0.6.0-beta5 (2008-03-04) ------------------------------------------------------------------------ - Feature: Vehicle variable FE bit 5, 6 and 8 [FS#1812] (r12331, r12330) - Feature: Support loading full range of 0xD0xx NewGRF strings which includes 0xD000 to 0xD3FF (r12316) - Feature: Ability to change aircraft speed factor, from so called 'realistic' (matching other vehicles) (1/1) to original TTD speed (1/4) (r12293, r12294) - Change: Update readme about where openttd looks for files (r12321) - Fix: Don't pause/unpause the game when showing load/save windows when the game is paused due to missing GRFs [FS#1733] (r12336) - Fix: Disallow building level crossings over one-way roads as this allowed competitors to remove the one-way state [FS#1819] (r12329) - Fix: Wrong Y pillar specified for girder with arch bridge (r12328) - Fix: Vehicles could be sorted in a wrong order when a vehicle name changed - cached name was not invalidated (r12324) - Fix: Vehicle sorting by name was broken, it was comparing the same string (when caching was not used) [FS#1821] (r12323) - Fix: Endian issue when saving/loading group owner (r12322) - Fix: Wrong transparency options could be saved after toggling all [FS#1817] (r12320) - Fix: Map string IDs that are embedded from other strings [FS#1815] (r12317) - Fix: Include prop 25 data for all train parts, not just those that carry cargo (r12314) - Fix: YAPF and NTP did not apply penalty for uphill tracks on steep slopes (r12313) - Fix: Restore timetable from backupped orders and add group ID to the backup [FS#1549] (r12296) - Fix: Do not draw trees nor lamps between tram tracks (r12290) [FS#1807] - Fix: [Win32] Do not create save dir on install (r12269) - Fix: Autoreplace did not update vehicle index for timetable window [FS#1805] (r12261) - Fix: GetProductionAroundTiles() may fail if only the second production slot exists (r12258) - Fix: Town variables 0x9E to 0xAD (company ratings) returned wrong values (r12247) - Fix: Typo resulting in no players are given the engine preview offer (r12244) - Fix: Mac OSX bundle display name should be 'OpenTTD' [FS#1798] (r12234) - Fix: [NewGRF] Support using any base price for rail and road vehicles' running cost, show running cost of wagons if available (r12209) - Fix: When loading a savegame fails, do not start creating a new game, just go straight back to the intro screen (r12202) - Fix: Force AI to build rail or road instead of bridges if possible, so it doesn't build bridges everywhere (r12200) - Fix: "Transparent buildings" now only toggles buildings, so show tick when buildings are transparent [FS#1789] (r12198) - Fix: Show correct last year profit when the train had negative income [FS#1788] (r12197) - Fix: There can be oil rigs at map borders, do not set water class for them [FS#1787] (r12195) - Fix: Do not start overtaking if the RV reaches wrong-way one-way-road in the next tiles (r12191) - Fix: Assert when trying to play tile sound at NW border of map (placing buyos, leveling land) [FS#1784] (r12186) - Fix: Take into account possible loan when AI is deciding which bridge to build, so it won't build wooden bridges everytime (r12184)