1.3.0-beta1 (2012-12-24) ------------------------------------------------------------------------ - Feature: Advanced settings to disable certain sound effects (r24846) - Feature: [NewGRF] Support oversized purchase list sprites [FS#5271] (r24839) - Feature: Improve pylon placement around station tiles that display neither pylons nor catenary (r24836) - Feature: When using a non-release version of OpenTTD and the basegraphics are missing some sprites, also suggest to use a non-release version of the basegraphics (r24821) - Feature: Consider engine preview windows always sticky, so non-shift mass-closure does not affect them [FS#2632] (r24809) - Feature: When share-cloning vehicles do not open the vehicle window of the new vehicle [FS#4458] (r24808) - Feature: Enable usage of 'companies' console command also in singleplayer [FS#2820] (r24807) - Feature: Ask for confirmation before creating giant screenshots [FS#3148] (r24806) - Feature: Separate subdirectory for screenshots (r24804) - Feature: Unify the difficulty settings window with the advanced settings window (r24791, r24792) - Feature: Various methods to open the OSK (r24785) - Feature: Add a string filter to the server list [FS#3852] (r24769) - Feature: Add industry type and cargo dropdown selection for easier navigating in the industry chain window (r24763) - Feature: Introduce GUI icons for deleting to the left/right (r24749) - Feature: Add clear button to all editboxes (r24748) - Feature: Reset the vehicle engine pool when starting a scenario (r24716) - Feature: Add basic/advanced/expert filters to the advanced settings GUI [FS#5355] (r24671) - Feature: Draw cargo labels in the station list black or white depending on the background colour [FS#5311] (r24668) - Feature: Do not display the preview window for disabled vehicle types (r24660) - Feature: Add new filter option to the advanced settings window to show only changed settings (r24647) - Feature: Add text filtering to advanced settings (r24632) - Feature: Add buttons to expand/collapse all to advanced settings GUI (r24631) - Feature: [GS] Allow GameScripts to construct and prospect industries without having a sponsor (r24623) - Feature: Pay interest also on a negative cash value (r24618) - Feature: Sort cargo filter by cargo name/label at the company stations window [FS#5311] (r24615) - Feature: More options for the auto-scroll setting (r24590) - Feature: Allow AI/GS script developers to break the execution of their scripts and pause the game using ScriptController::Break() (r24542, r24575) - Feature: Scripts can be suspended even if the game is still progressing, thus break-on-log now works also for Game Scripts (r24537) - Feature: Highlight industries on the smallmap when the mouse is over an entry in the legend (r24534) - Feature: [NewGRF] Allow resolving var 5F via vehicle var 61 (r24527) - Feature: [OSX] Additional high-resolution icons for the app bundle [FS#4539] (r24525) - Feature: Ctrl+Backspace/Delete to remove characters up to next word beginning in text edit boxes [FS#5203] (r24521) - Feature: Ctrl+Arrow keys to move entire words in text edit boxes [FS#5203] (r24520) - Feature: When using autorefit only load/refit vehicles if other wagons cannot already take all cargo without refitting [FS#5106] (r24497) - Feature: [GS] Useful behaviour for GSEngine::IsValidEngine and GSEngine::IsBuildable when outside GSCompanyMode scope (r24492) - Feature: Display GS dead state in AI debug window [FS#5230] (r24489) - Feature: Add buttons to view textfiles from the online content window [FS#5236] (r24488) - Feature: Make the pathfinder decide whether ships shall leave depots towards north or south [FS#5127] (r24481) - Feature: [GS] API compatibility scripts for Goal Scripts [FS#5219] (r24468) - Feature: Display in the advanced settings description a setting type which explains the scope of changes to a particular setting [FS#5244] (r24411) - Feature: [GS] Allow game scripts to monitor cargo pickups and deliveries done by companies (r24406) - Feature: [NewGRF] Allow vehicle variable 61 for callback 2D (recolour) and re-randomisation (r24371) - Feature: [NewGRF] Customisable signals for rail types (r24367) - Feature: Allow filtering for multiple words (separated by whitespace resp. quoted) in script breakpoints, the sign list, content and NewGRF-GUIs (r24337, r24342) - Feature: Add dropdowns to NewGRF configurations, if all values have labels (r24318) - Feature: Add dropdowns to AI configurations, if all values have labels (r24317) - Feature: Allow to select advanced settings with limited range with a dropdown list (r24316) - Feature: Display default values for advanced settings in the settings description (r24298) - Feature: News item for exclusive transport rights [FS#2688] (r24287) - Feature: [GS] Additional GSNews::NewsItem::NewsTypes (r24286) - Feature: [NewGRF] Variable with the current max speed for vehicles [FS#5052] (r24246) - Feature: Descriptions explaining the meaning of advanced settings (r24237) - Feature: Split the renew-months setting text in two string values (one before life time and one after) (r24210) - Feature: Show a hint in the supplies tab of station windows, if the station is affected by exclusive transport rights [FS#5178] (r24205) - Feature: [NewGRF] Callback to set industry production level on construction (r24186) - Feature: South Korean and South African currencies [FS#4907] (r24148) - Feature: Randomise count of passengers killed in a crash [FS#3576] (r24142) - Feature: Display rating in the town directory window (r24141) - Feature: Show group name in the replace vehicle window caption [FS#1117] (r24140) - Feature: Allow to create a new vehicle group by drag and drop (r24139) - Feature: Ctrl+Drag to add all vehicles with a shared order list to a group (r24138) - Feature: Draw indicator icon in the replace vehicle window for vehicles which have a replacement set (r24137) - Feature: Autoreplace vehicles only when they get old [FS#4465] (r24136) - Feature: Add configurable limits for tree planting, and remove tree drag size limit (r24134, r24135) - Feature: Lithuanian currency [FS#4984] (r24133) - Feature: Ctrl+Clicking to change colour of all colour schemes at once [FS#1952] (r24131) - Feature: Deselect 'remove' button when changing signal types in the GUI [FS#2314] (r24130) - Feature: Option to minimise signal distance when dragging over obstacles [FS#3660] (r24129) - Feature: Allow closing airports for incoming aircraft [FS#1497] (r24127) - Feature: Drag and drop support for the NewGRF list window [FS#3854] (r24126) - Feature: Drag destination highlighting to the group GUI [FS#3705] (r24125) - Feature: [NewGRF] Misc engine flag to disable breakdown smoke [FS#4658] (r24124) - Feature: Be more careful with the population of a small town while placing a statue (r24105) - Feature: Debug option for showing the redrawn dirty blocks/rectangles [FS#5101] (r24065) - Change: News display options are now shown in the advanced settings window (r24842, r24843, r24844, r24845) - Change: Drop 'signal density' from the advanced settings GUI. It is more suited to be only changed via the signal GUI (r24670) - Change: Check for bankruptcy on a monthly basis (r24619) - Change: Only bankrupt, if you have negative money considering you took max loan (r24617) - Change: When building long roads or tramways, only build the roadbits at the beginning and the end if they can connect to something [FS#5228] (r24503) - Change: Disallow original and better road layouts to build roads under bridges along the bridge direction [FS#5229] (r24391) - Change: Allow cloning of orders which are unreachable for the destination vehicle if they were already unreachable for the source vehicle [FS#5213] (r24390) - Change: Allow building/modifying/removing signals even if a train is on the belonging track (r24356) - Change: [NewGRF] Make bounding boxes of road vehicles change according to the vehicle length to make alignment easier [FS#5204] (r24331) - Fix: [NewGRF] Consider regearing-like cargos as no-cargo in cargo filters [FS#5386] (r24848) - Fix: [NewGRF] Draw NewGRF railtypes in NewGRF station previews (r24840) - Fix: Don't consider blocked rail station tiles that display wires as non-reachable for masking out unnecessary catenary wires (r24837) - Fix: The autorefit dropdown in the order GUI wasn't always updated when modifying vehicle consists [FS#5396] (r24834) - Fix: [NewGRF] Incorrect values are better than a crash when a NewGRF queries vehicle variable 4C before vehicle initialisation is completed [FS#5398] (r24831) - Fix: determineversion.vbs could hang in a git checkout (r24826) - Fix: Close pending preview windows when the engine is introduced to everyone (r24812) - Fix: Close engine preview window when another client accepts it (r24811) - Fix: Make engine preview offers more robust with regard to changes in the company ranking (r24810) - Fix: When displaying the previous news message, do not consider news which are turned off [FS#4224] (r24802) - Fix: Glitch in timetable GUI [FS#5327] (r24800) - Fix: Unify checks for editability of settings (r24787) - Fix: Invert the focus handling of the OSK. Keep the focus at the OSK and close it on losing focus (r24774) - Fix: Shift in the OSK behaved like capslock (r24773) - Fix: [Win32] Do not crash when switching to an unsupported fullscreen display mode (like 8bpp modes in Windows 8) [FS#5359] (r24762) - Fix: Crash on corrupted savegame [FS#5367] (r24754) - Fix: Some editboxes had a different colour than the rest of the window (r24747) - Fix: In various windows the OSK looked shiny but using it had no effect whatsoever (r24727) - Fix: AI debug GUI crashed when using disabled buttons via hotkeys (r24723) - Fix: When starting a scenario apply the local company settings to the new company [FS#5139] (r24717) - Fix: [NewGRF] Allow stations to draw snow/desert aware ground sprites with railtype overlays [FS#5335] (r24715) - Fix: [NewGRF] Draw default foundations if resolving of custom station foundation sprites fails [FS#5337] (r24714) - Fix: [NewGRF] Tolerate old NewGRFs returning invalid values via CB 11 [FS#5262] (r24713) - Fix: [NewGRF] Station variables 61 and 62 returned incorrect values, if no vehicle ever tried loading [FS#5303] (r24712) - Fix: Check whether to not display a ^ loading indicator at drop stations only worked if there was no other vehicle unloading for 255 ticks (r24711) - Fix: [NewGRF] Station var 48 should report acceptance, not supply (r24706) - Fix: Station rating might consider very old vehicles very young (r24705) - Fix: Disallow closing oilrig airports in the scenario editor (r24703) - Fix: Workaround for an overoptimisation done by GCC 4.5 [FS#5246] (r24701) - Fix: Get packing right on MinGW GCC 4.7 (r24573) - Fix: Make sure all template functions are instantiated by at least one compilation unit [FS#5276] (r24496) - Fix: Do not load order backups when loading a server-saved game in single player (r24445) - Fix: Allow overbuilding bridges with the same type when adding a roadtype [FS#5221] (r24413) - Fix: Cargo lists cannot have genders (mostly because it is very unclear what gender it would have) (r24374) - Fix: Off by one errors with regard to clicking on setting buttons (r24313) - Fix: STRING1 probably means STRING1 (r24295) - Fix: squirrel_export should match key words like 'virtual', 'static' and 'const' only as whole words (r24288) - Fix: Hide object specs/classes from the GUI, if they will never be available to the user [FS#4967, FS#5120] (r24171) - Fix: Unify the spacing in 'AI/Game Script' and never just say 'Game' when 'Game Script' is meant [FS#4898] (r24020)