------------------------------------------------------------------------ r7152 | rubidium | 2006-11-15 18:57:00 +0000 (Wed, 15 Nov 2006) | 2 lines -Feature (FS#396): allow towns to be built on top of trees in the scenario editor. ------------------------------------------------------------------------ r7149 | miham | 2006-11-14 17:26:41 +0000 (Tue, 14 Nov 2006) | 5 lines WebTranslator2 update to 2006-11-14 18:26:05 estonian - 1 fixed by vermon (1) portuguese - 22 fixed by izhirahider (22) turkish - 2 fixed, 8 changed by jnmbk (10) ------------------------------------------------------------------------ r7147 | KUDr | 2006-11-14 13:42:50 +0000 (Tue, 14 Nov 2006) | 1 line -CodeChange: Don't use references if they can refer to NULL (Tron) ------------------------------------------------------------------------ r7146 | KUDr | 2006-11-14 12:02:36 +0000 (Tue, 14 Nov 2006) | 1 line -CodeChange: ST_CONST macro removed as it is no longer needed (Tron) ------------------------------------------------------------------------ r7145 | tron | 2006-11-14 11:01:59 +0000 (Tue, 14 Nov 2006) | 1 line Remove extra semicolons ------------------------------------------------------------------------ r7144 | glx | 2006-11-14 01:08:20 +0000 (Tue, 14 Nov 2006) | 1 line -Cleanup r7102: remove STR_CONFIG_PATCHES_PROGRESS_UPDATE_INTERVAL in lang files ------------------------------------------------------------------------ r7143 | glx | 2006-11-14 00:27:28 +0000 (Tue, 14 Nov 2006) | 1 line -CodeChange: remove redondancy in saveload dialogs ------------------------------------------------------------------------ r7142 | glx | 2006-11-14 00:02:02 +0000 (Tue, 14 Nov 2006) | 1 line -Fix: disable clone button in vehicle view for not owned vehicles (was already done for trains) ------------------------------------------------------------------------ r7138 | bjarni | 2006-11-13 20:33:51 +0000 (Mon, 13 Nov 2006) | 3 lines -Fix: [vehicle list windows] fixed a rare crash where having some (not all) vehicle list windows open for a player, that goes bankrupt would crash the game -Codechange: closing all windows for a player will now loop all windows and close those, which got the player as caption instead of having a list of windows to close ------------------------------------------------------------------------ r7137 | Darkvater | 2006-11-13 19:35:31 +0000 (Mon, 13 Nov 2006) | 2 lines -Codechange: [win32] Use windows function in main loop to check if we have pressed ALT (for ALT+TAB) instead of magic global _pressed_key from input-loop. (KUDr) ------------------------------------------------------------------------ r7134 | KUDr | 2006-11-12 01:28:45 +0000 (Sun, 12 Nov 2006) | 1 line - Fix (r7133) Still can't build oil refinery in the desert climate (this time i tested it) ------------------------------------------------------------------------ r7133 | KUDr | 2006-11-12 01:14:44 +0000 (Sun, 12 Nov 2006) | 1 line - Fix: Can't build oil refinery in other climates than temperate. ------------------------------------------------------------------------ r7131 | Darkvater | 2006-11-11 23:08:07 +0000 (Sat, 11 Nov 2006) | 3 lines -Fix (r7126) which fixes (r2817) the activating of a function call that was 1. never executed before that and even if it would, it 2. could never be executed because if it did OpenTTD would crash ------------------------------------------------------------------------ r7130 | Darkvater | 2006-11-11 10:12:00 +0000 (Sat, 11 Nov 2006) | 3 lines -Codechange: Handle the positioning of windows through the desc->left/top settings with some special values (WDP_) instead of checking window-class. This also fixes FS#172 now that we can position windows arbitrarily and are not restricted to window-classes. ------------------------------------------------------------------------ r7129 | Darkvater | 2006-11-11 09:47:44 +0000 (Sat, 11 Nov 2006) | 1 line -Codechange: Get rid of a global variable that only sets a window's number. ------------------------------------------------------------------------ r7128 | Darkvater | 2006-11-10 19:24:14 +0000 (Fri, 10 Nov 2006) | 1 line -Codechange: Replace magic numbers by magic enums (windowdesc positioning WDP_AUTO = -1) ------------------------------------------------------------------------ r7127 | Darkvater | 2006-11-10 19:04:27 +0000 (Fri, 10 Nov 2006) | 2 lines -Codechange [FS#149]: Improve the usability of the signal-dragger, do not bail out at (certain) errors, just silently ignore them. ------------------------------------------------------------------------ r7126 | Darkvater | 2006-11-10 18:34:19 +0000 (Fri, 10 Nov 2006) | 1 line -Synchronize the engine-renew settings of a player when joining a multiplayer game. ------------------------------------------------------------------------ r7125 | Darkvater | 2006-11-10 17:52:51 +0000 (Fri, 10 Nov 2006) | 2 lines -Fix: Several errors/glitches related to multiplayer and bankrupcy, mainly such a thing happening to a server, and non updated company-information. Also fixes FS#393. ------------------------------------------------------------------------ r7124 | Darkvater | 2006-11-10 11:45:50 +0000 (Fri, 10 Nov 2006) | 2 lines -Fix (r37xx): sizeof(bool) = 4 for (certain) OSX do not assume it is 1. This would break the saving of certain values to the config. Thanks PandaMojo ford ebugging. ------------------------------------------------------------------------ r7121 | belugas | 2006-11-09 18:31:06 +0000 (Thu, 09 Nov 2006) | 1 line -Fix(r1): Tell the town that this player has built a statue only if it really did happened ------------------------------------------------------------------------ r7120 | Darkvater | 2006-11-09 13:03:34 +0000 (Thu, 09 Nov 2006) | 3 lines -Fix (r6631): A town size of 0 in the scenario editor is a random size. So to get a size you need it between 1 and 3 and therefore there is no one-on-one correspondence between widget-numbers and town-size. Based on a patch by Maedhros ------------------------------------------------------------------------