0.5.0 (2007-02-27) ------------------------------------------------------------------------ - Feature: Add the ability to load newer TTDP games (the tile information for coasts has changed) (r8738) - Feature: Selecting "end of orders" and deleting will delete all the vehicle's orders (shared mode unchanged) (r8685) - Codechange: Call GetFirstVehicleInChain only for trains thus increasing performance in large games (r8744) - Fix: Possible crashes, problems with aircraft and airport removal (r8921) - Fix: Do not show the 'edit sign' window for spectators (r8808) - Fix: Adhere order types for ship order insertion to determine destination type (r8802) - Fix: It was possible to take over buoys by building a station next to them (r8794) - Fix: Cloning unaware of articulated locomotives that could refit without refitting the front unit (r8777) - Fix: Loading times for overhanging trains are miscomputed (r8709) 0.5.0-RC5 (2007-02-08) ------------------------------------------------------------------------ - Feature: Requery gameservers that did not respond to their first query (r8520, r8542) - Feature: Logging of the IP address and port of invalid/illegal UDP packets (r8490) - Codechange: Replace missing sprites with a red question mark (r8634) - Codechange: Add Korean, Simplified Chinese and Traditional Chinese languages as an official translation (r8286, r8324, r8616) - Codechange: Increase the size of the sound/video/music-drivers to 32 bytes (instead of 16) so their actual parameters can be passed. Sound has for example bufsize' and 'hz' (r8497) - Codechange: Be more strict about language generation and fail any languages not having the mandatory ##name, ##ownname and ##isocode pragma's (r8253) - Fix: Draw canal edges under buoys that are in a canal (r8635) - Fix: Buoys on canal tiles do not flood anymore (r8620) - Fix: Store the ownership of a water tile in the buoy tile and set the ownership of the water tile when the buoy is removed. Prevents certain abuses (r8619) - Fix: When the currently selected player in the performance details window is no longer active, choose the first active player instead of the first player as that may also be inactive [FS#582] (r8612) - Fix: Road vehicle very close after another (slower) road vehicle gets its speed reset to 0 when entering a tunnel, which causes a traffic jam outside of the tunnel (r8609) - Fix: Bridges do not get destroyed when the bridge head gets flooded and there is a vehicle on the bridge [FS#564] (r8593) - Fix: Road Vehicles now can obtain a slot even if the station is very spread out [FS#577] (r8536) - Fix: Segmentation fault when the toolbar gets removed and you have selected one of the items in a submenu of the toolbar (r8533) - Fix: Deleting a vehicle with shared orders, but no orders would fail to reset prev_shared and next_shared (r8294) 0.5.0-RC4 (2007-01-18) ------------------------------------------------------------------------ - Feature: Increase spritecache size to 2MB, will increase performance in games using newgrf files (r8218) - Feature: OS/2 support with GCC (Watcom is dropped) (r8042) - Codechange: Add Japanese, Slovenian language as an official translation and split Norwegian into Bokmal and Nynorsk (r7987, r8084, r8069) - Codechange: Show error messages about our own data files as a popup, or to stderr if console is available (and not to stdout) (r8013, r8134) - Codechange: Change the ordering of the network list, compatible servers just missing grf files are below fully compatible servers, not on the bottom (r8118) - Fix: Return proper error value when unthreaded save fails, prevents server sending 0-sized files (r8171) - Fix: Network client crashes when a server sends a 0-sized savegame [FS#556] (r8167) - Fix: Several desync fixes (incorrect roadstop update of old games, autoreplace bugs) [FS#551] (r8137, r8147, r8157) - Fix: Some disaster-events fixed: combat chopper shoots from right position, submarine once again moves around (r8140, r8158) - Fix: "out of sprite memory" warning messages due to incorrect assumption of requested memory for sprites (r8133) - Fix: Bouys are now built and numbered 1..9 not 9..1 [FS#538] (r8123) - Fix: Clicking for more news properly cycles through the news history backwards, and doesn't show the first item doubly if it's already open (r8049) - Fix: Crash when removing a town in the scenario editor while the query window is open for one of the town's tiles (r8030) - Fix: Overflow of system-ticks was not handled properly, resulting in a possibly unresponsive server/client (r8028) - Fix: Automatic pause interfering with 'pause_on_join setting' in MP when is pressed [FS#486] (r8027) - Fix: Picking up en-route cargo will also have virtual profit deducted for trains aswell (r8026) - Fix: Out-of-bounds read access on _clients array (harmless) (r7984) 0.5.0-RC3 (2007-01-07) ------------------------------------------------------------------------ - Codechange: Add Lithuanian language as an official translation (r7806) - Fix: The configure script did not work work for dash, a sh compatible shell [FS#485] (r7893) - Fix: [OSX] control + enter no longer fullscreens, interfered with team-chat (r7886) - Fix: Offset engines/wagons by half width in details window; fixes overflowing for display (r7864) - Fix: [OSX] Remove incorrect debug message about missing grf files. (r7766) - Fix: [sdl] sometimes ALT-TAB could trigger the fast forward (r7727) 0.5.0-RC2 (2006-12-31) ------------------------------------------------------------------------ - General Removed support for OSX older than 10.3.9. Either upgrade, or use 0.4.8 (compatible with OSX 10.2) - Codechange: Drastically reduce the CPU usage in certain cases (AI using CheckStationSpreadOut()) (r7585) - Fix: Internal bug in updating the animated_tiles table caused desyncs between (different endian) machines in MP (r7631) - Fix: Signal update got propagated through incompatible railtypes and under certain circumstances tunnels and rail on top (r7620) - Fix: Remove landscaping toolbar option from road consturction toolbar in scenario editor [FS#473] (r7586) - Fix: The server could under certain circumstances tell a client too late to start syncing if it has been waiting to join (r7566) - Fix: Removing towns in scenario editor didn't remove their subsidies causing possible crashes [FS#468] (r7563) - Fix: Internal and (patches) GUI were disagreeing about autorenew settings [FS#431] (r7561) - Fix: No new company could be created if more than 8 clients were connected, even if not all 8 companies were used (r7560) - Fix; Clicking 'full load' could under certain circumstances change the current depot order [FS#456] (r7559) - Fix: Do not wait till a crashed vehicle is removed before starting to load other vehicles [FS#464] (r7558) - Fix: MorhpOS compile and install fixes (r7548) - Fix: Removing rail station cost was calculated on occupied area not on number of tiles with an actual station on (r7547) 0.5.0-RC1 (2006-12-21) ------------------------------------------------------------------------ - General fixes and improvements to TTDPatch's newgrf format, most noticable are newstations, newsounds, more callbacks and I18n - Added languages: Bulgarian, Esperanto, Russian, Ukrainian, Languages with proper diacretics: Czech, Hungarian, Turkish - Feature: Show NewGRF compatability of network games; green for full compatibility, yellow for missing newgrfs and red for invalid revision (r7505) - Feature: Load a list of NewGRFs from the config (in the [newgrf-static] section) that should always be loaded (r7490) - Feature: Double the length of the cargo and rating indicators in the station list window for better visibility (r7466) - Feature: NewGRF set up window and browser which allows modification and viewing of NewGRF settings ingame or the main menu (r7357) - Feature: Support for saving NewGRF settings with savegames (r7348) - Feature: Add support for gradual (un)loading of vehicles (r7326) - Feature: Add freight trains patch option which is a multiplier for the weight of cargo on freight trains, to simulate longer heavier trains (r7269) - Feature: UNICODE/UTF8 support, with (optional) usage of fonts rendered by Freetype instead of sprites. This means full unicode support (input, rendering, file/io) and greatly enhanced internationalization for non-latin languages (utf8) (r7182) - Feature: Add Slovak, Brazil and Slovenian currency [SF 1243657, 1171147; FS#131] (r7160, r5964) - Feature: Allow towns to be built on top of trees in the scenario editor [FS#396] (r7152) - Feature: Allow over-building of compatible railtypes, i.e. normal and electrified rail. If building electrified rail, normal rail is upgraded for you (at a cost) (r7106) - Feature: Additional positioning for long dropdown lists with scrollbar support if dropdown list wouldn't fit (r7086) - Feature: [win32] Remember the window size between restarts when quit in fullscreen mode (r7061) - Feature: Increase the chatbuffer of chat messages, messages longer than the graphical box will be wrapped to a new line (r6956) - Feature: Allow typing longer text than visible for an editbox; it will scroll properly now (r6954) - Feature: Allow spectators to team-speak to eachother (r6933) - Feature: Allow for " to be in console tokens. Escape them with \. eg \" (r6875) - Feature: Change the functionality of the chat window. SHIFT+ENTER (SHIFT+T) sends a message to all players, CTRL+ENTER (CTRL+T) sends a message to all team mates and ENTER (T) is customizable (r6824) - Feature: (Train is) lost message is now generated immediately when pathfinder can't find the path (r6800) - Feature: Add a measurement tool that will show dimensions and height differences of various draggable tools (r6758) - Feature: Added sort options to the build aircraft and train windows (r6708) - Feature: Depot lists are now sorted, so vehicle 1 is always first and so on (r6652) - Feature: Ability to pause a server if not enough players are connected. The setting for this is 'min_players' (r6628) - Feature: Ability for servers to execute a script just after a client has connected, e.g. for a MOTD, etc (r6625) - Feature: Add refit commands to vehicle orders (can only be done in goto depot orders) (r6624) - Feature: Support cargo subtypes in the refit window. The refit window has been altered to support resizing and scrolling (r6601) - Feature: Depot and vehicle list windows reworked a bit with more buttons to include 'Autoreplace all' (instantly), 'Sell all', 'Start all' and 'Stop all' (r6542, r6552, r6515) - Feature: Using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order (r6295) - Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise (r6290) - Feature: Add a "goto depot" button to various vehicle list windows (r6229, r6246) - Feature: Save max_companies/clients/spectators in the config file (r6170) - Feature: Vehicle status bar will show the heading string in different colours to visually discern the difference between a service and a forced stop (r6165, r6414) - Feature: Control clicking Goto Depot will now make the vehicle service instead of stop in depot (r6165) - Feature: List of vehicles with the same shared orders, accessible from the orders-window of a given vehicle (r6161) - Feature: Added -s (source) and -d (destination) to strgen to specify paths for input and output files (r6089) - Feature: After removing a farm, its farmland is removed too (over time) [FS#82] - Feature: Clicking twice on the location button in the smallmap centers to your position, clicking twice centres your viewport [FS#54] (r6040) - Feature: Change the original date format to a 32 bits format based at the year 0. Highest date is the year 5.000.000AC (r5999) - Feature: Auto-completion in chat-window. It completes Player and Town names (in that order) using (r5968) - Feature: Catalan Town Names generator [FS#261] (r5965) - Feature: Possibility to generate scenarios by importing heightmaps. It can be in PNG or BMP format - Feature: New (optional) landscape generator based on TerraGenesis Perlin noise with GUI, progress bar and fine-tuning options (r5946) - Feature: Filter for textboxes to only allow input of certain patterns (like numbers only) (r5944) - Feature: [win32] Remember the maximized state of the game window and restore on start [FS#234] (r5874) - Feature: Add an icon to the SDL openttd executable (r5872) - Feature: Also allow horizontal and vertical rails on steep slopes (r5864) - Feature: Allow building of (certain) rails, roads and bridge ramps on steep sloped tiles (r5833) - Feature: Replacing from a train engine without cargo capacity to one with cargo capacity will now make autoreplace refit the engine to carry the cargo type from the last wagon in the train (r5465) - Feature: [OSX] Macs with touchpads that support two finger scrolling can now use this "scrollwheel" to scroll up/down (r5460) - Feature: Allow building canals at sea-level, using ctrl to toggle canal or plain water tile. This allows building of non-raisable sea-level water ways (useful in multiplayer) and dikes for low-level areas (r5403) - Feature: Add 4 new airports. 2 for aircraft, 2 for helicopters (r5346) - Feature: Implement smooth horizontal depot and, vehicle list scrolling for trains (r5046) - Feature: Add new pathfinder, YAPF. Has greatly improved performance and better, fully configurable, pathfinding (yapf) (r4987) - Feature: Add a new console command "players" that lists current players along with basic stats [FS#150] (r4828) - Feature: Station List View can now be sorted and filtered (by waiting cargo type and facilities) (r4822) - Feature: The integer-list parser now accepts a space character as an item seperator next to the comma for openttd.cfg (r4490) - Feature: Add support for electric railways as a seperate tracktype. Electric trains will not run on non-electrfied track unless otherwise controlled by patch option (elrails) (r4150) - Feature: A new multi-lingual multi-measuring-unit system (r4126) - Feature: Add proper OPENTTD <> LOCALCODE conversion using iconv. Savegames with special characters will be legible in filesystem (r4105) - Feature: Undraw the mouse when it leaves the window and draw it again when it enters (r4075, r4083) - Feature: It is now possible to turn a single unit in a train (CTRL+Click on unit in depot) (r3944) - Feature: Delete news items about vehicles when they get stale (r3757) - Feature: Save patch settings with the savegame so you are presented with the same behaviour when loading the game on another machine/installment (r3726) - Feature: Add 2cc (two company colours) livery schemes. This replaces the original colour selection window (r3717, r6455) - Feature: [OSX] Added support for tripple binaries (binaries optimised for G3, G5 and i686) (r3674) - Feature: Allow autoreplacing of train wagons (r3535) - Feature: Allow sorting of vehicle lists by model or value (r3528) - Feature: Allow trains details view to be resized (r3521) - Codechange: Improve the usability of the signal-dragger, do not bail out at (certain) errors, just silently ignore them [FS#149] (r7127) - Codechange: Make the zoom in/out buttons of the extra viewport into proper push-buttons (r7078) - Codechange: Make the AI choose road vehicles based on a rating (currently max speed * capacity) instead of either the cost or the index of the vehicle (r7070) - Codechange: Truncate text in window captions to prevent overflow (r7058) - Codechange: Allow standard ini-file style comments (;) (r6972) - Codechange: Send server messages with format NETWORK_ACTION_SERVER_MESSAGE so it is general colour like the rest of the server messages. Spectators speak in grey (r6932) - Codechange: Change textmessage format a bit. Only the sender's name and target are in the sender's colour, the actual message is in white. Should improve readability (r6932) - Codechange: Add an MD5 sum check of our own data files, and warn if they don't match (r6921) - Codechange: Add strict bounds checking in string formatting system to check for possible buffer overflows (r6884) - Codechange: Have the dropdown menus fall fully inside the top toolbar (r6745) - Codechange: Determine the length of the main toolbar dropdown list based on the length of the strings in that list (r6744) - Codechange: When vehicles never expire they will stay at peak reliability instead of the lowest to make them useful even when old (r6681) - Codechange: Show more correct capacity of articulated wagons in the train purchase list (r6650) - Codechange: When showing tooltips, properly position the tooltip taking into account window dimensions and cursor (r6405) - Codechange: Speed up the animated cursors a bit so they move once in a while at least (r6367) - Codechange: Remove the "unsorted" vehicle sorter, because it's plain useless (r6270) - Codechange: Remove MSVC6 support. The compiler was too stupid and too many workarounds were needed. Please switch to mingw or VC2005++ express (r5286) - Codechange: Allow a switch in Makefile.config to disable threads in OpenTTD (r5978) - Codechange: [win32] Add native x64 target to VS2005 project files (r5813) - Codechange: [win32]The exception dialog showed the last modification-date of win32.c instead of the last compilation-date (r5801) - Codechange: Add owner attribute to canals and locks. This makes them more useful in multiplayer games, as only the owner can delete them. Does not affect usage (r5084) - Codechange: Add MSVC2005 support, project and solution files are in the _vs80.* files (r4581) - Codechange: [OSX] Shark (Xcode's profiling tool) can now relate CPU usage to lines (r3611) - Codechange: Rewrite the multistop slot assignment system. More resource-friendly, several slot-assignment improvements (r3730, r4259) - Codechange: Completely remove the deprecated -p parameter (is superseded by -n) (r3508) - Fix: Town ratings were not reset when a company went bankrupt (r7433) - Fix: With realistic acceleration, guarantee a minimum braking force is applied. This ensures trains will stop when going down hill (r7425) - Fix: Changed "kick off" acceleration resulted in only a small amount of power being applied; this resulted in a perceived delay before trains moved. (r7421) - Fix: Long delay for message windows to appear. Immediately show a new message if present if no news window is open, or has just been closed instead of waiting for the timer of the current news to time out [FS#255] (r7402) - Fix: Deleting Train in depot with autoreplace fails [FS#418] (r7385) - Fix: Don't update vehicle images when turning a train around. During this procedure the train is split into parts which can result in incorrect images being used (r7378) - Fix: OpenTTD could crash under certain circumstances when a vehicle as autoreplaced and a news window was open [FS#332] (r7368) - Fix: Segmentation fault in the SDL video driver when one goes to fullscreen and there are no suitable resolutions (r7332) - Fix: When loading a game from a dedicated server the local player set to 0, theoretically enabling the dedicated server to also play (r7312) - Fix: TTDPatch vars are little endian (r7282) - Fix: Always display the excavation of roadworks even when fully zoomed out or "full details" are off (r7240) - Fix: Window allocation and deletion messed with the actual window pointer, possibly crashing OpenTTD [FS#350, SF#1560913] (r7205) - Fix: Callback not executed for non-player based patch changes in multiplayer for all clients; possible desync issue (r7190) - Fix: Station sign (and base station coordinates) didn't move along with station when station moved by walking. [FS#388] (r7169) - Fix: MiniMap was misplacing vehicles sometimes [FS#402] (r7166) - Fix: Some mouse events possibly lost under high CPU load, handle mouse input right away instead of waiting for GameLoop. [FS#221, SF1168820] (r7157) - Fix: Some keyboard events possibly lost under high CPU load, handle keyboard input in place instead of global variables magic. [FS#279] (r7153) - Fix: "Position of Main Toolbar" option isn't honored when starting new game or loading saved [FS#172] (r7130) - Fix: Synchronize the engine-renew settings of a player when joining a multiplayer game (r7126) - Fix: Several errors/glitches related to multiplayer and bankrupcy (mainly server), and non-updated company-information (r7125) - Fix: Cloning a vehicle that has been refitted would incur the expense as running costs, not new vehicles [FS#371] (r7115) - Fix: Do not let ships enter partial water tiles under bridges; they will travel up land... (r7110) - Fix: AI tried to build road from the back or side of road stop/depot (r7069) - Fix: Zooming out near map-borders would previously fail because the new centre would be outside the map [FS#317] (r7047) - Fix: 'Goto' button in orders window got depressed along with all other buttons when an existing order was modified [FS#311] (r7046) - Fix: Scenario bridges/tunnels cannot be demolished [FS#200] (r7028) - Fix: Pressing F1 in scenario editor did not work (r7023) - Fix: Properly guard against viewing company-sensitive information from invalid players (eg spectators) which could lead to crashes [FS#292] (r7022) - Fix: In the replace vehicle window, the left vehicle list was not drawn when an engine was not selected (r7009) - Fix: Crash at game end when server company is bankrupt [FS#369] (r7008) - Fix: List of actions panel in the town authority window went underneath its scrollbar (r6885) - Fix: Pressing ^D (EOF) at a dedicated console caused it to repeat the last command, instead of doing nothing (r6835) - Fix: Don't add up running cost of articulated engine parts (r6765) - Fix: If a rail is not available, don't show toolbar even with hotkey 'A' (r6740) - Fix: Only apply the virtual transfer profit if the order is a transfer order, rather than to any unload order (r6738) - Fix: Disable main toolbar buttons showing company list drop downs when there are no companies [FS#356] (r6695) - Fix: Autoreplace can now use the money for selling the old vehicle to build the new one (r6640) - Fix: A loop-hole that allowed docks to be built regardless of town authority rating (r6477) - Fix: [win32] The dedicated server could overwrite the keyboard input buffer before it was handled by OpenTTD (r6449) - Fix: Reset the location of the last sound as that location can be outside the map when you are loading another, (smaller) map (r6437) - Fix: Show an error message when executing 'scrollto x' with x < 0 or >= MapSize() instead of asserting later on [FS#340] (r6435) - Fix: Station catchment area persists after switching tools [FS#136] (r6368) - Fix: Do not reset the current cursor action when centering on a depot/hangar (r6360) - Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (r6355) - Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() (r6351) - Fix: Never allow scrolling the map in the main menu (scroll-settings weren't reset if switched to mainmenu) (r6037) - Fix: Never set I-am-a-thread bool to true IN the thread, dual-core machines could flip [FS#78] (r5977) - Fix: Town-growth removed houses under construction to make way for road; unwanted behaviour [FS#49] (r5970) - Fix: Cloned toad vehicles are not refitted to correct cargo [FS#275] (r5917) - Fix: Bugfix for errors in FindNearestHangar function in aircraft_cmd.c [FS#235] (r5914) - Fix: Sort order for produced amount and transported percentage was reversed in the industry list (r5912) - Fix: Changing patch settings through the console didn't accept on/off or true/false [FS#170] (r5903) - Fix: Differing price calculation for tunnels depending on starting point [FS#253] (r5901) - Fix: Goto sepot not always working for road vehicles [FS#249] (r5898) - Fix: Bus trying to service in depot of other company [SF1519167] (r5897) - Fix: If vehicles break down and service is turned off, the vehicles failed to enter any depots; now they will quickly go to a depot if set to be replaced (r5888) - Fix: Incomplete removal of player owned property due to lack of money [FS#273] (r5886) - Fix: < > boxes in patch-settings didn't grey out when they hit the limit of their range (r5714) - Fix: Check the configuration file for valid values and clamp them to their ingame minimum/maximum [SF1288024] (r3726) - Fix: Remove the restriction that the 'patch' console command can only be run from network games [SF1366446] (r3723)