------------------------------------------------------------------------ r6429 | bjarni | 2006-09-08 12:10:37 +0000 (Fri, 08 Sep 2006) | 3 lines -Fix: [autoreplace GUI] selecting an empty line will now deselect the engine instead of selecting the first in the list (consistent with all other windows) -Fix: [autoreplace GUI] engine info is now drawn in the right side even if the left list is empty ------------------------------------------------------------------------ r6428 | bjarni | 2006-09-08 11:53:05 +0000 (Fri, 08 Sep 2006) | 2 lines -Codechange: [autoreplace] removed duplicated code to draw the info text in the autoreplace window ------------------------------------------------------------------------ r6427 | miham | 2006-09-08 11:50:06 +0000 (Fri, 08 Sep 2006) | 3 lines WebTranslator2 update to 2006-09-08 13:49:45 hungarian - 8 fixed by miham (8) ------------------------------------------------------------------------ r6426 | miham | 2006-09-08 11:47:03 +0000 (Fri, 08 Sep 2006) | 2 lines [langchanges] WT2 screwed up hungarian translations, because server ran out of disc space (nightlies took up too much space). First step: restore hungarian languagefile ------------------------------------------------------------------------ r6425 | miham | 2006-09-08 11:43:15 +0000 (Fri, 08 Sep 2006) | 4 lines WebTranslator2 update to 2006-09-08 13:42:53 hungarian - 8 fixed by miham (8) turkish - 7 fixed by edokan (7) ------------------------------------------------------------------------ r6424 | bjarni | 2006-09-08 10:47:39 +0000 (Fri, 08 Sep 2006) | 5 lines -Codechange: [autoreplace] removed a loop though all vehicles from each time the window is redrawn To do this, the player struct contains an array, that contains the count of each engine type that the player owns Those arrays are updated each time a vehicle is build or deleted and is calculated on load (it's not saved) It's possible to access the arrays outside of the autoreplace GUI, so feel free to read from them in other patches as well ------------------------------------------------------------------------ r6423 | belugas | 2006-09-08 03:59:38 +0000 (Fri, 08 Sep 2006) | 1 line -Codechange: Replace two magic numbers by appropriate enum/define value ------------------------------------------------------------------------ r6421 | Darkvater | 2006-09-07 22:36:33 +0000 (Thu, 07 Sep 2006) | 1 line -Revert r6420: The dedicated server's console actually needs to work. It misses half the input at the moment. Sorry, too hasty commit. ------------------------------------------------------------------------ r6420 | Darkvater | 2006-09-07 21:52:21 +0000 (Thu, 07 Sep 2006) | 3 lines -Feature [Win32]: Use an existing console if openttd was started from one. Unfortunately this only works for WindowsXP or higher, all older MS-OS's are stuck with the old behaviour. ------------------------------------------------------------------------ r6419 | miham | 2006-09-07 18:36:37 +0000 (Thu, 07 Sep 2006) | 6 lines WebTranslator2 update to 2006-09-07 20:36:09 american - 8 fixed by WhiteRabbit (8) french - 7 changed by glx (7) spanish - 11 fixed by eusebio (11) turkish - 2 fixed by edokan (2) ------------------------------------------------------------------------ r6418 | bjarni | 2006-09-07 15:00:47 +0000 (Thu, 07 Sep 2006) | 3 lines -Fix: [autoreplace] now multiheaded engines and other locomotives consisting of more than one unit will only be counted once This also cleaned up the counting loop alot and it will also (hopefully) be faster (didn't benchmark it) ------------------------------------------------------------------------ r6417 | miham | 2006-09-07 06:38:37 +0000 (Thu, 07 Sep 2006) | 3 lines WebTranslator2 update to 2006-09-07 08:38:16 french - 8 fixed by glx (8) ------------------------------------------------------------------------ r6416 | bjarni | 2006-09-07 00:31:46 +0000 (Thu, 07 Sep 2006) | 2 lines -Fix r6414 r6415: forgot to apply the new colours to the strings in the translations in lang/unfinished ------------------------------------------------------------------------ r6415 | bjarni | 2006-09-06 22:58:07 +0000 (Wed, 06 Sep 2006) | 3 lines -Fix r6414: switched orange and light blue colours in last commit, so they now fit what we agreed upon (oops) stopping is now orange and service is now light blue ------------------------------------------------------------------------ r6414 | bjarni | 2006-09-06 22:43:38 +0000 (Wed, 06 Sep 2006) | 2 lines -GUI change: heading for depot is now shown as either "Service at depot" (service) in orange or "Heading for depot" (stopping) in light blue ------------------------------------------------------------------------ r6412 | glx | 2006-09-06 14:32:14 +0000 (Wed, 06 Sep 2006) | 1 line -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) ------------------------------------------------------------------------ r6411 | glx | 2006-09-06 14:24:43 +0000 (Wed, 06 Sep 2006) | 2 lines -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks ------------------------------------------------------------------------ r6410 | glx | 2006-09-06 13:58:31 +0000 (Wed, 06 Sep 2006) | 1 line -remove unittest ------------------------------------------------------------------------ r6408 | glx | 2006-09-06 01:56:01 +0000 (Wed, 06 Sep 2006) | 2 lines -Fix(r6406): compilation was broken -Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections ------------------------------------------------------------------------ r6407 | Darkvater | 2006-09-05 23:43:42 +0000 (Tue, 05 Sep 2006) | 2 lines -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP with a boolean type. ------------------------------------------------------------------------ r6406 | Darkvater | 2006-09-05 23:21:41 +0000 (Tue, 05 Sep 2006) | 3 lines -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). ------------------------------------------------------------------------ r6405 | Darkvater | 2006-09-05 23:11:41 +0000 (Tue, 05 Sep 2006) | 4 lines -Codechange: When showing tooltips, properly position the tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor. ------------------------------------------------------------------------ r6404 | Darkvater | 2006-09-05 23:02:31 +0000 (Tue, 05 Sep 2006) | 2 lines -Fix: GetStringWidth failed to calculate correct string width if the string contained newlines. ------------------------------------------------------------------------ r6395 | glx | 2006-09-05 16:40:23 +0000 (Tue, 05 Sep 2006) | 1 line -Fix: when converting a depot from/to elrail, update the power of trains that are in it ------------------------------------------------------------------------ r6394 | bjarni | 2006-09-05 13:39:38 +0000 (Tue, 05 Sep 2006) | 1 line -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393 ------------------------------------------------------------------------ r6393 | bjarni | 2006-09-05 12:46:14 +0000 (Tue, 05 Sep 2006) | 6 lines -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs ------------------------------------------------------------------------ r6392 | miham | 2006-09-05 06:12:15 +0000 (Tue, 05 Sep 2006) | 3 lines WebTranslator2 update to 2006-09-05 08:11:55 slovak - 12 fixed, 5 changed by lengyel (17) ------------------------------------------------------------------------ r6387 | glx | 2006-09-04 22:53:38 +0000 (Mon, 04 Sep 2006) | 1 line Fix: removed OSX specific warning ------------------------------------------------------------------------ r6386 | glx | 2006-09-04 22:22:38 +0000 (Mon, 04 Sep 2006) | 1 line -Fix(r6376): removed a warning ------------------------------------------------------------------------ r6385 | rubidium | 2006-09-04 21:47:46 +0000 (Mon, 04 Sep 2006) | 2 lines -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. ------------------------------------------------------------------------ r6381 | rubidium | 2006-09-04 20:40:33 +0000 (Mon, 04 Sep 2006) | 3 lines -Cleanup: make the '/* */' comments that span multiple lines more uniform. -Cleanup: whitespace alignment of a few tables. ------------------------------------------------------------------------ r6380 | rubidium | 2006-09-04 17:30:30 +0000 (Mon, 04 Sep 2006) | 7 lines -Codechange: unify all ways to quit OTTD. This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD. ------------------------------------------------------------------------ r6379 | Darkvater | 2006-09-04 15:44:28 +0000 (Mon, 04 Sep 2006) | 1 line -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. ------------------------------------------------------------------------ r6378 | Darkvater | 2006-09-04 15:16:58 +0000 (Mon, 04 Sep 2006) | 1 line -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask ------------------------------------------------------------------------ r6377 | Darkvater | 2006-09-04 15:13:49 +0000 (Mon, 04 Sep 2006) | 3 lines -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static ------------------------------------------------------------------------ r6376 | bjarni | 2006-09-04 09:07:52 +0000 (Mon, 04 Sep 2006) | 3 lines -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle ------------------------------------------------------------------------ r6375 | miham | 2006-09-04 06:36:23 +0000 (Mon, 04 Sep 2006) | 5 lines WebTranslator2 update to 2006-09-04 08:35:58 german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4) ------------------------------------------------------------------------ r6372 | Darkvater | 2006-09-03 23:27:38 +0000 (Sun, 03 Sep 2006) | 3 lines -Codechange: static, unneeded decleration in headers, superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists. ------------------------------------------------------------------------ r6370 | bjarni | 2006-09-03 23:14:39 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE ------------------------------------------------------------------------ r6369 | Darkvater | 2006-09-03 23:02:42 +0000 (Sun, 03 Sep 2006) | 4 lines -Fix (r5886): On loading of game in scenario editor the player was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium. ------------------------------------------------------------------------ r6368 | Darkvater | 2006-09-03 22:39:02 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix [FS#136]: Station catchment area persists after switching tools. The correct fix was to reset the highlight box if any size changes (grimrc) ------------------------------------------------------------------------ r6367 | Darkvater | 2006-09-03 22:27:13 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: Speed up the animated cursors a bit so they move once in a while at least. ------------------------------------------------------------------------ r6366 | rubidium | 2006-09-03 22:21:12 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. ------------------------------------------------------------------------ r6365 | rubidium | 2006-09-03 22:07:28 +0000 (Sun, 03 Sep 2006) | 2 lines -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. ------------------------------------------------------------------------ r6364 | Darkvater | 2006-09-03 21:53:32 +0000 (Sun, 03 Sep 2006) | 1 line -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh ------------------------------------------------------------------------ r6361 | tron | 2006-09-03 20:21:04 +0000 (Sun, 03 Sep 2006) | 1 line -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected ------------------------------------------------------------------------ r6360 | tron | 2006-09-03 19:29:31 +0000 (Sun, 03 Sep 2006) | 1 line -Codechange: Polish RemoveOrderFromAllVehicles() ------------------------------------------------------------------------ r6359 | tron | 2006-09-03 19:09:17 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) ------------------------------------------------------------------------ r6358 | Darkvater | 2006-09-03 16:02:15 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: update resource file to reflect development tree (0.5.0.0) as file version, and added revision number. Also remove SWEDISH resources. ------------------------------------------------------------------------ r6357 | bjarni | 2006-09-03 15:45:48 +0000 (Sun, 03 Sep 2006) | 2 lines -Cleanup: [OSX] corrected some info for the bundle (info window in finder) ------------------------------------------------------------------------ r6356 | bjarni | 2006-09-03 11:49:38 +0000 (Sun, 03 Sep 2006) | 4 lines -Fix: FS#263 planes come out of hangar and drive back into hangar Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot ------------------------------------------------------------------------ r6355 | tron | 2006-09-03 10:30:38 +0000 (Sun, 03 Sep 2006) | 3 lines -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me) This bug is probably ages old ------------------------------------------------------------------------ r6353 | tron | 2006-09-03 08:25:27 +0000 (Sun, 03 Sep 2006) | 3 lines -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information ------------------------------------------------------------------------ r6352 | bjarni | 2006-09-02 22:47:45 +0000 (Sat, 02 Sep 2006) | 4 lines -Fix: FS#322 Send to depot bug now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot ------------------------------------------------------------------------ r6351 | tron | 2006-09-02 21:52:06 +0000 (Sat, 02 Sep 2006) | 1 line -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() ------------------------------------------------------------------------ r6350 | bjarni | 2006-09-02 21:16:46 +0000 (Sat, 02 Sep 2006) | 3 lines -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution ------------------------------------------------------------------------ r6348 | tron | 2006-09-02 20:35:08 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove redundant assignment ------------------------------------------------------------------------ r6347 | tron | 2006-09-02 20:34:33 +0000 (Sat, 02 Sep 2006) | 1 line Undo ------------------------------------------------------------------------ r6346 | tron | 2006-09-02 20:34:04 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove redundant assignment ------------------------------------------------------------------------ r6345 | bjarni | 2006-09-02 20:09:16 +0000 (Sat, 02 Sep 2006) | 3 lines -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers ------------------------------------------------------------------------ r6304 | bjarni | 2006-09-02 09:35:03 +0000 (Sat, 02 Sep 2006) | 2 lines -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots ------------------------------------------------------------------------ r6303 | tron | 2006-09-02 08:14:16 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove dead code ------------------------------------------------------------------------ r6302 | tron | 2006-09-02 07:13:21 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset ------------------------------------------------------------------------ r6301 | tron | 2006-09-02 06:36:30 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: if () cascades -> switch () ------------------------------------------------------------------------ r6300 | bjarni | 2006-09-01 18:35:36 +0000 (Fri, 01 Sep 2006) | 5 lines -Fix: FS#321 autoreplace / wagon removal turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place the cost animation failed to show in this condition as well Now the test is not run anymore after the replace took place ------------------------------------------------------------------------