------------------------------------------------------------------------ r2876 | miham | 2005-08-17 17:19:40 +0000 (Wed, 17 Aug 2005) | 1 line [Translations] Updated translations (this time manually :-P) ------------------------------------------------------------------------ r2875 | miham | 2005-08-17 12:30:07 +0000 (Wed, 17 Aug 2005) | 1 line [translations] Restored langfiles (f*cked up at 2874, sorry (problem fixed)) ------------------------------------------------------------------------ r2874 | miham | 2005-08-16 21:42:35 +0000 (Tue, 16 Aug 2005) | 1 line [Translations] Updating translations to 2005-08-16 {@946} (24 langs changed) ------------------------------------------------------------------------ r2873 | miham | 2005-08-16 10:57:21 +0000 (Tue, 16 Aug 2005) | 1 line [Translations] Updating translations ------------------------------------------------------------------------ r2872 | tron | 2005-08-15 22:48:33 +0000 (Mon, 15 Aug 2005) | 3 lines -Feature: [NewGRF] Add support for "extended bytes" While here work around a buffer overflow in action 4 ------------------------------------------------------------------------ r2871 | tron | 2005-08-15 21:19:28 +0000 (Mon, 15 Aug 2005) | 1 line -Feature/Fix: Per GRF parameter lists ------------------------------------------------------------------------ r2870 | miham | 2005-08-15 20:53:06 +0000 (Mon, 15 Aug 2005) | 1 line \[Translations\] Updating translations ------------------------------------------------------------------------ r2869 | orudge | 2005-08-15 11:54:42 +0000 (Mon, 15 Aug 2005) | 1 line - Update Watcom project with gfxinit.c ------------------------------------------------------------------------ r2868 | tron | 2005-08-15 11:39:13 +0000 (Mon, 15 Aug 2005) | 6 lines Change the way NewGRFs are loaded: The loading process i no longer bolted onto the normal graphics loading. This has two major advantages: - Removal of a maze of global variables and distinction of cases from the sprite loading routines, which weren't directly related to the loading process in the first place - NewGRF actions no longer occupy sprite slots - for example when using DBSetXL this saves about 2000 slots! (you could regard this as a bug fix) If i didn't make a major mistake this change should have no negative effect on NewGRF support, please test! ------------------------------------------------------------------------ r2867 | miham | 2005-08-15 06:46:22 +0000 (Mon, 15 Aug 2005) | 1 line \[Translations\] Updating translations ------------------------------------------------------------------------ r2866 | tron | 2005-08-14 18:10:18 +0000 (Sun, 14 Aug 2005) | 3 lines Move all functions and tables which aren't directly involved in managing the sprite heap to a new file gfxinit.c. This doesn't ease the global variable mess, but makes the distinction between sprite heap and gfx loading routines easier. ------------------------------------------------------------------------ r2865 | tron | 2005-08-13 21:40:22 +0000 (Sat, 13 Aug 2005) | 1 line Push the responsibility for allocating the sprite heap into GfxInitSpriteMem() ------------------------------------------------------------------------ r2864 | tron | 2005-08-13 21:35:31 +0000 (Sat, 13 Aug 2005) | 1 line Code simplification and diff reduction ------------------------------------------------------------------------ r2863 | tron | 2005-08-13 21:34:05 +0000 (Sat, 13 Aug 2005) | 1 line Move some type declarations into saveload.c, should've been part of r2819 ------------------------------------------------------------------------ r2862 | tron | 2005-08-13 16:23:07 +0000 (Sat, 13 Aug 2005) | 3 lines Return a proper version number, when testing the TTDPatch version in the SkipIf action. Pretend to be version 2.0.1 alpha 49 for now. Also change the type of the variables, which get compared, to uint32, because the values are at most 32bits wide and always seem to be unsigned. ------------------------------------------------------------------------