0.6.1-RC2 (2008-05-21) ------------------------------------------------------------------------ - Fix: Do not send rcon commands of the server to the first client but do directly execute those on the server (r13137) - Fix: For multiheaded engines, halve power and running cost when used instead of when loading, to allow callback values to work properly (r13074) - Fix: Loading of TTDP savegames with rivers in them [FS#2005] (r13066) - Fix: Update build industry window when raw_industry_construction setting is modified (r13060) - Fix: Revert changes to multihead engine weight -- the original values were correct (r13023) - Fix: Debugging was not possible with MSVC 2008 (r12996) - Fix: List used for sorting GRFs was not freed (r12993) - Fix: Default difficulty settings were different to TTD's original settings [FS#1977] (r12951) - Fix: All vehicles would be available when an original scenario would be played [FS#1982] (r12948) - Fix: Keep only first 15 bits for non failed callback results (r12947) - Fix: Reading/modifying invalid data under some circumstances (r12943) - Fix: Minor errors related to industries accepted/produced cargo (r12933) - Fix: Town rating was affected even after the test run (r12920) - Fix: Flood road tiles even when there are road works in progress [FS#1965] (r12919) - Fix: Do not initialize Station struct with tile=0, buoys will never change that value [FS#1960] (r12915) - Fix: Game crash when a spectator/server tried to show an engine with no owner when a NewGRF requested a specific variable (r12914) - Fix: Report reverse sprite status (FD/FE) to NewGRF for manually toggled vehicles (r12910) - Fix: Vehicles going twice to a depot when the automatic service interfered with the current order [FS#1985] (r12629)