1.3.1 (2013-06-01) ------------------------------------------------------------------------ - Fix: When overbuilding a reserved track with a non-track station tile, that tile would remain reserved and eventually trigger a crash upon removal [FS#5540] (r25251) 1.3.1-RC1 (2013-05-17) ------------------------------------------------------------------------ - Feature: Translations of baseset descriptions via language files (r25209, r25205) - Feature: Faroese and Scottish Gaelic translations (r25198, r25176) - Feature: Plural form to be used by Scottish Gaelic (1,11; 2,12; 3..10, 13..19; other) (r25078) - Change: [strgen] Allow any number of colour codes in translations (r25193, r25192, r25191) - Change: [Win32] MSVC 2010 comes with stdint.h (r25128) - Change: Be slightly more lenient with trying to detect a subversion repository in case someone has a sparse tags checkout. In that case the .svn folder misses from the $ROOT_DIR because it is in the $ROOT_DIR/.. (i.e. tags) folder (r25107) - Fix: 'No station' error was given, even when there was a station that way occupied or not yours [FS#5546] (r25243) - Fix: Crash when AI is executing a command as it is bankrupted (removed from the game) [FS#5547] (r25236) - Fix: Give bridges owned by noone (from bankrupt companies) to the first company which replaces the bridge. Everyone could have removed/rebuild the bridge anyway [FS#5541] (r25231, r25227) - Fix: [NewGRF] Revise when vehicle running sound effects 04, 07 and 08 are played; in depot or tunnel, or when crashed or stopped: No sound. Braking: Effect 08 instead of 07 [FS#5538] (r25226) - Fix: [NewGRF] Play vehicle sound effect also for planes (r25225) - Fix: [NewGRF] cur_speed is only valid for the front engine, so make other engines in the consist use the speed of the front [FS#5534] (r25224) - Fix: [NewGRF] Make tick_counters work the same for vehicles (r25223, r25222) - Fix: [NewGRF] IsCompatibleTrainStationTile() is not a symmetric function. Clarify the parameters and fix the cases were they were swapped (r25221) - Fix: Consider map border as water with repsect to river/canal continuation (r25220) - Fix: [Script] Clarify on which tiles IsDesertTile and IsSnowTile work, i.e. the ones without infrastructure or buildings, and introduce GetTerrainType for the cases where IsDesertTile/IsSnowTile do not work [FS#5537] (r25213) - Fix: The level crossing sound is an ambient sound and not a new year sound (r25200) - Fix: Original train and road vehicle acceleration did no longer respect bridge speed limits [FS#5523] (r25167) - Fix: [Win32] Do not statically link to SHGetFolderPath as it may not exist, and improve its emulation [FS#5522] (r25155, r25153) - Fix: [Win32] Do not store invalid paths in the search path list (r25154) - Fix: Remove stray reservation from savegames affected by FS#5510 et al. upon loading [FS#5520] (r25152) - Fix: [Script] XXBase::Chance function did not work for large values (>65535) [FS#5517] (r25148) - Fix: Several typos/inconsistencies in English strings [FS#5496] (r25144, r25143) - Fix: When extra dynamite was disabled, towns would be allowed to clear bridges with trams (r25141) - Fix: Towns are build as OWNER_TOWN, so they also need to be removed as OWNER_TOWN otherwise parts might remain [FS#5519] (r25140) - Fix: Editboxes could become too small when resizing windows (r25121) - Fix: Game script language files did not work, when inside a tar [FS#5509] (r25117, r25114) - Fix: [NewGRF] Acceleration of NewGRF aircraft was too fast, while acceleration of default aircraft was way too slow (r25115) - Fix: Pass $LDFLAGS_BUILD to all endian_check compilations (r25108)