------------------------------------------------------------------------ r3098 | tron | 2005-10-28 20:04:54 +0000 (Fri, 28 Oct 2005) | 1 line static, const, uint -> TileIndex, indentation, bracing, unused return values, ... mostly related to the clone vehicle GUI ------------------------------------------------------------------------ r3097 | Darkvater | 2005-10-28 00:18:57 +0000 (Fri, 28 Oct 2005) | 1 line - Fix (regression): unix has a trailing slash after the paths, windows does not, no idea why os2 has. Way to go consistency :s. So anyways, just strip trailing slash ------------------------------------------------------------------------ r3096 | Darkvater | 2005-10-28 00:09:59 +0000 (Fri, 28 Oct 2005) | 2 lines - Feature: 'HOME' icon to saveload dialogs that jumps to the default save/load directory based on the dialog (added icon to openttd.grf, introduced FIOS_TYPE_DIRECT that allows arbitrary directory jumping). - Fix: on Win32 capitalize the drive-letter in the saveload dialog windows when it is first opened. ------------------------------------------------------------------------ r3093 | bjarni | 2005-10-27 19:30:40 +0000 (Thu, 27 Oct 2005) | 1 line -Fix: [autoreplace] fixed issue where the money limit message showed up in some cases when no replace was needed ------------------------------------------------------------------------ r3090 | tron | 2005-10-26 07:12:14 +0000 (Wed, 26 Oct 2005) | 1 line Remove long dead pieces of code ------------------------------------------------------------------------ r3089 | peter1138 | 2005-10-25 19:52:25 +0000 (Tue, 25 Oct 2005) | 2 lines Fix possible issue with out-of-bounds array access in replace vehicle gui, and add brief commenting. ------------------------------------------------------------------------ r3088 | bjarni | 2005-10-25 19:41:32 +0000 (Tue, 25 Oct 2005) | 1 line -Fix: [OSX] fixed issue where OSX could not dynamic link to quicktime [ 1334917 ] ------------------------------------------------------------------------ r3087 | tron | 2005-10-25 18:29:32 +0000 (Tue, 25 Oct 2005) | 1 line Rewrite GetPlayerRailtypes() so it doesn't depend on magical numbers to sort out wagons ------------------------------------------------------------------------ r3082 | bjarni | 2005-10-24 20:12:39 +0000 (Mon, 24 Oct 2005) | 1 line made ChangeVehicleViewWindow() more readable (added in last commit) ------------------------------------------------------------------------ r3081 | bjarni | 2005-10-24 19:40:48 +0000 (Mon, 24 Oct 2005) | 4 lines -Codechange: [autoreplace] complete rewrite of autoreplace this is a complete rewrite, that makes use of existing commands like build and sell this means that multiheaded train engines are replaced correctly ------------------------------------------------------------------------ r3080 | tron | 2005-10-24 05:51:23 +0000 (Mon, 24 Oct 2005) | 1 line byte -> PlayerID, int -> EngineID, -1 -> INVALID_ENGINE ------------------------------------------------------------------------ r3079 | tron | 2005-10-23 14:38:09 +0000 (Sun, 23 Oct 2005) | 1 line Determine the type of the "first arrival" message for road vehicles using the cargo type and not a magic engine number ------------------------------------------------------------------------ r3078 | tron | 2005-10-23 13:04:44 +0000 (Sun, 23 Oct 2005) | 10 lines Some more stuff, which piled up: - const, whitespace, indentation, bracing, GB/SB, pointless casts - use the trinary operator where appropriate - data types (uint[] -> AcceptedCargo, ...) - if cascade -> switch - if (ptr) -> if (ptr != NULL) - DeMorgan's Law - Fix some comments - 0 -> '\0', change magic numbers to symbolic constants ------------------------------------------------------------------------