------------------------------------------------------------------------ r2282 | miham | 2005-05-08 16:17:01 +0000 (Sun, 08 May 2005) | 1 line [Translations] Updated to 2005-05-08 (58 strs / 3 langs) ------------------------------------------------------------------------ r2281 | matthijs | 2005-05-07 22:00:36 +0000 (Sat, 07 May 2005) | 8 lines - Fix: [ 1115204 ] [NPF] When pressing the goto depot button, trains will now also look behind it if there is no depot in front. If so, the train reverses immediately. This also work anywhere, not just at stations. - Add: [NPF] Reversing inside of depots now has a penalty. It also applies to trains only, other vehicles shouldn't bother reversing. - Fix: [NPF] When checking whether to reverse a train, the trackdir of the first loc was used instead of the last vehicle as a starting node for pathfindig. This might have caused some trains not reversing when they should have (or vice versa). Typo introduced when converting to GetVehicleTrackdir() in r2256. - CodeChange: [NPF] Removed duplicate code by letting NPFRouteTjoStationOrTile() call NPFRouteToStationOrTileTwoWay(). - Add: [NPF] NPFRouteToDepotBreadthFirstTwoWay() to find a depot while also looking backwards. - Add: It is now possibly to specify a path cost for aystar starting nodes. ------------------------------------------------------------------------ r2280 | Darkvater | 2005-05-07 10:26:45 +0000 (Sat, 07 May 2005) | 1 line - Fix: Check if the passed tile to DoCommand is within the current mapsize ------------------------------------------------------------------------ r2279 | Darkvater | 2005-05-07 10:26:12 +0000 (Sat, 07 May 2005) | 1 line - Fix: Check the parameters of the first 10 Commands. While there also add proper comments for the functions and fix up CmdFailed() ------------------------------------------------------------------------ r2278 | tron | 2005-05-07 08:14:06 +0000 (Sat, 07 May 2005) | 1 line When renaming a station, check if the station exists and belongs to the correct player ------------------------------------------------------------------------ r2277 | Darkvater | 2005-05-06 22:06:40 +0000 (Fri, 06 May 2005) | 1 line - Codechange: change sscanf() into stroul() Which Does The Right Thing tm. Thanks tron ------------------------------------------------------------------------ r2276 | Darkvater | 2005-05-06 20:38:18 +0000 (Fri, 06 May 2005) | 1 line - CodeChange: remove DebugProc() and make the ALT+0...4 codes only available in debug mode ------------------------------------------------------------------------ r2275 | Darkvater | 2005-05-06 18:34:28 +0000 (Fri, 06 May 2005) | 1 line - Fix: [ 1196662 ] scrollto doesn't accept hexadecimal numbers ------------------------------------------------------------------------ r2274 | Darkvater | 2005-05-06 16:13:44 +0000 (Fri, 06 May 2005) | 1 line - Codechange: some comments, parentheses and EngineID typedef for engine_type ------------------------------------------------------------------------ r2273 | celestar | 2005-05-06 12:00:25 +0000 (Fri, 06 May 2005) | 1 line -Fix: Road vehicles no longer try to obtain a slot when they have crashed. (peter1138) ------------------------------------------------------------------------ r2272 | tron | 2005-05-06 06:59:24 +0000 (Fri, 06 May 2005) | 1 line Remove unused attribute from struct Station ------------------------------------------------------------------------ r2271 | tron | 2005-05-06 06:56:30 +0000 (Fri, 06 May 2005) | 2 lines CMD_SET_PLAYER_FACE, CMD_SET_PLAYER_COLOR, CMD_INCREASE_LOAN, CMD_DECREASE_LOAN only make sense for the current player, so don't explicitly pass a player number ------------------------------------------------------------------------ r2270 | Darkvater | 2005-05-05 20:46:14 +0000 (Thu, 05 May 2005) | 1 line - Fix/Codechange: fix up selling rail vehicles. Try to be smart about it. When selling dual-headed trains, also sell the rear end; if the now-first wagon is an engine, make it a train. When selling the whole train, try to leave dual-headed setups intact ------------------------------------------------------------------------ r2269 | Darkvater | 2005-05-05 20:44:52 +0000 (Thu, 05 May 2005) | 1 line - CodeChange: no else after return; exchange some magic 0xffff with INVALID_VEHICLE, vehicle index is of type VehicleID ------------------------------------------------------------------------ r2268 | Darkvater | 2005-05-05 15:22:20 +0000 (Thu, 05 May 2005) | 1 line - Fix [ 1195595 ] high resolutions don't work. Clamp all possible inputs of resolutions to the maximum availble ------------------------------------------------------------------------ r2267 | matthijs | 2005-05-04 22:13:07 +0000 (Wed, 04 May 2005) | 2 lines - Codechange: Reverted the typedeffing of VehicleType (r2256), since that interfered with the saveload code. ------------------------------------------------------------------------ r2266 | Darkvater | 2005-05-04 19:09:25 +0000 (Wed, 04 May 2005) | 1 line - Feature: it is now possible to start a dedicated server on Win98/95, for the few sadistic geeks that really want to do this (thanks for testing Hackykid). Also fix up another glitch in console output ------------------------------------------------------------------------ r2265 | Darkvater | 2005-05-04 10:17:00 +0000 (Wed, 04 May 2005) | 1 line - Fix: some more useful help messages and consistent errors for failed console-cmds. Make command 'clients' only available in network mode ------------------------------------------------------------------------ r2264 | matthijs | 2005-05-03 22:18:40 +0000 (Tue, 03 May 2005) | 2 lines - Fix: [ 1060686 1187655 ] Changing the full-load flag on the current order doesn't take effect immediately. (glx) ------------------------------------------------------------------------ r2263 | Darkvater | 2005-05-03 22:05:34 +0000 (Tue, 03 May 2005) | 1 line - Fix: If the seperator string is empty for custom currencies, everything after that is cut off. Fix it by replacing nothing with ' '. Thanks for noticing peter1138 ------------------------------------------------------------------------ r2262 | matthijs | 2005-05-03 20:45:23 +0000 (Tue, 03 May 2005) | 4 lines - Fix: Assertion when vehicle in a depot wants to do pathfinding. GetVehicleTrackdir now tries to get a valid trackdir as much as possibly, by assuming that a vehicle is facing outwards in a depot or road station, for example. - Codechange: [Multistop] Multistop now also tries to find a slot for road vehicles that are in stations, since the pathfinder now properly handles that. ------------------------------------------------------------------------ r2261 | matthijs | 2005-05-03 19:31:33 +0000 (Tue, 03 May 2005) | 3 lines - Fix: When crashed vehicles try to find a depot for servicing, openttd asserts. Crashed vehicles shouldn't find depots anyway... ------------------------------------------------------------------------ r2260 | Darkvater | 2005-05-03 15:20:08 +0000 (Tue, 03 May 2005) | 1 line - Fix (regression): custom currency input works again ingame ------------------------------------------------------------------------ r2259 | Darkvater | 2005-05-03 11:48:55 +0000 (Tue, 03 May 2005) | 1 line - Fix (regression): remove a warning and make the help for variables behave the same as for commands ------------------------------------------------------------------------ r2258 | Darkvater | 2005-05-03 11:14:06 +0000 (Tue, 03 May 2005) | 1 line - Fix (regression): game crashes on resizing window. Windows is a bit too aggressive with its _assume(0), and it did not even belong there ------------------------------------------------------------------------ r2257 | matthijs | 2005-05-03 00:11:30 +0000 (Tue, 03 May 2005) | 3 lines - Fix: [NPF] NPF debug markings modify _map2 instead of _map3_hi for street tiles, corrupting them. Some info got moved around in r1768 for street tiles, but NPF did not get updated. ------------------------------------------------------------------------ r2256 | matthijs | 2005-05-02 23:59:11 +0000 (Mon, 02 May 2005) | 6 lines - Fix: Trains cannot find a depot when they are in a tunnel. (glx) - Add: GetVehicleTrackdir() helper function. - Codechange: Moved SortStruct from vehicle_gui.h to ttd.h, so the dependency from vehicle.h on vehicle_gui.h could be removed. - Codechange: Typedeffed the VehicleTypes struct so it can be used as the type for Vehicle.type instead of "byte". - Codechange: Removed prototype for VehicleSorter(), which had no implementation anymore and was never called. ------------------------------------------------------------------------ r2255 | matthijs | 2005-05-02 22:13:20 +0000 (Mon, 02 May 2005) | 9 lines - Fix: [ 9680363 ] [NPF] Broken buoy handling for ships Buoys will now try to get within 3 tiles of a buoy instead of a the actual buoy tile. This gets ships to got past buoys in a realistic (IMO) way instead of barging right through them. - Fix: [NPF] Trains get curves penalties sometimes even when the track is straight. - Add: [NPF] Ships get a penalty for going over buoys now, so they will try to go around. - Add: [NPF] Ships get a penalty for curves too, yay for straight lines. - Add: TrackdirToTrack(), TrackToTrackdir(), IsDiagonalTrack() and IsDiagonalTrackdir() helper functions. - Add: IsBuoy() and IsBuoyTile() helper functions. - Codechange: Rearranged part of the control flow of ShipController(), removing a goto. ------------------------------------------------------------------------ r2254 | Darkvater | 2005-05-02 21:56:01 +0000 (Mon, 02 May 2005) | 1 line - Fix: using 'ls' or 'dir' in the console always shows loadable savegames and does not depend on the whim of the currently open saveload dialog ------------------------------------------------------------------------ r2253 | matthijs | 2005-05-02 18:53:06 +0000 (Mon, 02 May 2005) | 2 lines - Fix: [ 1190896 1184378 ] [NPF] Trains ignoring their railtype (mono, maglev) (glx) ------------------------------------------------------------------------ r2252 | Darkvater | 2005-05-02 18:22:16 +0000 (Mon, 02 May 2005) | 1 line - ReFix: Redo r2251. Just remove the 'default widget handler', WDF_STD_BTN, instead of doing the "workaround" of the previous commit ------------------------------------------------------------------------ r2251 | Darkvater | 2005-05-02 18:08:34 +0000 (Mon, 02 May 2005) | 1 line - Fix: [ 1193945 ] Clicking on the chat text box causes an assertion failure ------------------------------------------------------------------------ r2250 | Darkvater | 2005-05-02 17:58:11 +0000 (Mon, 02 May 2005) | 1 line - Fix (regression): arguments with spaces in them were incorrectly parsed ------------------------------------------------------------------------ r2249 | matthijs | 2005-05-02 17:52:35 +0000 (Mon, 02 May 2005) | 2 lines - Fix: [ 1187703 ] [NPF] Road vehicles cannot find a depot when in a roadstop ------------------------------------------------------------------------ r2248 | Darkvater | 2005-05-02 17:14:31 +0000 (Mon, 02 May 2005) | 1 line - Fix (regression): fix crashing of game when joining a dedicated server (only reset _thd.pos, not the whole structure; as done in revision 2241 to fix another crash) ------------------------------------------------------------------------ r2247 | Darkvater | 2005-05-02 17:05:59 +0000 (Mon, 02 May 2005) | 3 lines - Fix (regression): executing scripts now works (remove newline character(s)). - Fix: getting help for an alias works - Fix: '|' is an unprintable character, replace it with '\' ------------------------------------------------------------------------ r2246 | Darkvater | 2005-05-02 16:02:24 +0000 (Mon, 02 May 2005) | 1 line - CodeChange: Station is 'st' not 'station' - random commit of the day ------------------------------------------------------------------------ r2245 | Darkvater | 2005-05-02 16:01:53 +0000 (Mon, 02 May 2005) | 1 line - CodeChange: simplify the clamping of values for patch-settings by using clamp() ------------------------------------------------------------------------ r2244 | Darkvater | 2005-05-02 16:00:49 +0000 (Mon, 02 May 2005) | 1 line - Fix: 'scrollto' is not debug only..sorry :) ------------------------------------------------------------------------ r2243 | Darkvater | 2005-05-02 15:52:19 +0000 (Mon, 02 May 2005) | 2 lines -Fix: Rework of console. Use 'help command|variable' to get help about it. You can assign variables with =, ++, --, or just new value. Console parser is now lenient towards typed spaces, and more robust in general (at least readable). Removed the 'set' command, instead implemented all such variables as 'variables'. - Some variables are really special and cannot be assigned normally, use their callback procedure for assignment/querying. This commit also obsoletes "[1172804] Console set command cleanup" ------------------------------------------------------------------------ r2242 | Darkvater | 2005-05-01 20:16:52 +0000 (Sun, 01 May 2005) | 1 line -Fix: [ 1193414 ] Fix for waypoint GUI, scrolling and button-actions (Hackykid) ------------------------------------------------------------------------ r2241 | Darkvater | 2005-05-01 19:37:20 +0000 (Sun, 01 May 2005) | 1 line - Fix: [ 1190625 ] Changing mapsize crashes game with highlighting. Without shutting down OpenTTD some possibly 'invalid' data in TileHighLightData (_thd) is left behind; reset it. ------------------------------------------------------------------------ r2240 | miham | 2005-05-01 18:40:01 +0000 (Sun, 01 May 2005) | 1 line [Translations] Updated to 2005-05-01 (17 strs / 2 langs) ------------------------------------------------------------------------