0.6.3 (2008-10-01) ------------------------------------------------------------------------ - Fix: NewGRF VarAction 2 variable 43 for industries saw MP_VOID tiles as land tiles and was inefficient (r14417, r14416, r14415) - Fix: Possible buffer overrun/wrong parameter type passed to printf (r14414, r14397) - Fix: Generation seed set using -G was always overwritten by -g (r14408) - Fix: Do not allow extending signals by dragging in any direction other than the track direction [FS#2202] (r14013) 0.6.3-RC1 (2008-09-22) ------------------------------------------------------------------------ - Fix: Invalid v->u.air.targetairport could cause crashes at several places [FS#2300] (r14383, r14344, r14343) - Fix: Moving the first vehicle of a train elsewhere might require a new unitnumber for the remaining chain which might not be available (r14384) - Fix: Trams jumping when reversing on a single trambit (like caused during road construction reworks) or when (manually) reversing in a corner [FS#1852] (r14371) - Fix: Multiheaded parts in free wagon chains weren't connected (could cause desyncs) (r14366, r14362) - Fix: [Win32] Some keypress combinations could be handled twice [FS#2206] (r14363) - Fix: The ownership of roadtiles was not properly set for very old savegames (including TTD's) making it impossible to remove some pieces of road [FS#2311] (r14359) - Fix: Desync due to randomly ordered vehicle hash by flooding and road vehicle overtake/following (r14356, r14258) - Fix: Signs were not updated on company bankrupcy/sell, and thus could have the colour of invalid player (r14348) - Fix: Delete the RenameSignWindow when 'its' sign is deleted (r14345) - Fix: Signs from old savegames were lost (causing little memory leaks) (r14340) - Fix: When a company was renamed and then manager was renamed before building anything, company name changed (r14328) - Fix: When you rename a town before building something and build something near that town your company would be called " Transport" [FS#2251] (r14327) - Fix: Free any blocks that a helicopter may have on an oilrig when the helicopter gets forcefully removed (bankruptcy). For other airports this isn't needed as they can't be used by multiple companies [FS#2241] (r14324) - Fix: Possible assert when renaming removed waypoint (r14322) - Fix: Properly delete orders so the pool doesn't fill up (r14319) - Fix: Do not allow building road over level crossings and drive-through road stops in the wrong direction; do not allow adding roadtypes to non-drive through road stops; pay for all added road bits [FS#2268] (r14316, r14315, r14314, r14308) - Fix: Aircraft frozen above oil rig when the next order is invalid [FS#2244] (r14309) - Fix: [YAPF] Only reserve road slots for multistop when they are really reachable [FS#2294] (r14305) - Fix: One could be trying to get the station name of a station that is outside of the pool (r14297) - Fix: Default for sound effects and music volume should be in the valid range for that setting [FS#2286] (r14289) - Fix: Make small UFO aware of articulated RVs so they crash the complete vehicle instead of a small part of it (r14270) - Fix: Desyncs after deleting a waypoint because of explicit destructor call instead of using operator delete (r14265) - Fix: Merge keycode for "normal" 0-9 keys and keypad 0-9 keys so people do not get confused that the keypad does not work as expected [FS#2277] (r14260) - Fix: Clicking on the smallmap didn't break the "follow vehicle in main viewport" [FS#2269] (r14243) - Fix: The engine-purchase-list-sorter doubled running-cost and halfed capacity of double-headed engines [FS#2267] (r14239) - Fix: Feeder share was computed wrong when splitting cargo packet (r14234) - Fix: Signs (town name, station name, ...) could be too long for 8bit width in pixels (r14221) - Fix: 10 days != 6*2.5 days, effectively causing the payment graph to show the wrong data (r14219) - Fix: When determining length of a string with limited size, first check if we are not out of bounds already (r14204) - Fix: Properly update the current timetable's travel/wait times instead of only doing it for one vehicle in the shared order chain and only when some bit has not been set [FS#2236] (r14192) - Fix: Sprite payload skipping would not skip enough bytes in a very small subset of compressed sprites (r14191) - Fix: After applying NewGRF settings, all rail and road types were available as the engine availability check was performed too early (r14182) - Fix: Close all related vehicle lists when closing a station window (and not only the train list) (r14180) - Fix: RemoveOrderFromAllVehicles() did not mark enough windows dirty (r14179) - Fix: Incorrect cargo weights (r14144) - Fix: GetSlopeZ() gets a virtual coordinate, not a tile (r14139) - Fix: Close the 'manage vehicles' dropdown once the number of vehicles in the list reaches 0 [FS#2249] (r14133) - Fix: [strgen] Changing order of parameters {X:...} did not work for strings including some {StringY} (r14111) - Fix: Desync due to bubbles in toyland (r14110) - Fix: Make NewGRF action 0x06's changes persistent over the several loading stages [FS#1986] (r14102) - Fix: Make the 'Transfer Credit' display aware of the entire consist, not only the first vehicle (r14098) - Fix: Do not flood a NewGRF industry when it implicitly tells that it wants to be build on water (land shape flags bit 5) [FS#2230] (r14093) - Fix: The vehicle window of articulated road vehicles would show the clone/refit button when the vehicle was not completely stopped in the depot (r14090) - Fix: Flawed parsing of words (as in 2 bytes) in GRF strings due to sign extension [FS#2228] (r14087) - Fix: Division by 0 in NewAI [FS#2226] (r14062) - Fix: NewGRF callback 23 did not use the NewGRF compatible text stack [FS#2224] (r14058) - Fix: NewGRF text stack's "push word" didn't move the data around properly (r14057) - Fix: Long strings in the edit box would cause OpenTTD to stop drawing the string. This is especially noticable with low resolutions and the chat input box (r14054) - Fix: [OSX] changed the condition for selecting 8 or 32 bpp blitter by default. Now we will pick 32 bpp if no 8 bpp fullscreen resolutions are available on the main display (the one with the dock) (r14032) - Fix: Crash when the AI tries to find the depot of an airport that doesn't have a depot [FS#2190] (r13999) - Fix: MSVC cannot handle changed files in the prebuild event, so make the version determination a separate subproject [FS#2004] (r13998) - Fix: The dedicated console removed any character that was not a printable ASCII character instead. Now it allows UTF8 formated strings too [FS#2189] (r13992) - Fix: Resetting construction stage counter reset more than it should (r13981) - Fix: Wrong tooltip for the industry directory's list [FS#2178] (r13917)