1.3.0 (2013-04-01) ------------------------------------------------------------------------ - Fix: Station rebuilding could leave reserved tiles which caused crashes later on [FS#5510, FS#5516] (r25132) - Fix: When the count for a scrollbar was 0, the inter distance was subtracted too much causing a scrollbar with a negative size (r25123) 1.3.0-RC3 (2013-03-18) ------------------------------------------------------------------------ - Fix: Limit aircraft property 0D to 19, since the conversion result to km-ish/h needs to fit into a byte [FS#5492] (r25099) - Fix: Clicking the statusbar crashed, when news were pending but no news were shown yet [FS#5486] (r25093) - Fix: Make editbox character filters also apply to pasted content from clipboard (r25090, r25089) - Fix: Catch exception anonymously, if the exception content is not of interest [FS#5500] (r25081) 1.3.0-RC2 (2013-03-05) ------------------------------------------------------------------------ - Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064) - Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061) - Fix: Refactor Script Debug GUI to only set widget states in OnInvalidateData [FS#5490] (r25052) - Fix: Do not let gcc include files from the "standard C" include directories to avoid inclusion of header files at the top of the preprocessed nfo files, which cause NFOrenum/GRFcodec to make invalid assumptions about the NFO version (r25050) - Fix: Minimise gaps feature caused removal to only happen at the signal build interval instead of the implicit interval of 1 [FS#5479] (r25038) - Fix: Green path signals would be shown when building them 'under' a train, and they would keep showing green until they were passed again [FS#5480] (r25037) 1.3.0-RC1 (2013-02-19) ------------------------------------------------------------------------ - Feature: Searching of (missing) content via GrfCrawler (r25024, r25023) - Change: Cleanup goals and cargo monitors of companies when they go bankrupt or are taken over (r24986) - Change: Apply the same name sorting rules to content and NewGRF list as for the server list (r24983) - Fix: [SDL] Crash after bootstrap download of 32bits base set due to referencing a deleted mutex [FS#5466] (r25017) - Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode (r25003, r25002, r24993) - Fix: Set vehicle's service interval is percent flag appropriately on creation [FS#5137] (r24998) - Fix: When choosing a train in a depot to attach a newly purchased wagon to, do not consider trains currently moving in and out of the depot (r24987) - Fix: [Script] Crash when passing too many parameters [FS#5465] (r24982, r24981, r24980) 1.3.0-beta2 (2013-02-07) ------------------------------------------------------------------------ - Feature: [NewGRF] Station randomisation triggers (r24906, r24905) - Feature: Settings type filter included in the advanced settings GUI (r24862, r24863) - Change: Revert to opening the vehicle GUI again when cloning vehicles using the clone-button from the depot GUI [FS#4458] (r24955) - Fix: Additional zoom in levels could glitch by a few pixels due to incorrect rounding [FS#5463] (r24975) - Fix: Honour pause_on_newgame setting when running as a dedicated server [FS#5279] (r24974) - Fix: [NewGRF] Prevent access to tile-based variables when tile is invalid [FS#5462] (r24973) - Fix: Do not make overbuilding rivers with canals insanely expensive [FS#5258] (r24972) - Fix: Crash when an infinite loop occurred during loading of a script [FS#5346] (r24970) - Fix: company window was not updated when shares were enabled/disabled [FS#5379] (r24968) - Fix: Trams would get stuck on water [FS#5228] (r24966) - Fix: With YAPF the docking behaviour differed per direction; now favour docking in the direction you approached [FS#5416] (r24964) - Fix: Do not stop loading if there are reservations left [FS#5435] (r24963) - Fix: Reserve all capacity while unloading to avoid 'stealing' cargo, i.e. loading cargo onto a second vehicle when the first cannot be fully filled yet [FS#5438] (r24962) - Fix: If a platform is enlarged and there is a reservation, reserve the whole platform [FS#5362] (r24961) - Fix: Inconsistencies in the 'thanks to' lists [FS#5423] (r24960) - Fix: Set 'replace when old' flag when replacing an autoreplace (r24950) - Fix: Deleting implicit orders was not able to deal with the various side-effects of DeleteOrder [FS#5452] (r24944) - Fix: Redraw autoreplace window properly in network games (r24939) - Fix: Never put a space between cargo name and subtype [FS#5447] (r24938) - Fix: Do not allow order refit to be set for no-load orders [FS#5446] (r24936) - Fix: Make group names unique per company and vehicle type [FS#3473] (r24933) - Fix: Prevent more NewGRFs being selected than is possible to load [FS#5158] (r24932) - Fix: [GS] Do not try to pause or unpause crashed scripts [FS#5415] (r24929) - Fix: [Squirrel] Update line information before processing 'while' token of 'do'-'while' statement [FS#5408] (r24928) - Fix: Add a tooltip to the mapsize selection mentioning possible deviations [FS#5395] (r24925) - Fix: When an object built on a river is removed, restore the river [FS#5441] (r24923) - Fix: Upgrading bridges could steal road types [FS#5389] (r24912) - Fix: [GS] Allow GSs to pass negative integer string parameters (r24908) - Fix: 'Train loads/unloads cargo' station animation triggers on individual platform (r24904) - Fix: Cached station animation triggers were only set when removing parts of a station (r24903) - Fix: The station build window did not update when the station spread changed [FS#5434] (r24899) - Fix: Do not unpause the game when closing the highscore window if it was already paused before the highscore screen was shown (r24898) - Fix: Improvements and fixes for the base translation [FS#5411, FS#5420, FS#5421, FS#5422, FS#5427] (r24896, r24875, r24872, r24869) - Fix: Allow downgrade of road bridges in the scenario editor [FS#5436] (r24895) - Fix: Invalidate station selection window when station spread changes [FS#5434] (r24894) - Fix: Distribute GS compat_.nut with OpenTTD (r24890) - Fix: Pass proper UTF-16 strings instead of UCS-2 to ICU in order to preserve characters outside the BMP (r24885) - Fix: A completely emptied vehicle could trigger an assert (r24883) - Fix: Desync when NewGRF changes the stats related to acceleration (power, weight, tractive effort, etc) during service or 32 day triggers (r24882) - Fix: Incorrect Romanian own name (r24874) - Fix: Make invalid sprite references to mapgen sprites behave the same as invalid references between recolour and real sprites [FS#5404] (r24858) - Fix: Do not let UFOs and coal mines clear water (r24857) - Fix: Do not let UFOs and coal mines destroy depots [FS#5406] (r24856) - Fix: Do not send aircraft to depots that are out of range of the next destination [FS#5405] (r24855) - Fix: Only consider vehicles available in the climate for purchase/depot cell size (r24854) - Fix: Extend widget data member to 32 bits so that sprite IDs >= 2^16 can be used (r24853) 1.3.0-beta1 (2012-12-24) ------------------------------------------------------------------------ - Feature: Advanced settings to disable certain sound effects (r24846) - Feature: [NewGRF] Support oversized purchase list sprites [FS#5271] (r24839) - Feature: Improve pylon placement around station tiles that display neither pylons nor catenary (r24836) - Feature: When using a non-release version of OpenTTD and the basegraphics are missing some sprites, also suggest to use a non-release version of the basegraphics (r24821) - Feature: Consider engine preview windows always sticky, so non-shift mass-closure does not affect them [FS#2632] (r24809) - Feature: When share-cloning vehicles do not open the vehicle window of the new vehicle [FS#4458] (r24808) - Feature: Enable usage of 'companies' console command also in singleplayer [FS#2820] (r24807) - Feature: Ask for confirmation before creating giant screenshots [FS#3148] (r24806) - Feature: Separate subdirectory for screenshots (r24804) - Feature: Unify the difficulty settings window with the advanced settings window (r24791, r24792) - Feature: Various methods to open the OSK (r24785) - Feature: Add a string filter to the server list [FS#3852] (r24769) - Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window (r24763) - Feature: Introduce GUI icons for deleting to the left/right (r24749) - Feature: Add clear button to all editboxes (r24748) - Feature: Reset the vehicle engine pool when starting a scenario (r24716) - Feature: Add basic/advanced/expert filters to the advanced settings GUI [FS#5355] (r24671) - Feature: Draw cargo labels in the station list black or white depending on the background colour [FS#5311] (r24668) - Feature: Do not display the preview window for disabled vehicle types (r24660) - Feature: Add new filter option to the advanced settings window to show only changed settings (r24647) - Feature: Add text filtering to advanced settings (r24632) - Feature: Add buttons to expand/collapse all to advanced settings GUI (r24631) - Feature: [GS] Allow GameScripts to construct and prospect industries without having a sponsor (r24623) - Feature: Pay interest also on a negative cash value (r24618) - Feature: Sort cargo filter by cargo name/label at the company stations window [FS#5311] (r24615) - Feature: More options for the auto-scroll setting (r24590) - Feature: Allow AI/GS script developers to break the execution of their scripts and pause the game using ScriptController::Break() (r24542, r24575) - Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts (r24537) - Feature: Highlight industries on the smallmap when the mouse is over an entry in the legend (r24534) - Feature: [NewGRF] Allow resolving var 5F via vehicle var 61 (r24527) - Feature: [OSX] Additional high-resolution icons for the app bundle [FS#4539] (r24525) - Feature: Ctrl+Backspace/Delete to remove characters up to next word beginning in text edit boxes [FS#5203] (r24521) - Feature: Ctrl+Arrow keys to move entire words in text edit boxes [FS#5203] (r24520) - Feature: When using autorefit only load/refit vehicles if other wagons cannot already take all cargo without refitting [FS#5106] (r24497) - Feature: [GS] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope (r24492) - Feature: Display GS dead state in AI debug window [FS#5230] (r24489) - Feature: Add buttons to view textfiles from the online content window [FS#5236] (r24488) - Feature: Make the pathfinder decide whether ships shall leave depots towards north or south [FS#5127] (r24481) - Feature: [GS] API compatibility scripts for Goal Scripts [FS#5219] (r24468) - Feature: Display in the advanced settings description a setting type which explains the scope of changes to a particular setting [FS#5244] (r24411) - Feature: [GS] Allow game scripts to monitor cargo pickups and deliveries done by companies (r24406) - Feature: [NewGRF] Allow vehicle variable 61 for callback 2D (recolour) and re-randomisation (r24371) - Feature: [NewGRF] Customisable signals for rail types (r24367) - Feature: Allow filtering for multiple words (separated by whitespace resp. quoted) in script breakpoints, the sign list, content and NewGRF-GUIs (r24337, r24342) - Feature: Add dropdowns to NewGRF configurations, if all values have labels (r24318) - Feature: Add dropdowns to AI configurations, if all values have labels (r24317) - Feature: Allow to select advanced settings with limited range with a dropdown list (r24316) - Feature: Display default values for advanced settings in the settings description (r24298) - Feature: News item for exclusive transport rights [FS#2688] (r24287) - Feature: [GS] Additional GSNews::NewsItem::NewsTypes (r24286) - Feature: [NewGRF] Variable with the current max speed for vehicles [FS#5052] (r24246) - Feature: Descriptions explaining the meaning of advanced settings (r24237) - Feature: Split the renew-months setting text in two string values (one before life time and one after) (r24210) - Feature: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights [FS#5178] (r24205) - Feature: [NewGRF] Callback to set industry production level on construction (r24186) - Feature: South Korean and South African currencies [FS#4907] (r24148) - Feature: Randomise count of passengers killed in a crash [FS#3576] (r24142) - Feature: Display rating in the town directory window (r24141) - Feature: Show group name in the replace vehicle window caption [FS#1117] (r24140) - Feature: Allow to create a new vehicle group by drag and drop (r24139) - Feature: Ctrl+Drag to add all vehicles with a shared order list to a group (r24138) - Feature: Draw indicator icon in the replace vehicle window for vehicles which have a replacement set (r24137) - Feature: Autoreplace vehicles only when they get old [FS#4465] (r24136) - Feature: Add configurable limits for tree planting, and remove tree drag size limit (r24134, r24135) - Feature: Lithuanian currency [FS#4984] (r24133) - Feature: Ctrl+Clicking to change colour of all colour schemes at once [FS#1952] (r24131) - Feature: Deselect 'remove' button when changing signal types in the GUI [FS#2314] (r24130) - Feature: Option to minimise signal distance when dragging over obstacles [FS#3660] (r24129) - Feature: Allow closing airports for incoming aircraft [FS#1497] (r24127) - Feature: Drag and drop support for the NewGRF list window [FS#3854] (r24126) - Feature: Drag destination highlighting to the group GUI [FS#3705] (r24125) - Feature: [NewGRF] Misc engine flag to disable breakdown smoke [FS#4658] (r24124) - Feature: Be more careful with the population of a small town while placing a statue (r24105) - Feature: Debug option for showing the redrawn dirty blocks/rectangles [FS#5101] (r24065) - Change: News display options are now shown in the advanced settings window (r24842, r24843, r24844, r24845) - Change: Drop 'signal density' from the advanced settings GUI. It is more suited to be only changed via the signal GUI (r24670) - Change: Check for bankruptcy on a monthly basis (r24619) - Change: Only bankrupt, if you have negative money considering you took max loan (r24617) - Change: When building long roads or tramways, only build the roadbits at the beginning and the end if they can connect to something [FS#5228] (r24503) - Change: Disallow original and better road layouts to build roads under bridges along the bridge direction [FS#5229] (r24391) - Change: Allow cloning of orders which are unreachable for the destination vehicle if they were already unreachable for the source vehicle [FS#5213] (r24390) - Change: Allow building/modifying/removing signals even if a train is on the belonging track (r24356) - Change: [NewGRF] Make bounding boxes of road vehicles change according to the vehicle length to make alignment easier [FS#5204] (r24331) - Fix: [NewGRF] Consider regearing-like cargos as no-cargo in cargo filters [FS#5386] (r24848) - Fix: [NewGRF] Draw NewGRF railtypes in NewGRF station previews (r24840) - Fix: Do not consider blocked rail station tiles that display wires as non-reachable for masking out unnecessary catenary wires (r24837) - Fix: The autorefit dropdown in the order GUI was not always updated when modifying vehicle consists [FS#5396] (r24834) - Fix: [NewGRF] Incorrect values are better than a crash when a NewGRF queries vehicle variable 4C before vehicle initialisation is completed [FS#5398] (r24831) - Fix: determineversion.vbs could hang in a git checkout (r24826) - Fix: Close pending preview windows when the engine is introduced to everyone (r24812) - Fix: Close engine preview window when another client accepts it (r24811) - Fix: Make engine preview offers more robust with regard to changes in the company ranking (r24810) - Fix: When displaying the previous news message, do not consider news which are turned off [FS#4224] (r24802) - Fix: Glitch in timetable GUI [FS#5327] (r24800) - Fix: Unify checks for editability of settings (r24787) - Fix: Invert the focus handling of the OSK. Keep the focus at the OSK and close it on losing focus (r24774) - Fix: Shift in the OSK behaved like capslock (r24773) - Fix: [Win32] Do not crash when switching to an unsupported fullscreen display mode (like 8bpp modes in Windows 8) [FS#5359] (r24762) - Fix: Crash on corrupted savegame [FS#5367] (r24754) - Fix: Some editboxes had a different colour than the rest of the window (r24747) - Fix: In various windows the OSK looked shiny but using it had no effect whatsoever (r24727) - Fix: AI debug GUI crashed when using disabled buttons via hotkeys (r24723) - Fix: When starting a scenario apply the local company settings to the new company [FS#5139] (r24717) - Fix: [NewGRF] Allow stations to draw snow/desert aware ground sprites with railtype overlays [FS#5335] (r24715) - Fix: [NewGRF] Draw default foundations if resolving of custom station foundation sprites fails [FS#5337] (r24714) - Fix: [NewGRF] Tolerate old NewGRFs returning invalid values via CB 11 [FS#5262] (r24713) - Fix: [NewGRF] Station variables 61 and 62 returned incorrect values, if no vehicle ever tried loading [FS#5303] (r24712) - Fix: Check whether to not display a ^ loading indicator at drop stations only worked if there was no other vehicle unloading for 255 ticks (r24711) - Fix: [NewGRF] Station var 48 should report acceptance, not supply (r24706) - Fix: Station rating might consider very old vehicles very young (r24705) - Fix: Disallow closing oilrig airports in the scenario editor (r24703) - Fix: Workaround for an overoptimisation done by GCC 4.5 [FS#5246] (r24701) - Fix: Get packing right on MinGW GCC 4.7 (r24573) - Fix: Make sure all template functions are instantiated by at least one compilation unit [FS#5276] (r24496) - Fix: Do not load order backups when loading a server-saved game in single player (r24445) - Fix: Allow overbuilding bridges with the same type when adding a roadtype [FS#5221] (r24413) - Fix: Cargo lists cannot have genders (mostly because it is very unclear what gender it would have) (r24374) - Fix: Off by one errors with regard to clicking on setting buttons (r24313) - Fix: STRING1 probably means STRING1 (r24295) - Fix: squirrel_export should match key words like 'virtual', 'static' and 'const' only as whole words (r24288) - Fix: Hide object specs/classes from the GUI, if they will never be available to the user [FS#4967, FS#5120] (r24171) - Fix: Unify the spacing in 'AI/Game Script' and never just say 'Game' when 'Game Script' is meant [FS#4898] (r24020)