1.1.0-beta5 (2011-02-04) ------------------------------------------------------------------------ - Feature: GUI setting to disable reversing at signals (r21962) - Feature: Not loading and not unloading is now possible (r21961) - Change: [NewGRF] Disable the flipping of train engines/wagons in the depot by default for NewGRFs [FS#4462] (r21966) - Change: Show the length of vehicles in tiles, instead of half tiles in the depot (r21960) - Change: Replace longbridges settings with custom maximum bridge and tunnel length setting (r21959) - Change: Randomize the vehicle a small UFO targets, do not use the one with lowest index (r21949) - Fix: Do not count the number of vehicles but the length of vehicles to (configurably) limit train length [FS#4461] (r21960) - Fix: [NewGRF] Reset the carry flag every 4 bytes in Action 6 when adding more than one variable (r21951) - Fix: Road vehicle was moved under the bridge when it was destroyed by an UFO while on a bridge (r21948) - Fix: Crash when converting a savegame with vehicles crashed in a tunnel entry, or with vehicles reversing there (r21947) - Fix: Funny behaviour when a road vehicle reverses while overtaking, so abort the overtake attempt when reversing the road vehicle [FS#4447] (r21946) - Fix: Not all vehicles should be tested to be inside a tunnel upon savegame load [FS#4460] (r21940) - Fix: Do not remove existing road/tram bits when overbuilding stops of the opposite road type [FS#4457] (r21936) - Fix: Allow to overbuild road stops which are built over trams (r21935) - Fix: Automatic orders behave now stable wrt. service orders and are not added or removed depending on the need of servicing [FS#4440] (r21933) - Fix: The town window would not be invalidated in the scenario editor if the ground changed and thus the required cargos for town growth [FS#4554] (r21929) - Fix: Converting an expensive rail type to a cheap one could give more money than removing and rebuilding cost (r21919) - Fix: Languages improperly sorted in the 'start server' window [FS#4443] (r21918) - Fix: the minimum speed needed for (realistic) acceleration to work properly can sometimes be more than the (temporary) maximum speed causing Clamp to 'fail'. Make sure that the minimum speed always overrules the maximum speed [FS#4442] (r21916) - Fix: Include the capacity of non-refittable vehicles in the refitted-capacity, if their cargo matches (r21904) - Fix: Do not count articulated parts when passing the number of vehicles to refit to the command. That may exceed 8 bits (r21902) - Fix: [NoAI] Hide automatic orders from AIs as they have no way of dealing with them (r21900) - Fix: Do not show a vehicle selection in the RefitWindow for refit orders. You cannot select anything anyway (r21899) - Fix: Using a pointer-iterator and adding things (thus reallocating) to the iterated array caused OpenTTD to crash on invalid pointers [FS#4438] (r21898) - Fix: Only some scenarios from the main scenario folder and no heightmaps could be started in the 'start server' window [FS#4421] (r21892) - Fix: Crash when scrolling outside of the main window (with some video backends) [FS#4434] (r21889) - Fix: [NewGRF] String codes 0x80 and 0x81 were broken since the typechecking of string parameters [FS#4422] (r21885) - Fix: When a train after reversing ended at the last bit of a bridge ramp and directed outside the bridge, it could still have track set to TRACK_BIT_WORMHOLE (r21880) - Fix: When a single-vehicle train was reversed while on a slope, its GOINGUP/DOWN were not swapped (r21874) - Remove: Settings for vehicle speed in the vehicle view, long date in status bar, drawing of bridge pillars, support for depot orders, time tabling and joining of stations upon building (r21958, r21957, r21956, r21955, r21954) - Remove: The non-uniform stations setting; it has been broken for over a year, and thus not used [FS#4456] (r21953)