------------------------------------------------------------------------ r3066 | tron | 2005-10-19 14:49:46 +0000 (Wed, 19 Oct 2005) | 1 line Constify the parameter of GetSlopeZ_*() ------------------------------------------------------------------------ r3065 | celestar | 2005-10-19 08:34:37 +0000 (Wed, 19 Oct 2005) | 2 lines -Codechange/Add: Modified the bridge drawing code so that the basic offset is read from the RailTypeInfo struct. This is (hopefully) the last DrawTile change on the way to electrified railways. While being at it, de-mystified the function a bit and added some asserts. ------------------------------------------------------------------------ r3064 | tron | 2005-10-19 06:46:41 +0000 (Wed, 19 Oct 2005) | 1 line Replace some numbers by sprite names ------------------------------------------------------------------------ r3063 | celestar | 2005-10-19 06:17:11 +0000 (Wed, 19 Oct 2005) | 2 lines -Codechange: Demystified and commented bridge_land.h. Also removed two arrays that are not referred to ------------------------------------------------------------------------ r3062 | Darkvater | 2005-10-18 21:48:45 +0000 (Tue, 18 Oct 2005) | 1 line - Add visual representation of possible text-colours instead of dubious and confusing textfile ------------------------------------------------------------------------ r3061 | Darkvater | 2005-10-18 20:18:05 +0000 (Tue, 18 Oct 2005) | 1 line - CodeChange: revert r3056, r3057 and add a simpler fix to satisfy the needs of the absolute strict (eg. root directory is C:\ not C:) ------------------------------------------------------------------------ r3060 | miham | 2005-10-18 18:18:50 +0000 (Tue, 18 Oct 2005) | 1 line [Translations] Updating translations to 2005-10-18 {@805} (2 langs changed) ------------------------------------------------------------------------ r3059 | tron | 2005-10-18 11:23:58 +0000 (Tue, 18 Oct 2005) | 1 line Use bitfields to encode railtype and climates of engines instead of manual shifting/anding ------------------------------------------------------------------------ r3058 | tron | 2005-10-18 07:01:00 +0000 (Tue, 18 Oct 2005) | 4 lines The default AI may not build dual headed trains under certain circumstances. Simplify this check by testing the rail vehicle info flags instead of passing a global variable around. Note: This is not exactly the original behaviour, because the Lev4 was always allowed to be built, but i guess that was a glitch. ------------------------------------------------------------------------ r3057 | Darkvater | 2005-10-17 22:49:15 +0000 (Mon, 17 Oct 2005) | 1 line - (Post)Fix: fix backslash occurence in all cases, also when going to root directory through 'parent directory', and of course don't show parent dir in root. ------------------------------------------------------------------------ r3056 | Darkvater | 2005-10-17 22:24:32 +0000 (Mon, 17 Oct 2005) | 1 line - Fix: Problem on Win98 and lower when if you go to the root directory of a drive (eg. C:\) you were stuck there indefinitely and couldn't change any directories or see any files ------------------------------------------------------------------------ r3055 | tron | 2005-10-17 19:57:00 +0000 (Mon, 17 Oct 2005) | 1 line Give the savegame/scenarion sort order flags symbolic names ------------------------------------------------------------------------ r3054 | tron | 2005-10-17 10:09:37 +0000 (Mon, 17 Oct 2005) | 1 line Remove the unsused function GetNumRailtypes() ------------------------------------------------------------------------ r3053 | truelight | 2005-10-16 15:00:22 +0000 (Sun, 16 Oct 2005) | 2 lines -Fix: [ 1326604 ] Fixed typo and hang for BeOS Networking (MYOB) ------------------------------------------------------------------------ r3052 | tron | 2005-10-16 14:12:21 +0000 (Sun, 16 Oct 2005) | 1 line Fix last commit *grml* ------------------------------------------------------------------------ r3051 | tron | 2005-10-16 14:07:11 +0000 (Sun, 16 Oct 2005) | 1 line Remove the unused function RemoteSubsidyAdd() ------------------------------------------------------------------------ r3050 | tron | 2005-10-16 12:22:16 +0000 (Sun, 16 Oct 2005) | 1 line Augment the rail vehicle table with symbolic names for dual-head engines and wagons ------------------------------------------------------------------------ r3049 | tron | 2005-10-16 09:13:04 +0000 (Sun, 16 Oct 2005) | 1 line Replace byte/int/uint by RailType where appropriate ------------------------------------------------------------------------ r3048 | tron | 2005-10-16 07:58:15 +0000 (Sun, 16 Oct 2005) | 1 line Replace 0/1/2 by RAILTYPE_RAIL/MONO/MAGLEV where appropriate ------------------------------------------------------------------------ r3047 | tron | 2005-10-15 16:43:18 +0000 (Sat, 15 Oct 2005) | 1 line The parameters for the railtype check got flipped in the train build window (this caused no visible problem so far, therefore no Fix tag) ------------------------------------------------------------------------ r3046 | tron | 2005-10-15 11:06:54 +0000 (Sat, 15 Oct 2005) | 1 line Replace some numbers with sprite names and fix a typo in the sprite list ------------------------------------------------------------------------ r3045 | peter1138 | 2005-10-15 07:40:22 +0000 (Sat, 15 Oct 2005) | 2 lines -NewGRF, Codechange: Don't attempt to map and empty sprite group to a vehicle. ------------------------------------------------------------------------ r3044 | peter1138 | 2005-10-14 20:10:12 +0000 (Fri, 14 Oct 2005) | 2 lines -NewGRF, Codechange: Improve handling of non-existent sprite sets. ------------------------------------------------------------------------ r3040 | tron | 2005-10-14 08:11:18 +0000 (Fri, 14 Oct 2005) | 2 lines Don't deduce the cursor sprites when building rails from magic numbers, but fetch them from the central rail info array. ------------------------------------------------------------------------ r3039 | tron | 2005-10-14 08:02:18 +0000 (Fri, 14 Oct 2005) | 1 line Revert accidently commited changes from last commit ------------------------------------------------------------------------ r3038 | tron | 2005-10-14 07:59:16 +0000 (Fri, 14 Oct 2005) | 1 line Reorder the loading of standard graphics files to reflect a bit where in the sprite array the sprites end up and assert, that the indices are equal to the corresponding sprite base enums, to guard against typos. ------------------------------------------------------------------------ r3037 | tron | 2005-10-13 16:00:14 +0000 (Thu, 13 Oct 2005) | 1 line Don't deduce the sprites for tunnels and level crossings from magic numbers, but fetch them from the central rail info array. This is a preparation step for electrified rails ------------------------------------------------------------------------ r3036 | tron | 2005-10-13 14:44:03 +0000 (Thu, 13 Oct 2005) | 1 line Use IsCompatibleRail() to check the rail type of level crossings (not a fix, because the old == method works so far) ------------------------------------------------------------------------ r3035 | tron | 2005-10-13 12:33:03 +0000 (Thu, 13 Oct 2005) | 1 line Augment the engine table with symbolic names for rail types and climates ------------------------------------------------------------------------