1.4.1 (2014-06-02) ------------------------------------------------------------------------ - Fix: First send packages about new company, then clients joining it to admin port [FS#6025] (r26616) 1.4.1-RC2 (2014-05-18) ------------------------------------------------------------------------ - Fix: Save/load issues on big endian machines (r26593, r26590, r26589) - Fix: Consider multiheaded trains in station refits [FS#5995] (r26586) - Fix: Game script could be changed in game by double clicking [FS#5974] (r26583) - Fix: Transfer stations also should have a cargo rating [FS#5989] (r26581, r26580) - Fix: [Network] AIs would not reset certain network state information upon creation of their company [FS#6003] (r26578, r26576) - Fix: [Network] Client of non-dedicated server was not correctly put into the first company for all state variables [FS#6001] (r26577) 1.4.1-RC1 (2014-05-04) ------------------------------------------------------------------------ - Change: Remove demand calculation based on tiles (r26484) - Change: Use pkg-config for libpng as well (r26435, r26433, r26432) - Change: Use better distance metric for link graph [FS#5941] (r26411) - Fix: [Windows] Crash when the operating system performs the "paint" callback during window creation [FS#5994] (r26539, r26538) - Fix: OpenBSD compilation [FS#5992] (r26523) - Fix: prevent from ever reading huge (or negative) amounts of data in strgen (r26521) - Fix: Severity rating of dedicated server messages during world generation (r26518) - Fix: Buffer overruns in handling of symbolic links inside tars (r26514) - Fix: Incorrect usage of strecpy (r26505, r26485) - Fix: Reading console input on dedicated server relied on unspecified behaviour (r26496) - Fix: Allow single-vehicle consists to station-refit in a meaningful way (r26483) - Fix: Prevent comparing to NULL when strndup could not allocate memory (r26476) - Fix: Potentially undefined shifts in NewGRF code (r26475) - Fix: Make sure there is no uninitialised sprite data (r26473) - Fix: Draw text shadow for ellipses (r26467) - Fix: Add special handling for PALETTE_CRASH to work for non-8bpp-mapped sprites (r26463) - Fix: Avoid division by 0 when scaling flow values [FS#5970] (r26448) - Fix: Draw links to match _settings_game.vehicle.road_side [FS#5961] (r26445) - Fix: Load button for heightmap list was missing [FS#5953] (r26428) - Fix: Do not crash when supplying an invalid filename without extension to cmd parameter -q (r26423) - Fix: Some road constructions used the rail sound effect [FS#5946] (r26422) - Fix: Goal GUI failed to shade [FS#5948] (r26420) - Fix: Shares button state was not appropriately updated when switching setting or company [FS#5947] (r26416)