1.1.0-RC2 (2011-03-04) ------------------------------------------------------------------------ - Fix: Following a vehicle with a very high VehicleID was impossible (r22181) - Fix: [NewGRF] Memory leak if an industry NewGRF had more than one prop A or 15, or a station NewGRF had more than one prop 09 (r22175, r22165) - Fix: [NewGRF] Disable a station NewGRF when it contains an unterminated spritelayout in action0 prop 08 instead of crashing (r22164) - Fix: Building a station part adjacent to both an existing station and a rail waypoint failed [FS#4541] (r22163) - Fix: No update of NewGRF window when unknown GRF name becomes available [FS#4533] (r22162) - Fix: [NewGRF] Industry prop 0x11 is 4-bytes long, not 3 bytes (r22157) - Fix: Stations/infrastructure were not properly sold on some clients during bankruptcy [FS#4529] (r22154) - Fix: The Greek translation did not work as it breached the 200.000 bytes 'limit' for loading language files [FS#4536] (r22153) - Fix: Windows video driver crashed when it could not go to full screen at the resolution of the configuration file when starting OpenTTD [FS#4521] (r22149) - Fix: Do not run savegame conversion during SlNullPointers; the pointer might not be converted or be NULL at that point (r22146) - Fix: Some valid keycodes were ignored along with the invalid ones (r22142) - Fix: When commands need to invalidate windows, process these events asynchronously before the next redraw. Calling window code directly from command scope uses wrong _current_company and might issue nested DoCommands() which interfer with the running command [FS#4523] (r22141, r22140, r22135, r22134) - Fix: [NewGRF] Skipping only the invalid part of an action14 failed, the rest of the action was skipped instead (r22138) - Fix: Spectators had crashes when closing buoy windows (r22131) - Fix: Build-station-window showed wrong selection when reopening [FS#4530] (r22128) - Fix: Canals would get drawn as land in the smallmap when using the owner window (r22127) - Fix: The animation-ness of two goldmine tiles were swapped, causing the wheeltower to not work properly, and the bottom corner to show the wrong sprite [FS#4528] (r22125) - Fix: CommandQueue::Pop() did not update 'last'; popping the last item caused the queue to disconnect unless there was only one item [FS#4522] (r22123) - Fix: When a NOT_REACHED in saveload can be reached due to an invalid savegame, use SlErrorCorrupt instead. In other words, do not crash but show an error message (r22122) - Fix: In case of high frame_freq one could get commands executed after a new network game was started (r22121) - Fix: [NoAI] Prevent AIs from getting consistently over their allowed amount of operations by subtracting the amount they went over 'budget' from the budget for the next 'tick' (r22120) - Fix: The refit window was not correctly updated after selecting with Ctrl+Click [FS#4525] (r22118) - Fix: CanRemoveRoadWithStop() failed for _current_company = OWNER_TOWN, and for OWNER_NONE-owned road (r22117)