripts, when a non-suspendable valuator call takes way too long [FS#6473] (r27594)