------------------------------------------------------------------------ r2092 | Darkvater | 2005-03-27 17:20:27 +0000 (Sun, 27 Mar 2005) | 1 line - Fix: old commands/lines in the console (history) did not show when they used 'special' characters like öä, etc. Diff approved by the code-police. ------------------------------------------------------------------------ r2091 | tron | 2005-03-27 16:40:01 +0000 (Sun, 27 Mar 2005) | 2 lines Small cleanup: uint -> TileIndex, const, don't call FindLandscapeHeightByTile() ------------------------------------------------------------------------ r2090 | pasky | 2005-03-27 16:19:07 +0000 (Sun, 27 Mar 2005) | 1 line CheckNewIndustry_Oilwell() -> CheckNewIndustry_Oil() since it was concerning oil rigs and oil rafineries, but specifically NOT oil wells. ;-) Documented that. ------------------------------------------------------------------------ r2089 | pasky | 2005-03-27 15:56:54 +0000 (Sun, 27 Mar 2005) | 1 line - Codechange: Simplify slopes check in CmdBuildBridge(). Inspired by st3wis' patch 1144746. ------------------------------------------------------------------------ r2088 | pasky | 2005-03-27 15:42:25 +0000 (Sun, 27 Mar 2005) | 1 line - Fix: [ 1155158 ] Make extmidi command a config option in addition to the compile-time MIDI switch. Patch by macbaine. ------------------------------------------------------------------------ r2087 | pasky | 2005-03-27 15:13:51 +0000 (Sun, 27 Mar 2005) | 1 line Show also the modified filenames along each change in svn log. Prevents enraging Darkvater, and we show the commit messages along changed files everywhere else too (on IRC and in mail). ------------------------------------------------------------------------ r2086 | pasky | 2005-03-27 15:12:26 +0000 (Sun, 27 Mar 2005) | 1 line - Codechange: Two indentation fixes coming from Loic Guilloux' patch 1171208. ------------------------------------------------------------------------ r2085 | tron | 2005-03-27 12:48:25 +0000 (Sun, 27 Mar 2005) | 10 lines Improve browsing via console: - change directory/load map via filename (number is also possible) - add command "pwd" to Print the current Working Directory - rename "list_files" to "ls" (and add alias "dir") - rename "goto_dir" to "cd" - loading of TTD maps via "load" is now possible - switching of drives via "cd" (only applies to systems which have a drive concept) is now possible - "scan_files" is now obsolete and was removed This is still far from perfect, mostly because the way OTTD handles files is Broken By Design(tm), but should make file navigation via console a bit easier ------------------------------------------------------------------------ r2084 | tron | 2005-03-27 10:35:01 +0000 (Sun, 27 Mar 2005) | 1 line Set the name for drive items ------------------------------------------------------------------------ r2083 | matthijs | 2005-03-27 01:23:31 +0000 (Sun, 27 Mar 2005) | 2 lines Add pasky's and my real name in readme.txt as well. ------------------------------------------------------------------------ r2082 | matthijs | 2005-03-27 01:10:23 +0000 (Sun, 27 Mar 2005) | 2 lines I have a name too! ------------------------------------------------------------------------ r2081 | pasky | 2005-03-27 00:42:57 +0000 (Sun, 27 Mar 2005) | 1 line I have a real name, too. ------------------------------------------------------------------------ r2080 | pasky | 2005-03-27 00:28:14 +0000 (Sun, 27 Mar 2005) | 5 lines - Fix: [OldAI] p->ai.state_counter was uint16 but could hold a tile index, therefore overflowing - changed that to uint32 and bumped the savegame revision to 32. It *MIGHT* close bug 1151374 - it certainly caused AI to stop building anything sometimes. - While at it, use TileIndex as the tile index type in AiRemovePlayerRailOrRoad() and AiStateRemoveTrack(). - Make the number of tiles scanned 4*MapSizeX() instead of 1000. It *MIGHT* close bug 1116614. ------------------------------------------------------------------------ r2079 | truelight | 2005-03-26 21:22:29 +0000 (Sat, 26 Mar 2005) | 3 lines -Add: signlist, shows all signs in the map. Clicking on them, and you go to the sign. Very needed for coop. You can find it under World Map. ------------------------------------------------------------------------ r2078 | darkvater | 2005-03-26 20:10:59 +0000 (Sat, 26 Mar 2005) | 1 line - VS.NET: oops, I screwed up Release compilation cause of the stupid precompiled headers; fixed now :). minlizo.c does not use any precompiled headers. ------------------------------------------------------------------------ r2077 | pasky | 2005-03-26 18:12:58 +0000 (Sat, 26 Mar 2005) | 1 line - Fix: [ 1170978 ] OS/2 project update: add waypoint.c. (-- Owen Rudge) ------------------------------------------------------------------------ r2076 | tron | 2005-03-26 18:04:42 +0000 (Sat, 26 Mar 2005) | 1 line Set the name for the parent directory to ".." ------------------------------------------------------------------------ r2075 | truelight | 2005-03-26 12:08:56 +0000 (Sat, 26 Mar 2005) | 3 lines -Fix: added missing breaks in switches -Fix: added const for a const variable ------------------------------------------------------------------------ r2074 | pasky | 2005-03-26 04:16:39 +0000 (Sat, 26 Mar 2005) | 1 line MouseLoop -> InputLoop(), factor out a real mouse-specific MouseLoop from the new InitLoop() (more in the spirit of HandleKeypress()). ------------------------------------------------------------------------ r2073 | pasky | 2005-03-26 04:02:50 +0000 (Sat, 26 Mar 2005) | 1 line - Fix: Fixed an apparent oversight in AddTextMessage() which is likely to have caused some messages not expiring from the chatterbox after the given time, as reported by dp-. ------------------------------------------------------------------------ r2072 | tron | 2005-03-25 20:37:06 +0000 (Fri, 25 Mar 2005) | 1 line Use lengthof() instead of a home brewed version ------------------------------------------------------------------------ r2071 | Darkvater | 2005-03-25 20:20:23 +0000 (Fri, 25 Mar 2005) | 1 line - Feature: [ 1168743 ] save command for console: "save " to save a game (pkirchhofer) ------------------------------------------------------------------------ r2070 | darkvater | 2005-03-25 20:15:00 +0000 (Fri, 25 Mar 2005) | 1 line - VS.NET: remove all superflouos file compilation directives (inherit setting from project defaults), except for w32dm.c which has to be C++. ------------------------------------------------------------------------ r2069 | Darkvater | 2005-03-25 18:26:49 +0000 (Fri, 25 Mar 2005) | 1 line - Feature: [ 1168743 ] save command for console (pkirchhofer) ------------------------------------------------------------------------ r2068 | Darkvater | 2005-03-25 18:11:24 +0000 (Fri, 25 Mar 2005) | 1 line - MSVC: [ 1167036 ] MSVC 6/.NET update for 2 new languages (bociusz) ------------------------------------------------------------------------ r2067 | Darkvater | 2005-03-25 18:04:04 +0000 (Fri, 25 Mar 2005) | 1 line - CodeChange: [ 1166931 ] Small OS/2 patch: SVN version detection (orudge) ------------------------------------------------------------------------ r2066 | Darkvater | 2005-03-25 17:30:54 +0000 (Fri, 25 Mar 2005) | 1 line - Fix: [ 1164248 ] game crash while AI builds bridge. Also protect bridge building against invalid bridges and some safeguards when drawing. ------------------------------------------------------------------------ r2065 | truelight | 2005-03-25 16:10:33 +0000 (Fri, 25 Mar 2005) | 2 lines -Fix: reverted revision 2044, because it had more negative effects than positive ------------------------------------------------------------------------ r2064 | pasky | 2005-03-25 16:07:35 +0000 (Fri, 25 Mar 2005) | 1 line - Codechange: GetVehicleSpriteGroup() cleanup - drop overriding_engine, which was around probably only for historical reasons. (Paralellily developed by HackyKid.) ------------------------------------------------------------------------ r2063 | pasky | 2005-03-25 15:31:01 +0000 (Fri, 25 Mar 2005) | 1 line Fix: the 0x40 deterministic spritegroup for vehicles was wrong, modified to match the wiki again. (The wiki was partially wrong, too! ;) (Patch by HackyKid.) ------------------------------------------------------------------------ r2062 | darkvater | 2005-03-25 15:30:51 +0000 (Fri, 25 Mar 2005) | 1 line - Set native eol-style on some OS specific files to allow cross-OS diff patching #2 ------------------------------------------------------------------------ r2061 | Darkvater | 2005-03-25 15:18:00 +0000 (Fri, 25 Mar 2005) | 1 line - Set native eol-style on some OS specific files to allow cross-OS diff patching ------------------------------------------------------------------------ r2060 | tron | 2005-03-25 14:19:33 +0000 (Fri, 25 Mar 2005) | 1 line Clean up some string construction and remove now unused macro ------------------------------------------------------------------------ r2059 | truelight | 2005-03-25 13:37:37 +0000 (Fri, 25 Mar 2005) | 5 lines -Codechange: rewrote SetSignalsAfterProc so now the tiles from the PF are checked against the vehicle-position-hash, instead all vehicles to the PF-position-hash. Big speed increase (function usages drops from 9% to 0.5%!) for maps with a lot of trains. ------------------------------------------------------------------------ r2058 | truelight | 2005-03-25 12:07:26 +0000 (Fri, 25 Mar 2005) | 2 lines -Fix: hopefully this fixes the reverse-train-in-depot-bugs (plural) ------------------------------------------------------------------------ r2057 | tron | 2005-03-25 11:32:58 +0000 (Fri, 25 Mar 2005) | 2 lines Add InlineString() to make _userstring construction a bit cleaner. ------------------------------------------------------------------------ r2056 | celestar | 2005-03-25 11:03:05 +0000 (Fri, 25 Mar 2005) | 1 line -Fix: [ 1166999 ] Strange cast removed. Thanks Tron ------------------------------------------------------------------------ r2055 | celestar | 2005-03-25 10:40:58 +0000 (Fri, 25 Mar 2005) | 1 line -CodeChange: Begun introducting StationID ------------------------------------------------------------------------ r2054 | celestar | 2005-03-25 09:44:17 +0000 (Fri, 25 Mar 2005) | 1 line -CodeChange: Removed an unused enum ------------------------------------------------------------------------ r2053 | darkvater | 2005-03-24 20:49:17 +0000 (Thu, 24 Mar 2005) | 1 line - Remove VS.NET dependencies from project file and list properly as additional dependencies. This means you no longer need the lib files for each and every working copy you have checked out. You can either put them in the /lib directory (the header files in the /include dir) or keep them where they were, that continues to work. This concerns WITH_PNG and WITH_ZLIB. ------------------------------------------------------------------------ r2052 | darkvater | 2005-03-24 20:47:21 +0000 (Thu, 24 Mar 2005) | 1 line - Fix Regression: ALT+F4 once again shuts down openttd in windows and F10, etc. is fixed. ------------------------------------------------------------------------ r2051 | darkvater | 2005-03-24 19:40:48 +0000 (Thu, 24 Mar 2005) | 2 lines - Remove trailing tabs from vs.net project file - Set proper line-ending for newly added files waypoint.[ch]. PLEASE don't forget this! ------------------------------------------------------------------------ r2050 | miham | 2005-03-24 18:48:20 +0000 (Thu, 24 Mar 2005) | 1 line Weekly langfile updates ------------------------------------------------------------------------ r2049 | truelight | 2005-03-24 17:50:19 +0000 (Thu, 24 Mar 2005) | 2 lines -Update: updated project files ------------------------------------------------------------------------ r2048 | truelight | 2005-03-24 17:33:27 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: deleted a word somehow :s (Tnx Tron!) ------------------------------------------------------------------------ r2047 | truelight | 2005-03-24 17:31:55 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: never commit your own personal changes... :( ------------------------------------------------------------------------ r2046 | truelight | 2005-03-24 17:03:37 +0000 (Thu, 24 Mar 2005) | 5 lines -Codechange: moved all waypoint code to waypoint.c/waypoint.h -Codechange: rewrote some functions while moving waypoint-stuff -Add: added support for 64k waypoints -Fix: made the waypoint struct a bit more logic (no bit-fucking) ------------------------------------------------------------------------ r2045 | truelight | 2005-03-24 15:15:06 +0000 (Thu, 24 Mar 2005) | 3 lines -Fix: hopefully fixed the desync problem. Please all test this revision!! (with tnx to Celestar, Hackykid, dp-_ and Tron) ------------------------------------------------------------------------ r2044 | truelight | 2005-03-24 14:43:40 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: fix that TriggerVehicle is called from the wrong user ------------------------------------------------------------------------ r2043 | truelight | 2005-03-24 14:33:05 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: committed too many files in the last commit ------------------------------------------------------------------------ r2042 | truelight | 2005-03-24 14:31:27 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: forgot to remove a printf ;) ------------------------------------------------------------------------ r2041 | truelight | 2005-03-24 13:59:44 +0000 (Thu, 24 Mar 2005) | 2 lines -Fix: not all vehicles did get a day_proc call (because of rounding errors) ------------------------------------------------------------------------ r2040 | tron | 2005-03-24 07:48:04 +0000 (Thu, 24 Mar 2005) | 1 line Readd check that got accidently removed in r2022 ------------------------------------------------------------------------ r2039 | tron | 2005-03-23 21:57:10 +0000 (Wed, 23 Mar 2005) | 3 lines IS_RAIL_DEPOT -> IsRailDepot, IS_RAIL_WAYPOINT -> IsRailWaypoint remove now unused enums and remove a redundant condition in one if ------------------------------------------------------------------------ r2038 | tron | 2005-03-23 20:02:28 +0000 (Wed, 23 Mar 2005) | 3 lines -Fix: A player only received the money for one rail when clearing a tile with 2 rails and signals While here rewrite parts of the function to (hopefully) increase clarity ------------------------------------------------------------------------ r2037 | tron | 2005-03-23 11:54:20 +0000 (Wed, 23 Mar 2005) | 1 line uint -> TileIndex, remove pointless casts, const, misc. ------------------------------------------------------------------------ r2036 | tron | 2005-03-23 11:12:17 +0000 (Wed, 23 Mar 2005) | 3 lines Fix FindNearestHanger(), it never worked correctly because 0xFFFF != 65000 and a 16bit number has no 17th bit While here also do some const gymnastics ------------------------------------------------------------------------ r2035 | tron | 2005-03-23 08:24:13 +0000 (Wed, 23 Mar 2005) | 3 lines - Remove unneeded realloc() - Use TileOffsByDir() instead of home brewed table ------------------------------------------------------------------------