------------------------------------------------------------------------ r2022 | tron | 2005-03-18 07:37:32 +0000 (Fri, 18 Mar 2005) | 1 line Revise CmdRemoveSingleSignal: Check parameters for validity and simplify the function ------------------------------------------------------------------------ r2021 | pasky | 2005-03-17 23:12:23 +0000 (Thu, 17 Mar 2005) | 1 line Fix: Enlarge _cur_town_ctr from byte to uint32 so that all the towns are considered when growing them even for big maps, where much more than 256 towns are around; reported by Tomasz DubiƄski . The savegame still saves just the lowest 8 bits but that doesn't hurt so much. ------------------------------------------------------------------------ r2020 | tron | 2005-03-17 16:31:18 +0000 (Thu, 17 Mar 2005) | 1 line Reduce code duplication in the minimap code a bit ------------------------------------------------------------------------ r2019 | tron | 2005-03-17 09:59:52 +0000 (Thu, 17 Mar 2005) | 1 line Miscellaneous cleanups, like uint -> TileIndex, >> -> /, if cascade -> switch ------------------------------------------------------------------------ r2018 | tron | 2005-03-15 21:07:09 +0000 (Tue, 15 Mar 2005) | 1 line Yet another workaround ------------------------------------------------------------------------ r2017 | tron | 2005-03-15 20:07:46 +0000 (Tue, 15 Mar 2005) | 1 line Explicitly mark SlReadByte as 'inline' ------------------------------------------------------------------------ r2016 | miham | 2005-03-15 19:26:46 +0000 (Tue, 15 Mar 2005) | 1 line Langfile updates ------------------------------------------------------------------------ r2015 | tron | 2005-03-15 18:31:38 +0000 (Tue, 15 Mar 2005) | 1 line Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit ------------------------------------------------------------------------ r2014 | tron | 2005-03-15 16:56:05 +0000 (Tue, 15 Mar 2005) | 1 line Don't manually inline a piece of code ------------------------------------------------------------------------ r2013 | tron | 2005-03-15 14:23:00 +0000 (Tue, 15 Mar 2005) | 1 line Always ignore SIGPIPE, not only when SDL is used (ShadowJK) ------------------------------------------------------------------------ r2012 | tron | 2005-03-15 14:06:28 +0000 (Tue, 15 Mar 2005) | 1 line When making a savegame name, don't append the extension, if it is already there ------------------------------------------------------------------------ r2011 | darkvater | 2005-03-15 12:21:59 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 ------------------------------------------------------------------------ r2010 | darkvater | 2005-03-15 12:21:15 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) ------------------------------------------------------------------------ r2009 | darkvater | 2005-03-14 19:27:19 +0000 (Mon, 14 Mar 2005) | 1 line - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. ------------------------------------------------------------------------ r2008 | darkvater | 2005-03-14 18:20:00 +0000 (Mon, 14 Mar 2005) | 1 line - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. ------------------------------------------------------------------------ r2007 | matthijs | 2005-03-14 16:56:05 +0000 (Mon, 14 Mar 2005) | 4 lines - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid) ------------------------------------------------------------------------ r2006 | matthijs | 2005-03-13 17:51:29 +0000 (Sun, 13 Mar 2005) | 2 lines - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) ------------------------------------------------------------------------ r2005 | Darkvater | 2005-03-13 11:47:04 +0000 (Sun, 13 Mar 2005) | 1 line - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. ------------------------------------------------------------------------ r2004 | Darkvater | 2005-03-12 21:21:47 +0000 (Sat, 12 Mar 2005) | 3 lines - Fix: [ 1149487 ] Autosave ignoring settings - Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. ------------------------------------------------------------------------ r2003 | tron | 2005-03-12 09:48:08 +0000 (Sat, 12 Mar 2005) | 1 line Remove some now unused filehandling stuff, this should have been part of r1990 ------------------------------------------------------------------------ r2002 | tron | 2005-03-12 09:46:07 +0000 (Sat, 12 Mar 2005) | 1 line Rename MxActivate to MxActivateChannel, which is more appropriate ------------------------------------------------------------------------ r2001 | tron | 2005-03-12 09:40:29 +0000 (Sat, 12 Mar 2005) | 1 line Resolve a race condition which could lead to dropped a sound and a memory leak ------------------------------------------------------------------------ r2000 | tron | 2005-03-12 09:38:03 +0000 (Sat, 12 Mar 2005) | 1 line Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) ------------------------------------------------------------------------ r1999 | tron | 2005-03-12 09:24:27 +0000 (Sat, 12 Mar 2005) | 1 line r1990 broke savegame deletion, fix that [1161729] ------------------------------------------------------------------------ r1998 | pasky | 2005-03-12 08:52:40 +0000 (Sat, 12 Mar 2005) | 1 line Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. ------------------------------------------------------------------------ r1997 | pasky | 2005-03-12 01:02:17 +0000 (Sat, 12 Mar 2005) | 1 line Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. ------------------------------------------------------------------------ r1996 | pasky | 2005-03-11 22:48:37 +0000 (Fri, 11 Mar 2005) | 1 line makefile.config -> Makefile.config, that's its name. ------------------------------------------------------------------------ r1995 | pasky | 2005-03-11 22:47:33 +0000 (Fri, 11 Mar 2005) | 1 line Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. ------------------------------------------------------------------------ r1994 | pasky | 2005-03-11 22:27:49 +0000 (Fri, 11 Mar 2005) | 1 line Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. ------------------------------------------------------------------------ r1993 | pasky | 2005-03-11 22:07:20 +0000 (Fri, 11 Mar 2005) | 1 line Fixed some devious [lack of] tabs usage. ------------------------------------------------------------------------ r1992 | pasky | 2005-03-11 19:35:50 +0000 (Fri, 11 Mar 2005) | 1 line Show the ./svnup.sh output in $PAGER (less if unset). ------------------------------------------------------------------------