------------------------------------------------------------------------ r6412 | glx | 2006-09-06 14:32:14 +0000 (Wed, 06 Sep 2006) | 1 line -Fix(r6411): forgot to remove some lines in openttd*.sln (thx michi_cc) ------------------------------------------------------------------------ r6411 | glx | 2006-09-06 14:24:43 +0000 (Wed, 06 Sep 2006) | 2 lines -Fix(r6410): forgot to update openttd*.sln (thx Darkvater and michi_cc :) ) -Cleanup: Removed UNITTEST preprocessor checks ------------------------------------------------------------------------ r6410 | glx | 2006-09-06 13:58:31 +0000 (Wed, 06 Sep 2006) | 1 line -remove unittest ------------------------------------------------------------------------ r6408 | glx | 2006-09-06 01:56:01 +0000 (Wed, 06 Sep 2006) | 2 lines -Fix(r6406): compilation was broken -Codechange: Rename TileIndexDiffCByDir to TileIndexDiffCByDiagDir because it accepts DiagDirections ------------------------------------------------------------------------ r6407 | Darkvater | 2006-09-05 23:43:42 +0000 (Tue, 05 Sep 2006) | 2 lines -Fix: Check return values of DoCommand() with CmdFailed and that of DoCommandP with a boolean type. ------------------------------------------------------------------------ r6406 | Darkvater | 2006-09-05 23:21:41 +0000 (Tue, 05 Sep 2006) | 3 lines -Codechange: Rename TileOffsByDir to TileOffsByDiagDir because it accepts DiagDirections, and add TileOffsByDir that handles Directions. -Codechange: Make the treeloop use TileOffsByDir(). ------------------------------------------------------------------------ r6405 | Darkvater | 2006-09-05 23:11:41 +0000 (Tue, 05 Sep 2006) | 4 lines -Codechange: When showing tooltips, properly position the tooltip, considering cursor size and cursor offset (hotspot). The maximum and minimum y-values for the tooltip are just below the mainbar and statusbar. Also, if the tooltip would be too low, flip it above the cursor. ------------------------------------------------------------------------ r6404 | Darkvater | 2006-09-05 23:02:31 +0000 (Tue, 05 Sep 2006) | 2 lines -Fix: GetStringWidth failed to calculate correct string width if the string contained newlines. ------------------------------------------------------------------------ r6395 | glx | 2006-09-05 16:40:23 +0000 (Tue, 05 Sep 2006) | 1 line -Fix: when converting a depot from/to elrail, update the power of trains that are in it ------------------------------------------------------------------------ r6394 | bjarni | 2006-09-05 13:39:38 +0000 (Tue, 05 Sep 2006) | 1 line -Fix r6393: removed a warning originally removed in r6376 accidentally readded in r6393 ------------------------------------------------------------------------ r6393 | bjarni | 2006-09-05 12:46:14 +0000 (Tue, 05 Sep 2006) | 6 lines -Fix: [autoreplace] now refit costs are added to the estimated costs (could spend more than allowed when estimate and actual cost were not the same) -Fix: [autoreplace] fixed a very rare failure when building an engine could cost more than the player could pay before selling the old one this happened when the replacing the front cost so much that the the rear end didn't have enough money to build as expected now the estimate keeps track of the price for the wagons/engines in front of the unit it's currently looking at -Codechange: [autoreplace] added function to learn if and what cargo type to refit to. Needed to allow the estimation to tell refit costs ------------------------------------------------------------------------ r6392 | miham | 2006-09-05 06:12:15 +0000 (Tue, 05 Sep 2006) | 3 lines WebTranslator2 update to 2006-09-05 08:11:55 slovak - 12 fixed, 5 changed by lengyel (17) ------------------------------------------------------------------------ r6387 | glx | 2006-09-04 22:53:38 +0000 (Mon, 04 Sep 2006) | 1 line Fix: removed OSX specific warning ------------------------------------------------------------------------ r6386 | glx | 2006-09-04 22:22:38 +0000 (Mon, 04 Sep 2006) | 1 line -Fix(r6376): removed a warning ------------------------------------------------------------------------ r6385 | rubidium | 2006-09-04 21:47:46 +0000 (Mon, 04 Sep 2006) | 2 lines -Fix (r6380): one instance of QZ_AskQuit was left out in the conversion to HandleExitGameRequest. ------------------------------------------------------------------------ r6381 | rubidium | 2006-09-04 20:40:33 +0000 (Mon, 04 Sep 2006) | 3 lines -Cleanup: make the '/* */' comments that span multiple lines more uniform. -Cleanup: whitespace alignment of a few tables. ------------------------------------------------------------------------ r6380 | rubidium | 2006-09-04 17:30:30 +0000 (Mon, 04 Sep 2006) | 7 lines -Codechange: unify all ways to quit OTTD. This means that in the intro menu the 'Quit' button immediatelly quits and the 'Quit' in the menu of the normal game and scenario editor immediatelly quits when the 'autosave_on_exit' patch is turned on. This is the same way as the OS/window manager initiated quits, like alt-F4 and the 'x' in the (OS/window manager drawn) title bar of OTTD. ------------------------------------------------------------------------ r6379 | Darkvater | 2006-09-04 15:44:28 +0000 (Mon, 04 Sep 2006) | 1 line -Codechange: cast 'remove babel' on widget's unkA and rename it to 'data'. ------------------------------------------------------------------------ r6378 | Darkvater | 2006-09-04 15:16:58 +0000 (Mon, 04 Sep 2006) | 1 line -Codechange: Rename VLW_FLAGS to VLW_MASK as it is a mask ------------------------------------------------------------------------ r6377 | Darkvater | 2006-09-04 15:13:49 +0000 (Mon, 04 Sep 2006) | 3 lines -Codechange: Set up the widgets in the WE_CREATE instead of on every WE_PAINT -Codechange: Initialize sorting-type on WE_CREATE instead of checking every time. -Codechange: Update custom vehiclelist_d with standard list_d struct, more static ------------------------------------------------------------------------ r6376 | bjarni | 2006-09-04 09:07:52 +0000 (Mon, 04 Sep 2006) | 3 lines -Codechange: [vehicle refit] moved all refit cost calculations into GetRefitCost() Now it's possible to tell refit costs for an EngineID without actually having build a vehicle ------------------------------------------------------------------------ r6375 | miham | 2006-09-04 06:36:23 +0000 (Mon, 04 Sep 2006) | 5 lines WebTranslator2 update to 2006-09-04 08:35:58 german - 1 changed by Neonox (1) spanish - 87 fixed by eusebio (87) turkish - 4 fixed by jnmbk (4) ------------------------------------------------------------------------ r6372 | Darkvater | 2006-09-03 23:27:38 +0000 (Sun, 03 Sep 2006) | 3 lines -Codechange: static, unneeded decleration in headers, superfluous header includes -Codechange: Unify the Sorting struct both for vehicle-lists and network-lists. ------------------------------------------------------------------------ r6370 | bjarni | 2006-09-03 23:14:39 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: moved all the remaining setup for PlayerVehWndProc() into WE_CREATE ------------------------------------------------------------------------ r6369 | Darkvater | 2006-09-03 23:02:42 +0000 (Sun, 03 Sep 2006) | 4 lines -Fix (r5886): On loading of game in scenario editor the player was given the maximum amount of money so everything can be removed for sure. However if first rails are removed (or property in general that *gives* money when demolished, the player's money would overflow. Thanks for noticing Rubidium. ------------------------------------------------------------------------ r6368 | Darkvater | 2006-09-03 22:39:02 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix [FS#136]: Station catchment area persists after switching tools. The correct fix was to reset the highlight box if any size changes (grimrc) ------------------------------------------------------------------------ r6367 | Darkvater | 2006-09-03 22:27:13 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: Speed up the animated cursors a bit so they move once in a while at least. ------------------------------------------------------------------------ r6366 | rubidium | 2006-09-03 22:21:12 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix (FS#324): when opening a scenario, the date was set 1920 years into the future. ------------------------------------------------------------------------ r6365 | rubidium | 2006-09-03 22:07:28 +0000 (Sun, 03 Sep 2006) | 2 lines -Cleanup: remove IsGeneratingWorld calls that are either not called or have no effect. ------------------------------------------------------------------------ r6364 | Darkvater | 2006-09-03 21:53:32 +0000 (Sun, 03 Sep 2006) | 1 line -Codechange: forgot to set the $Revision$ keyword on ottdres.rc in r6358. Doh ------------------------------------------------------------------------ r6361 | tron | 2006-09-03 20:21:04 +0000 (Sun, 03 Sep 2006) | 1 line -Fix: When removing orders of a deleted station/depot/waypoint do not skip vehicles without an order list, because they still can have a current order and/or last visited station, which must be inspected ------------------------------------------------------------------------ r6360 | tron | 2006-09-03 19:29:31 +0000 (Sun, 03 Sep 2006) | 1 line -Codechange: Polish RemoveOrderFromAllVehicles() ------------------------------------------------------------------------ r6359 | tron | 2006-09-03 19:09:17 +0000 (Sun, 03 Sep 2006) | 2 lines -Fix: Do not reset the current cursor action when centering on a depot/hangar (noticed by Neonox) ------------------------------------------------------------------------ r6358 | Darkvater | 2006-09-03 16:02:15 +0000 (Sun, 03 Sep 2006) | 2 lines -Codechange: update resource file to reflect development tree (0.5.0.0) as file version, and added revision number. Also remove SWEDISH resources. ------------------------------------------------------------------------ r6357 | bjarni | 2006-09-03 15:45:48 +0000 (Sun, 03 Sep 2006) | 2 lines -Cleanup: [OSX] corrected some info for the bundle (info window in finder) ------------------------------------------------------------------------ r6356 | bjarni | 2006-09-03 11:49:38 +0000 (Sun, 03 Sep 2006) | 4 lines -Fix: FS#263 planes come out of hangar and drive back into hangar Now all vehicles are serviced when it's time for service and they are in a depot This will avoid the goto depot order from ever showing up when in a depot ------------------------------------------------------------------------ r6355 | tron | 2006-09-03 10:30:38 +0000 (Sun, 03 Sep 2006) | 3 lines -Fix: Go to hangar orders for aircraft could get spuriously removed when a road or rail depot got deleted (Darkvater and me) This bug is probably ages old ------------------------------------------------------------------------ r6353 | tron | 2006-09-03 08:25:27 +0000 (Sun, 03 Sep 2006) | 3 lines -Codechange: Make DestinationID a typedef of uin16, which is as large as any type of destinataion (StationID, DepotID, WaypointID) it can hold DestinationID being a union of these types is just hassle without benefit and cannot be handled correctly everywhere because of local lack of information ------------------------------------------------------------------------ r6352 | bjarni | 2006-09-02 22:47:45 +0000 (Sat, 02 Sep 2006) | 4 lines -Fix: FS#322 Send to depot bug now vehicles can't be sent to a depot when they are already inside a depot before they would remember the order and try to turn around when leaving the depot ------------------------------------------------------------------------ r6351 | tron | 2006-09-02 21:52:06 +0000 (Sat, 02 Sep 2006) | 1 line -Fix: Due to some off-by-one errors the width or height of a clipping rectangle could become 0, which isn't sensible. This should fix a very rare and hard to trigger assertion in GfxFillRect() ------------------------------------------------------------------------ r6350 | bjarni | 2006-09-02 21:16:46 +0000 (Sat, 02 Sep 2006) | 3 lines -Codechange: moved some setup stuff into WE_CREATE in PlayerVehWndProc() This is possible now that the window number is known when running WE_CREATE and it's a nicer solution ------------------------------------------------------------------------ r6348 | tron | 2006-09-02 20:35:08 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove redundant assignment ------------------------------------------------------------------------ r6347 | tron | 2006-09-02 20:34:33 +0000 (Sat, 02 Sep 2006) | 1 line Undo ------------------------------------------------------------------------ r6346 | tron | 2006-09-02 20:34:04 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove redundant assignment ------------------------------------------------------------------------ r6345 | bjarni | 2006-09-02 20:09:16 +0000 (Sat, 02 Sep 2006) | 3 lines -Codechange: AllocateWindowDescFront() now ensures that window_number is set before calling the WE_CREATE event this allows using the window_number in WE_CREATE window event handlers ------------------------------------------------------------------------ r6304 | bjarni | 2006-09-02 09:35:03 +0000 (Sat, 02 Sep 2006) | 2 lines -Codechange r6295: Use !! instead of (bool) in commands to send vehicles to depots ------------------------------------------------------------------------ r6303 | tron | 2006-09-02 08:14:16 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove dead code ------------------------------------------------------------------------ r6302 | tron | 2006-09-02 07:13:21 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: Remove dead code paths, because the lowest bit of Sprite::info is never unset ------------------------------------------------------------------------ r6301 | tron | 2006-09-02 06:36:30 +0000 (Sat, 02 Sep 2006) | 1 line -Codechange: if () cascades -> switch () ------------------------------------------------------------------------ r6300 | bjarni | 2006-09-01 18:35:36 +0000 (Fri, 01 Sep 2006) | 5 lines -Fix: FS#321 autoreplace / wagon removal turned out to be a failure to run the wagon remoral code if the player didn't have enough money to do the replace after the replace took place the cost animation failed to show in this condition as well Now the test is not run anymore after the replace took place ------------------------------------------------------------------------ r6299 | miham | 2006-09-01 14:02:00 +0000 (Fri, 01 Sep 2006) | 6 lines WebTranslator2 update to 2006-09-01 16:00:05 american - 4 fixed by WhiteRabbit (4) french - 9 changed by glx (9) hungarian - 4 fixed by miham (4) portuguese - 4 fixed, 3 changed by izhirahider (7) ------------------------------------------------------------------------ r6298 | glx | 2006-09-01 13:48:43 +0000 (Fri, 01 Sep 2006) | 1 line -Fix(r6297): add network_gui.h to MSVC projetc files ------------------------------------------------------------------------ r6297 | tron | 2006-09-01 13:35:43 +0000 (Fri, 01 Sep 2006) | 2 lines -Codechange: Disentangle the query window mess a bit: Move the network game password handling somewhere were it belongs to ------------------------------------------------------------------------ r6296 | rubidium | 2006-09-01 13:18:53 +0000 (Fri, 01 Sep 2006) | 2 lines -Fix (r6186): some more (YAPF) settings were affected by accident. Thanks to mart3p for noticing (and to SVN for failing to mark the changes as conflicts). ------------------------------------------------------------------------ r6295 | bjarni | 2006-09-01 12:37:03 +0000 (Fri, 01 Sep 2006) | 2 lines -Feature: using goto depot with a different control selection will now alter the service/stopping in depot flag instead of cancelling the goto depot order ------------------------------------------------------------------------ r6294 | tron | 2006-09-01 11:01:44 +0000 (Fri, 01 Sep 2006) | 1 line -Cleanup: Add static ------------------------------------------------------------------------ r6293 | tron | 2006-09-01 10:37:27 +0000 (Fri, 01 Sep 2006) | 1 line -Codechange: Simply use KMOD_CTRL instead of KMOD_LCTRL | KMOD_RCTRL, same for KMOD_SHIFT ------------------------------------------------------------------------ r6292 | tron | 2006-09-01 10:29:40 +0000 (Fri, 01 Sep 2006) | 1 line -Cleanup: Indentation, bracing, etc. ------------------------------------------------------------------------ r6291 | bjarni | 2006-09-01 10:24:15 +0000 (Fri, 01 Sep 2006) | 4 lines -Feature: Vehicle lists from the station window now also got the goto depot button -Codechange: unified the code for mass goto depot to avoid duplicated code -Fix: Vehicles already on the way to depots will not be cancelled by mass goto depot (made it really hard to send all vehicles at once) ------------------------------------------------------------------------ r6290 | tron | 2006-09-01 08:06:11 +0000 (Fri, 01 Sep 2006) | 1 line -Feature: When automatically detecting the language try to first match language+territory (e.g. de_CH), then just language (e.g. de) and fall back to en_GB otherwise ------------------------------------------------------------------------ r6289 | belugas | 2006-09-01 02:56:02 +0000 (Fri, 01 Sep 2006) | 6 lines -Fix(r6108) : case 0x48 (generic text) should not have been set over newstations. It grabbed everyting. Instead, we are now using ids for that purpose, 0xC9, oxD0, 0xDC (FS#304 by Osai) - Protect newgrf text from entries of 1 char and fewer - Protect currency name from an overrun of ids Thanks to glx ------------------------------------------------------------------------ r6288 | tron | 2006-08-31 22:07:49 +0000 (Thu, 31 Aug 2006) | 1 line -Regression: Restore automatic language detection, which was broken in r4886 when the language codes got extended ------------------------------------------------------------------------ r6287 | tron | 2006-08-31 20:51:33 +0000 (Thu, 31 Aug 2006) | 1 line -Codechange: Remove a redundant check ------------------------------------------------------------------------ r6286 | tron | 2006-08-31 20:06:31 +0000 (Thu, 31 Aug 2006) | 1 line Nobody cares for the return value of GetAvailableVideoMode(), therefore remove it ------------------------------------------------------------------------ r6285 | truelight | 2006-08-31 19:29:24 +0000 (Thu, 31 Aug 2006) | 2 lines -Fix r6143: of course deleting a waypoint should call the Delete wrapper, not the Destroy function (/me slaps hisself) ------------------------------------------------------------------------ r6284 | bjarni | 2006-08-31 19:15:01 +0000 (Thu, 31 Aug 2006) | 1 line -Code Cleanup r6282: cleaned up the code a bit ------------------------------------------------------------------------ r6283 | bjarni | 2006-08-31 18:33:05 +0000 (Thu, 31 Aug 2006) | 2 lines -Code cleanup: fixed wrong indent in PlayerVehWndProc() ------------------------------------------------------------------------ r6282 | bjarni | 2006-08-31 17:42:27 +0000 (Thu, 31 Aug 2006) | 4 lines -Codechange: made a function to create the vehicle list for vehicle list windows this list is also used by mass goto depot to ensure that they use the same vehicles right now only the list of all vehicles use this for goto depot, but eventually all the types will use this ------------------------------------------------------------------------ r6281 | rubidium | 2006-08-31 16:29:47 +0000 (Thu, 31 Aug 2006) | 2 lines -Fix (r6186): three settings were accidently removed. Thanks go to Osai for reporting and providing the patch. ------------------------------------------------------------------------ r6280 | Darkvater | 2006-08-31 15:57:38 +0000 (Thu, 31 Aug 2006) | 2 lines -Codechange: Use the same naming for trains as for other vehicles: CMD_SEND_TRAIN_TO_DEPOT instead of CMD_TRAIN_GOTO_DEPOT ------------------------------------------------------------------------ r6279 | Darkvater | 2006-08-31 15:28:11 +0000 (Thu, 31 Aug 2006) | 1 line -Codechange (r1525): Use proper const pointers for functions that do not change them . ------------------------------------------------------------------------ r6278 | Darkvater | 2006-08-31 15:22:40 +0000 (Thu, 31 Aug 2006) | 2 lines -Revert the colour-mess in the vehicle window for ships, fourwheelers and aircraft as well which I missed out in the last commit. ------------------------------------------------------------------------ r6277 | tron | 2006-08-31 15:22:03 +0000 (Thu, 31 Aug 2006) | 1 line Clean up the train details drawing routine ------------------------------------------------------------------------ r6276 | tron | 2006-08-31 14:54:25 +0000 (Thu, 31 Aug 2006) | 1 line Remove a redundant assignment ------------------------------------------------------------------------ r6275 | tron | 2006-08-31 14:51:50 +0000 (Thu, 31 Aug 2006) | 1 line Get rid of an ugly cast ------------------------------------------------------------------------ r6274 | tron | 2006-08-31 14:50:12 +0000 (Thu, 31 Aug 2006) | 1 line Clean up a bit ------------------------------------------------------------------------ r6273 | tron | 2006-08-31 14:12:08 +0000 (Thu, 31 Aug 2006) | 1 line Clean up the custom currency window handler a bit ------------------------------------------------------------------------ r6272 | Darkvater | 2006-08-31 14:01:28 +0000 (Thu, 31 Aug 2006) | 4 lines -Revert the colour-mess in the vehicle window. Servicing depot destinations have the same colour as always, if the vehicle goes to stop inside the depot the colour is red, as it was. -Tooltip windows should be somewhat short, not a whole essay. ------------------------------------------------------------------------ r6271 | tron | 2006-08-31 13:37:25 +0000 (Thu, 31 Aug 2006) | 1 line Remove stale comment ------------------------------------------------------------------------ r6270 | tron | 2006-08-31 13:33:25 +0000 (Thu, 31 Aug 2006) | 1 line Remove the "unsorted" vehicle sorter, because it's plain useless ------------------------------------------------------------------------ r6269 | bjarni | 2006-08-31 13:28:59 +0000 (Thu, 31 Aug 2006) | 2 lines -Fix r6240: fixed incorrect row count in vehicle lists when resizing to smaller windows (AsterixMG) ------------------------------------------------------------------------ r6268 | tron | 2006-08-31 12:19:32 +0000 (Thu, 31 Aug 2006) | 1 line Remove now pointless assignment (followup of r6267) ------------------------------------------------------------------------ r6267 | tron | 2006-08-31 11:42:16 +0000 (Thu, 31 Aug 2006) | 1 line Simplify the control flow in the rail tile loop by eliminating a bool flag and replacing it by a simple goto ------------------------------------------------------------------------ r6266 | tron | 2006-08-31 11:25:00 +0000 (Thu, 31 Aug 2006) | 1 line Replace four shifts by a single multiplication and let the compiler handle what to do with it - it does a better job ------------------------------------------------------------------------ r6265 | tron | 2006-08-31 11:18:30 +0000 (Thu, 31 Aug 2006) | 1 line Check whether to draw catenary at all once before the drawing loop instead of on every iteration ------------------------------------------------------------------------ r6264 | tron | 2006-08-31 10:36:59 +0000 (Thu, 31 Aug 2006) | 1 line Get rid of a cast ------------------------------------------------------------------------ r6263 | miham | 2006-08-31 10:34:59 +0000 (Thu, 31 Aug 2006) | 8 lines WebTranslator2 update to 2006-08-31 12:34:27 dutch - 4 fixed by habell (4) french - 4 fixed, 4 changed by glx (8) german - 4 fixed by Neonox (4) polish - 4 fixed by meush (4) portuguese - 11 fixed, 17 changed by izhirahider (19), nars (9) turkish - 9 fixed, 10 changed by jnmbk (19) ------------------------------------------------------------------------ r6262 | tron | 2006-08-31 10:14:47 +0000 (Thu, 31 Aug 2006) | 1 line Remove unused #define and function declaration ------------------------------------------------------------------------ r6261 | bjarni | 2006-08-31 09:40:10 +0000 (Thu, 31 Aug 2006) | 2 lines -Fix r6246: fixed sprite related crash related to other player's vehicle list windows (spotted by Darkvater) ------------------------------------------------------------------------ r6260 | tron | 2006-08-31 08:36:31 +0000 (Thu, 31 Aug 2006) | 1 line Improve readability ------------------------------------------------------------------------ r6259 | tron | 2006-08-31 08:16:28 +0000 (Thu, 31 Aug 2006) | 1 line Extract the axis directly, don't use a trinary operator ------------------------------------------------------------------------ r6258 | tron | 2006-08-31 08:11:08 +0000 (Thu, 31 Aug 2006) | 1 line Reduce the number of induction variables and inner scopes for clarity ------------------------------------------------------------------------ r6257 | tron | 2006-08-31 07:52:20 +0000 (Thu, 31 Aug 2006) | 1 line Use memcmp() to check the MD5 sum instead of using a home brewed loop ------------------------------------------------------------------------ r6256 | tron | 2006-08-31 07:49:34 +0000 (Thu, 31 Aug 2006) | 1 line if () cascades -> switch () ------------------------------------------------------------------------ r6255 | tron | 2006-08-31 07:29:19 +0000 (Thu, 31 Aug 2006) | 1 line Simplify drawing of catenary in depots ------------------------------------------------------------------------ r6254 | tron | 2006-08-31 07:13:36 +0000 (Thu, 31 Aug 2006) | 1 line if () cascade -> switch () ------------------------------------------------------------------------ r6253 | tron | 2006-08-31 07:09:13 +0000 (Thu, 31 Aug 2006) | 1 line Comment out code with #if 0, not //. Join statements which needlessly span many lines into fewer lines ------------------------------------------------------------------------ r6252 | tron | 2006-08-31 07:01:26 +0000 (Thu, 31 Aug 2006) | 1 line Replace a comglomerate of ifs for animated station tiles by a small table and a loop iterating over it ------------------------------------------------------------------------ r6251 | tron | 2006-08-31 06:46:52 +0000 (Thu, 31 Aug 2006) | 1 line Replace 2 bool variables by a simple switch ------------------------------------------------------------------------ r6249 | bjarni | 2006-08-30 23:01:45 +0000 (Wed, 30 Aug 2006) | 3 lines -Fix: fixed assert when pressing goto depot in an empty list (forgot to disable the button in this condition) -Code cleanup r6246: simplified SendAllVehiclesToDepot() and moved an { in PlayerVehWndProc() ------------------------------------------------------------------------ r6247 | glx | 2006-08-30 22:32:25 +0000 (Wed, 30 Aug 2006) | 1 line -Fix(r6244): invalid arguments caused infinite loop ------------------------------------------------------------------------ r6246 | bjarni | 2006-08-30 21:39:01 +0000 (Wed, 30 Aug 2006) | 4 lines -Feature: added the many times requested "send all vehicle to depot" button it's located in the vehicle list screen and does the same as in the shared orders window (send all vehicles in list to a depot) it will still not inform the player if a vehicle failed to find a depot, so don't take for granted that all of them go ------------------------------------------------------------------------ r6245 | KUDr | 2006-08-30 21:10:25 +0000 (Wed, 30 Aug 2006) | 2 lines -Add: added comments for all YAPF C interface functions (yapf.h) used by other modules, added FollowTrackInit() into YAPF track followers. ------------------------------------------------------------------------ r6244 | glx | 2006-08-30 20:08:58 +0000 (Wed, 30 Aug 2006) | 1 line -Fix: allow any order for strgen parameters ------------------------------------------------------------------------ r6243 | bjarni | 2006-08-30 19:49:46 +0000 (Wed, 30 Aug 2006) | 1 line -Codechange: made SortVehicleList() static as well since that one is not used in any other files either (Thanks Tron for pointing this out) ------------------------------------------------------------------------ r6242 | bjarni | 2006-08-30 19:42:20 +0000 (Wed, 30 Aug 2006) | 3 lines -Codechange: made BuildVehicleList static as it is not used in any other files anymore added window_type to arguments and used it to replace an if cascade with a switch case ------------------------------------------------------------------------ r6241 | bjarni | 2006-08-30 19:10:12 +0000 (Wed, 30 Aug 2006) | 1 line -Fix r6240: missed altering one line in last commit ------------------------------------------------------------------------ r6240 | bjarni | 2006-08-30 18:35:02 +0000 (Wed, 30 Aug 2006) | 3 lines -Code cleanup: in PlayerVehWndProc: replaced size_of_row with w->resize.step_height it was only used twice, so there was no reason to calculate it for each event ------------------------------------------------------------------------