------------------------------------------------------------------------ r2156 | truelight | 2005-04-06 15:39:18 +0000 (Wed, 06 Apr 2005) | 6 lines -Fix: in revision 2104 someone forgot to add a very important check in GetPrevVehicleInChain; this caused some nasty bugs in depots, like wagons without engines complain about not being stopped, and stuff like that. Hopefully this fixes those problems. With a big tnx to BJH for his perfect demo! ------------------------------------------------------------------------ r2155 | Darkvater | 2005-04-06 09:34:56 +0000 (Wed, 06 Apr 2005) | 1 line - Fix: Company value was $2 when value more than an int32 could handle (use max64 instead of max) ------------------------------------------------------------------------ r2154 | matthijs | 2005-04-05 22:06:02 +0000 (Tue, 05 Apr 2005) | 4 lines - Fix: [NPF] Vehicles should no longer try to drive through the back of depots and road stations. - Add: GetDepotDirection() wrapper function. - Fix: [NPF] Ships can now actually reach buoys. ------------------------------------------------------------------------ r2153 | darkvater | 2005-04-05 21:09:36 +0000 (Tue, 05 Apr 2005) | 1 line - Fix: [ 1173690 ] Path displaying as "C:\\" in saveload window win32-only (glx) ------------------------------------------------------------------------ r2152 | darkvater | 2005-04-05 21:03:30 +0000 (Tue, 05 Apr 2005) | 3 lines - Fix: Chatbar in MP games is now on-top of the news window. - CodeChange: Introduction of SendWindowMessage() where a window can send another window a message (ala windows style msg, wparam, lparam). Messages can be sent by windowclass and by windowpointer. - CodeChange: IsVitalWindow() simplifies a lot of checks for window handling that need to know what windows it can close, or be on top of, etc. ------------------------------------------------------------------------ r2151 | miham | 2005-04-05 20:52:55 +0000 (Tue, 05 Apr 2005) | 1 line [Translations] Updated translations (36 strs/2 langs) ------------------------------------------------------------------------ r2150 | miham | 2005-04-04 21:25:15 +0000 (Mon, 04 Apr 2005) | 1 line [Translations] Updated translations (14 strs/10 langs) ------------------------------------------------------------------------ r2149 | Darkvater | 2005-04-04 19:14:40 +0000 (Mon, 04 Apr 2005) | 1 line - Fix (Regression): [ 1175877 ] Inputbox of savegamedialog did not have "focus", keyinput went to game. A quick fix for the horrid inputkey-handling. ------------------------------------------------------------------------ r2148 | matthijs | 2005-04-04 18:36:08 +0000 (Mon, 04 Apr 2005) | 2 lines - Add: [NPF] Trains can now plan taking into account that they can reverse in depots. This makes forced servicing tracks work with NPF. ------------------------------------------------------------------------ r2147 | matthijs | 2005-04-04 17:53:39 +0000 (Mon, 04 Apr 2005) | 2 lines - Add: [NPF] Give red presignal exit signals a different (higher) penalty, to discourage trains from waiting at presignal exits. ------------------------------------------------------------------------ r2146 | matthijs | 2005-04-04 16:47:03 +0000 (Mon, 04 Apr 2005) | 2 lines - Fix: [ 1175973 ] Crash if any key is pressed in startup (pkirchhofer) ------------------------------------------------------------------------ r2145 | miham | 2005-04-03 20:44:14 +0000 (Sun, 03 Apr 2005) | 2 lines [Translations] Updated translations (174 strs/6 langs) [Translations] Also switched to two spaces instead of tabs (Darkvater requested) ------------------------------------------------------------------------ r2144 | darkvater | 2005-04-03 13:57:39 +0000 (Sun, 03 Apr 2005) | 1 line - Fix: AI crash when trying to remove stations with index higher than 256. ------------------------------------------------------------------------ r2143 | Darkvater | 2005-04-03 13:40:13 +0000 (Sun, 03 Apr 2005) | 1 line - Fix: [ 1175748 ] Wrong Button-Images in scenario-editors landscape-tool (thanks chrishuebsch) ------------------------------------------------------------------------ r2142 | Darkvater | 2005-04-03 13:37:35 +0000 (Sun, 03 Apr 2005) | 1 line - Fix: Game no longer crashes when you want to remove a piece of road under a bridge that belongs to the town. TODO: railcrossings store owner somewhere else, put it into _map_owner[]! ------------------------------------------------------------------------ r2141 | Darkvater | 2005-04-03 13:35:43 +0000 (Sun, 03 Apr 2005) | 1 line - Fix: Keys now hopefully only activate the right windows. If console/querybox/chatbox is open, all input goes there, if closed to game itself. ------------------------------------------------------------------------ r2140 | Darkvater | 2005-04-03 10:21:37 +0000 (Sun, 03 Apr 2005) | 1 line - Fix: [ 1175726 ] Allows rails in scenario editor. Moved both 'A' autorail and 'L' Terraform toolbar to their REAL places instead of the global window. ------------------------------------------------------------------------ r2139 | bjarni | 2005-04-03 09:38:13 +0000 (Sun, 03 Apr 2005) | 3 lines -fix: "[ 1146215 ] Engine power not updated w/auto replace" autoreplace now forces an update of the cache. It should not affect gameplay as the cache is updated each time the train starts moving, it's just an instant update of the detail window ------------------------------------------------------------------------ r2138 | celestar | 2005-04-03 06:26:31 +0000 (Sun, 03 Apr 2005) | 1 line -Fix: [ 1144154 ] The map has two dimensions, not one ------------------------------------------------------------------------ r2137 | Darkvater | 2005-04-02 23:06:54 +0000 (Sat, 02 Apr 2005) | 1 line - CodeChange: Remove unnecessary preprocessor magic ------------------------------------------------------------------------ r2136 | Darkvater | 2005-04-02 23:05:09 +0000 (Sat, 02 Apr 2005) | 7 lines - Fix: [ 1174313 ] terrain hotkeys nonfunctional in scenario editor (D,Q,W,E,R,T,Y,U fltr) - Fix: 'L' no longer opens ingame terraform bar in scenario editor bar, but the land generator one - Feature: [ 1095110 ] Create Lake and draggable Create Desert tools (initial implementation GoneWacko), also added sticky buttons to land generator and town generator - CodeChange: moved around some of the draggable tools, demystifying them - CodeChange: change CmdBuildCanal to allow for XANDY dragging not only X or Y (only scenario editor) - CodeChange: add some more enums to sprites. - TODO: merge most of the ingame and scenario editor land terraform code. This can only be done after OnClickButton function is changed so it also includes the backreference to the widget being clicked, postponed to after 0.4.0 ------------------------------------------------------------------------ r2135 | miham | 2005-04-02 22:37:24 +0000 (Sat, 02 Apr 2005) | 1 line [Translations] Updated translations (142 strings to 4 languages) ------------------------------------------------------------------------ r2134 | tron | 2005-04-02 22:04:43 +0000 (Sat, 02 Apr 2005) | 1 line Return the correct error message if rail is already under a bridge, fix for r2131 ------------------------------------------------------------------------ r2133 | tron | 2005-04-02 21:05:10 +0000 (Sat, 02 Apr 2005) | 1 line Fix dependency tracking for C++ files ------------------------------------------------------------------------ r2132 | tron | 2005-04-02 19:45:52 +0000 (Sat, 02 Apr 2005) | 1 line Fix copy&paste bug in r2131 ------------------------------------------------------------------------ r2131 | tron | 2005-04-02 18:33:53 +0000 (Sat, 02 Apr 2005) | 6 lines -Fix: Rewrite CmdBuildSingleRail(), this addresses several issues: - Check input parameters for validity - Adhere patch settings - you were able to build foundations under bridges even if foundations where deactivated - Charge for foundations in all cases - foundations under bridges were for free - Make the control flow more clear ------------------------------------------------------------------------ r2130 | pasky | 2005-04-02 16:46:23 +0000 (Sat, 02 Apr 2005) | 1 line Various spelling fixes in messages. ------------------------------------------------------------------------ r2129 | pasky | 2005-04-02 16:40:21 +0000 (Sat, 02 Apr 2005) | 1 line Reverted r2125 and depending revisions (map size selector in the intro window). Will be done in a separate dialog. This also fixes showing of various rail/road-related strings. ------------------------------------------------------------------------ r2128 | pasky | 2005-04-02 16:16:00 +0000 (Sat, 02 Apr 2005) | 1 line Kill forgotten CmdSetNewMapSize() stub whose existence was kindly pointed out by TrueLight. ------------------------------------------------------------------------ r2127 | pasky | 2005-04-02 15:59:07 +0000 (Sat, 02 Apr 2005) | 1 line Get rid again of the CmdSetNewMapSize(), which was agreed to be just useless clutter. (Perhaps we should get rid of CmdSetNewLandscapeType() too, but I won't take responsibility for that. ;-) ------------------------------------------------------------------------ r2126 | Darkvater | 2005-04-02 15:08:31 +0000 (Sat, 02 Apr 2005) | 1 line - Fix: #2 Fix compilation with network disabled, and comment out some of the warnings (unused function) (I missed this out the last commit, sorry) ------------------------------------------------------------------------ r2125 | pasky | 2005-04-02 15:03:48 +0000 (Sat, 02 Apr 2005) | 1 line - Feature: In the intro dialog, show a map size selector below the landscape type selector. ------------------------------------------------------------------------ r2124 | pasky | 2005-04-02 12:45:12 +0000 (Sat, 02 Apr 2005) | 1 line Final _select_game_widgets[] reordering, even landscape panels in place now. ------------------------------------------------------------------------ r2123 | pasky | 2005-04-02 12:19:01 +0000 (Sat, 02 Apr 2005) | 1 line Reordered _select_game_widets[] to follow a sensible order. ------------------------------------------------------------------------ r2122 | pasky | 2005-04-02 12:01:25 +0000 (Sat, 02 Apr 2005) | 1 line Reformatted the widget tables so that they don't look so ugly anymore, especially with different tab widths than 2. ------------------------------------------------------------------------ r2121 | truelight | 2005-04-02 10:38:31 +0000 (Sat, 02 Apr 2005) | 2 lines -Fix: changed the 2nd param of AyStar_EndNodeCheck back to what it should be ------------------------------------------------------------------------ r2120 | miham | 2005-04-02 07:19:03 +0000 (Sat, 02 Apr 2005) | 1 line [Translations] Updated translations (166 strings to 6 languages) ------------------------------------------------------------------------ r2119 | pasky | 2005-04-02 01:08:01 +0000 (Sat, 02 Apr 2005) | 1 line - Fix: [ 1172878 ] Trains "Go to depot" button: click twice skip to next order (patch by Loic GUILLOUX). I also added short explanation of OF_/OFB_ difference to order.h. ------------------------------------------------------------------------ r2118 | Darkvater | 2005-04-02 00:17:16 +0000 (Sat, 02 Apr 2005) | 1 line - Fix: Fix compilation with network disabled, and comment out some of the warnings (unused function) ------------------------------------------------------------------------ r2117 | miham | 2005-04-01 20:10:20 +0000 (Fri, 01 Apr 2005) | 1 line [Translations] Introduce lithuanian translation as finished ------------------------------------------------------------------------ r2116 | miham | 2005-04-01 20:03:48 +0000 (Fri, 01 Apr 2005) | 1 line [Translations] Updated translations ------------------------------------------------------------------------ r2115 | tron | 2005-04-01 10:43:20 +0000 (Fri, 01 Apr 2005) | 1 line Spring cleaning, no functional changes ------------------------------------------------------------------------ r2114 | truelight | 2005-03-31 17:31:26 +0000 (Thu, 31 Mar 2005) | 2 lines -Fix: fix menu with signlist in SE ------------------------------------------------------------------------ r2113 | truelight | 2005-03-31 12:39:18 +0000 (Thu, 31 Mar 2005) | 2 lines -Fix: first check if a vehicle is a train, before accessing u.rail ------------------------------------------------------------------------ r2112 | tron | 2005-03-30 19:52:26 +0000 (Wed, 30 Mar 2005) | 4 lines -Fix: ExtMidi no longer halts the game while starting a song -Fix: Redirect stdin/stdout/stderr of the ExtMidi process to /dev/null, to prevent it from writing to the terminal While here give the ExtMidi functions canonical names ------------------------------------------------------------------------