1.2.0-RC2 (2012-03-04) ------------------------------------------------------------------------ - Fix: [Script] AI used in names in API for GSOrder [FS#5088] (r24006) - Fix: Improve rounding when converting display speeds to internal speeds [FS#5079] (r23995) - Fix: Also reset the font glyph cache when switching blitters (r23992, r23987) - Fix: [NewGRF] Also display the cargo subtype for vehicles which have no capacity, but a subtype [FS#5076] (r23991) - Fix: Zero the offsets of disabled zoomlevels, so they do not influence offset calculations (r23989) - Fix: Invalid reads when scaling an odd-sized sprite smaller (r23986) - Fix: Inconsistent quit/abandon/exit game/scenario/editor strings [FS#5074] (r23985) - Fix: Fix the order of lights on the helipad [FS#5082] (r23984) - Fix: Tarred heightmaps would not be found [FS#5083] (r23983) - Fix: Do not load a game during UpdateWindows as that might trigger changing the blitter which triggers re-entrant locking (r23980, r23977) - Fix: [SDL] Palette update was done too late making switching from 8bpp -> 32bpp look ugly (r23978) - Fix: Sprites of different zoom levels were not always padded correctly to a common size (r23976) - Fix: Also save the maximum travel speed for the current vehicle order (r23973)