0.3.3 (2004-07-13) ------------------------------------------------------------------------ - Feature: (MorphOS/AmigaOS) network support - Feature: improved german town name generator - Change: scenarios now have the file extension .scn - Fix: removing and upgrading tracks under a bridge when a train is on the bridge - Change: default network port from 12345 (known trojan) to 3979 - Fix: pause button was not synched in network games - Fix: crash caused by invalid screen resolutions - Fix: AI can not build tubular bridges in 1950, etc. Same restrictions apply to it, as to human players. - Feature: transparent station signs - Feature: show total cargo per wagon type in train details window - Fix: volume, liters, was x100, should be x1000 - Feature: bridges on slopes - Fix: bridge building by towns was screwed when executed without testing first - Feature: added Galician translation (by Condex) - Change: crossing tunnels is now considered a cheat - Fix: better AI route finding - Fix: AI builds less inner-city bus stations - Fix: Better industry spreading on random maps - Fix: Two industries that accept the same goods can never be very close to each other - Feature: Extra dynamite, allow the removal of town-owned roads, bridges, tunnels for a popularity rating penalty - Feature: magic bulldozer cheat, that lets you remove industries, unmovables and town-owned buildings, roads and bridges - Fix: destroying bridge (over water or 'higher bridge' with vehicle on it) - Fix Game crashes when you hit the build rail button - Fix: some scenarios had a max_railtype of 0 - Fix: Bribe Autorithy. A failed attempt to bribe is now also stored in savegame - Fix: 80% CPU load paused in fast-forward - Feature: Enabled 'remove' button for stations - Feature: Cheat GUI (activate with crtl-alt-c) The game remembers if you have used a cheat - Fix: Some airport runways were treated - Fix: minor minimap glitch - Fix: station sorting scroll fails with not ennough stations - Fix: desert ground for depots in the desert - Feature: station sort implemented using qsort() - Feature: station list shows #of stations owned by player - Fix: trains could run on wrong track type under bridges - Fix: screenshot hangs - Feature: split canal/lock tool in two tools, one for building canals, one for locks. - Fix: wrong sound with ships - Fix: toy shop closes even though it has supply - Fix: nordic characters - Feature: make the HQ generate passengers and mail - Fix: slso restore Service Interval when rebuying vehicle - Fix: crash with map bits > 8 - Fix: ufo crash in busstop - Fix: town actions has empty row - Change: made helicopters able to land on small airports again - Feature: display number of houses in town overview window - Fix: train stuck with the head in one depot and tail in another - Fix: Optimized random radio tower spreading - Feature: Land info now shows type of signal - Fix: ground below trees is sometimes not covered by snow - Fix: fast forward button in scenario editor - Change: screenshots are saved to PERSONAL_DIR (unix) - Fix: screenshot hotkey does not function in scenario editor - Fix: allow deleting a bridge if a vehicle is below - Fix: crash loading a scenario - Fix: build tracks on water - Fix: fast forward button pressed with tab - Fix: vehicles don't get old - Feature: realistic train reversing - Feature: added support for 64 bit CPUs - Fix: finance bug with some original scenarios - Feature: added water quantity level "very low", which is the default for easy mode now - Fix: 'Stopped' is shown when train is stopping and 'Reverse' is clicked - Feature: realistic acceleration turned on, train must first slow down and stop before it can reverse - Feature: (MorphOS build) various small improvement to make the the game feel more native - Feature: alt + f now toggles full screen (alt + enter still works) - Feature: (OSX build) command + q shows the quit window and command + f or enter toggles full screen (alt and control still works too) - Feature: pasky's autorenew, autorenews vehicles if enabled. - Feature: (incomplete) news history window - Feature: larger smallmap size - Feature: Austrian Citynames - Feature: repaying most possible debt - Feature: added Polish translation (by tomek) - Feature: added Danish translation (by Gof.dk) - Feature: pasky's grfspecial loader. You have to enable them in openttd.cfg using [newgrf] setting - Feature: smooth economy changes - Fix: 100% CPU bug - Fix: crash when AI builds airport - Fix: plays wrong music on main screen - Fix: inflation was way too high when intrest rate = 0 - Fix: can't sell anything if money is TOO negative - Fix: fast forward button resets - Feature: TTDPatch-style gotodepot. Ship depots and aircraft hangars can be inserted in the schedule as well. - Feature: ability to add "service if needed" orders (the "full load" button changes to "service" after selecting a depot order) - Feature: if a vehicle has depot orders in its schedule, automatic servicing is disabled - Change: autosaves are now placed in save/autosave - Feature: patch setting so that helicopters get serviced automatically on helipad - Fix: "refit train" button remains - Change: default savegame directory is /save in Linux - Fix: enable up/down scrolling with the mouse - Feature: center toolbar on screen - Feature: sort savelist by date - Feature: allow scrolling in both directions - Feature: darkvater's two new airports (metropolitan in 1980 and international in 1990) - Feature: Resizing the window in all SDL builds - Fix: 1920 all trains - Fix: wrong heli breakdownspeed - Feature: added MIDI flag to makefile to set custom path to midi player - Fix: station list cargo waiting display bug - Fix: bug that could allow rails on steep slopes - Fix: train depots and checkpoints not flooded by water - Fix: added command line option (-i) to deactivate the grf check - Fix: signal bug [ 949929 ]