------------------------------------------------------------------------ r3232 | truelight | 2005-11-23 15:08:29 +0000 (Wed, 23 Nov 2005) | 3 lines -Add: implemented the event-system for AIs -Add: added several hooks (event-callbacks) for road-related-stuff ------------------------------------------------------------------------ r3231 | truelight | 2005-11-23 13:45:12 +0000 (Wed, 23 Nov 2005) | 2 lines Fix: update the GPMI implementation to the latest GPMI-API version ------------------------------------------------------------------------ r3230 | bjarni | 2005-11-23 12:21:54 +0000 (Wed, 23 Nov 2005) | 4 lines -Feature: [OSX] OSX builds can now change where it searches for dynamic libs and can move libs into the bundle This is not a fix for the issues with static linking, more like a workaround. Static linking still got issues Apple recommends to use dynamic linking anyway, so I guess this doesn't matter much ------------------------------------------------------------------------ r3229 | truelight | 2005-11-22 22:32:42 +0000 (Tue, 22 Nov 2005) | 2 lines -Add: add more GPMI support. Now GPMI-based AIs can be loaded (doesn't change a thing if you didn't enable GPMI) ------------------------------------------------------------------------ r3228 | peter1138 | 2005-11-22 22:30:35 +0000 (Tue, 22 Nov 2005) | 2 lines - Fix: [ 1327011 ] Fix: don't lower land on tunnel, even with diag tracks on it (based on patch by glx) ------------------------------------------------------------------------ r3227 | truelight | 2005-11-22 19:33:29 +0000 (Tue, 22 Nov 2005) | 2 lines -Codechange: [Savegame] removed 'minor' version, and renamed 'major' version to just: version. ------------------------------------------------------------------------ r3226 | truelight | 2005-11-22 15:55:38 +0000 (Tue, 22 Nov 2005) | 5 lines -Fix: GPMI implementation had minor glitches -Fix: the AI speed control is done by the AI-core, individual AIs don't have to do it (so, AIs were delayed twice ;) -Add: Support for AI-network-clients (an AI, connecting to a remote server) -Fix: minor AI-core problems ------------------------------------------------------------------------ r3225 | peter1138 | 2005-11-22 14:02:45 +0000 (Tue, 22 Nov 2005) | 2 lines - Fix for "[ 1359165 ] Autoreplace problem with r3171 and later" -- Move the disabled/hidden bits to custom data in window struct. ------------------------------------------------------------------------ r3224 | truelight | 2005-11-21 14:28:31 +0000 (Mon, 21 Nov 2005) | 4 lines -Add: Allow the NewAI to work in Multiplayer Games (switchable via patch settings, off by defaut). An other step to AIScripts. WARNING: this is still highly experimental and has known bugs! ------------------------------------------------------------------------ r3223 | bjarni | 2005-11-19 22:39:16 +0000 (Sat, 19 Nov 2005) | 1 line -Fix: [autoreplace] fixed crash when replacing a train engine without any cars (introduced in r3220) ------------------------------------------------------------------------ r3222 | tron | 2005-11-19 12:37:28 +0000 (Sat, 19 Nov 2005) | 1 line -Feature: Right-Click-Scrolling optionally moves in the opposite direction (Requested by manx) ------------------------------------------------------------------------ r3221 | miham | 2005-11-19 11:07:42 +0000 (Sat, 19 Nov 2005) | 1 line [Translations] Updated to 2005-11-19 ------------------------------------------------------------------------ r3220 | bjarni | 2005-11-19 10:28:02 +0000 (Sat, 19 Nov 2005) | 3 lines -Fix: [autoreplace] Autoreplaced trains now replace their cargo to the train instead of just the new engine This applies to wagon removal during autoreplace too ------------------------------------------------------------------------ r3219 | bjarni | 2005-11-19 00:10:20 +0000 (Sat, 19 Nov 2005) | 2 lines -Codechange: removed the now obsolite code in the build train command to make half multiheaded engines ------------------------------------------------------------------------ r3218 | bjarni | 2005-11-18 23:41:03 +0000 (Fri, 18 Nov 2005) | 9 lines -Feature: Multiheaded train engines will now stay in the same train This means that any user attempt to remove a rear engine will tell the user to move the front engine instead This fixes the assert when moving multiheaded engines (introduced in r3144) Note: to make old savegames use this feature, some engines might be turned around in order to link engines in pairs -Codechange: train subtype is now a bitmask This allows fast access to info like if it is a wagon or engine and if it is in front and so on Note: savegame version bump ------------------------------------------------------------------------ r3217 | peter1138 | 2005-11-18 20:28:55 +0000 (Fri, 18 Nov 2005) | 2 lines Fix issue with resizing stepped windows introduced in revision 3181. ------------------------------------------------------------------------ r3216 | Darkvater | 2005-11-17 23:05:59 +0000 (Thu, 17 Nov 2005) | 1 line - Fix (regression): endless loop introduced in revision 3190 ------------------------------------------------------------------------ r3215 | Darkvater | 2005-11-17 22:56:50 +0000 (Thu, 17 Nov 2005) | 1 line - Fix: warning on VS.NET 2003 complaining about constness reintroduced by revision 3192 ------------------------------------------------------------------------ r3214 | bjarni | 2005-11-17 19:43:37 +0000 (Thu, 17 Nov 2005) | 6 lines -Feature: openttd.cfg can now set how many autosaves to keep before starting to overwrite old ones max_autosave_num in the config files sets the number of autosaves to keep (default 16) MAX_NUM_AUTOSAVES in Makefile.config sets the default value. 16 is used if no value is given this behaviour can still be overwritten by keep_all_autosave (openttd.config setting) Note: this is a requested behaviour for PDA ports, since they got limited storage space ------------------------------------------------------------------------ r3213 | peter1138 | 2005-11-17 10:12:21 +0000 (Thu, 17 Nov 2005) | 2 lines - Codechange: Clean up handling of road stops, avoiding unnecessary use of pointers and using the *BIT() macros. ------------------------------------------------------------------------ r3212 | peter1138 | 2005-11-16 22:20:15 +0000 (Wed, 16 Nov 2005) | 3 lines - Waypoints/Depots: Store waypoint index in m2 for waypoints. This moves the ground type bits from m2 to m4 for waypoints and depots (leaving room for depot index in m2 in future), and moves the custom graphics ID to the waypoint struct. - Waypoints: Until now stat_id was saved but never assigned to. Instead we now save the GRFID/local index of the custom graphics so that GRF file changes can leave graphics intact. ------------------------------------------------------------------------