------------------------------------------------------------------------ r27989 | frosch | 2018-03-11 16:08:51 +0100 (Sun, 11 Mar 2018) | 6 lines -Fix (r27985): VA2 optimisation failed in various special cases: - nvar=0 is meant to return the calculated result. - Missing references resolve to NULL and got identified with the default result. - Missing 'break' broke overlapping cases. - Splitting into non-overlapping cases could result in more than 256 cases. ------------------------------------------------------------------------ r27988 | frosch | 2018-03-11 14:34:28 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Extent hg- and gitignore for .vs ------------------------------------------------------------------------ r27987 | frosch | 2018-03-11 14:25:26 +0100 (Sun, 11 Mar 2018) | 1 line -Change: Increase maximum allowed vehicle sprite size to reduce clipping of ships. ------------------------------------------------------------------------ r27986 | frosch | 2018-03-11 14:23:26 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Name magic constants in the vehicle position hash functions. ------------------------------------------------------------------------ r27985 | frosch | 2018-03-11 14:21:27 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Convert VA2 switches into ones with non-overlapping ranges, sort them and resolve them using binary search. Speedup sprite resolving by about 7 percent. ------------------------------------------------------------------------ r27984 | frosch | 2018-03-11 14:19:41 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Make ScopeResolver constructors/destructors inlineable. Speedup sprite resolving by about 8 percent. ------------------------------------------------------------------------ r27983 | frosch | 2018-03-11 14:18:13 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Reduce complexity of VA2 add-div/mod adjustments ------------------------------------------------------------------------ r27982 | frosch | 2018-03-11 14:17:44 +0100 (Sun, 11 Mar 2018) | 1 line -Codechange: Reduce invocations of GetGlobalVariable. Speedup sprite resolving by about 3 percent. ------------------------------------------------------------------------ r27981 | frosch | 2018-03-11 13:46:05 +0100 (Sun, 11 Mar 2018) | 1 line -Change [FS#6679]: Check companies for bankruptcy before subtracting reoccuring monthly costs. (Samu) ------------------------------------------------------------------------ r27980 | frosch | 2018-03-11 13:24:32 +0100 (Sun, 11 Mar 2018) | 1 line -Doc: Yearly increment ------------------------------------------------------------------------ r27979 | frosch | 2018-03-11 13:18:30 +0100 (Sun, 11 Mar 2018) | 1 line -Add: adf88 to readme ------------------------------------------------------------------------ r27978 | frosch | 2018-03-11 13:11:09 +0100 (Sun, 11 Mar 2018) | 1 line -Fix [FS#6673] (r18541): Store the map variety setting in the samegame like the other mapgen settings, so restarting maps considers it. (Samu) ------------------------------------------------------------------------ r27977 | frosch | 2018-03-11 13:03:17 +0100 (Sun, 11 Mar 2018) | 1 line -Add [FS#6664]: Replace the office building sprite on various toyland airports with a better fitting sprite. This also affects GRFs which activate the default refinery in toyland. (PaulC) ------------------------------------------------------------------------ r27976 | frosch | 2018-03-11 12:43:32 +0100 (Sun, 11 Mar 2018) | 1 line -Add [FS#6664]: Climate-specific Action5 extra airport sprites. (PaulC) ------------------------------------------------------------------------ r27975 | peter1138 | 2018-03-11 08:16:58 +0100 (Sun, 11 Mar 2018) | 2 lines -Fix (r8969) [FS#6642]: Missing one hair style. ------------------------------------------------------------------------ r27974 | peter1138 | 2018-03-06 08:48:29 +0100 (Tue, 06 Mar 2018) | 2 lines -Fix (r27907) [FS#6627]: free() called on static airport rotation data (JGR) ------------------------------------------------------------------------ r27973 | peter1138 | 2018-03-05 23:57:49 +0100 (Mon, 05 Mar 2018) | 2 lines -Fix: [FS#6662] Avoid tile operations outside map border when building lock. ------------------------------------------------------------------------ r27972 | peter1138 | 2018-03-05 22:24:48 +0100 (Mon, 05 Mar 2018) | 2 lines -Fix (r15271) [FS#6670]: Catenary sprites got mixed up for depots. ------------------------------------------------------------------------ r27971 | translators | 2018-03-01 19:45:36 +0100 (Thu, 01 Mar 2018) | 3 lines -Update from Eints: spanish (mexican): 2 changes by Absay ------------------------------------------------------------------------