------------------------------------------------------------------------ r2018 | tron | 2005-03-15 21:07:09 +0000 (Tue, 15 Mar 2005) | 1 line Yet another workaround ------------------------------------------------------------------------ r2017 | tron | 2005-03-15 20:07:46 +0000 (Tue, 15 Mar 2005) | 1 line Explicitly mark SlReadByte as 'inline' ------------------------------------------------------------------------ r2016 | miham | 2005-03-15 19:26:46 +0000 (Tue, 15 Mar 2005) | 1 line Langfile updates ------------------------------------------------------------------------ r2015 | tron | 2005-03-15 18:31:38 +0000 (Tue, 15 Mar 2005) | 1 line Use a struct and an inline function for colour masking on the mini-map - this should improve readability a bit ------------------------------------------------------------------------ r2014 | tron | 2005-03-15 16:56:05 +0000 (Tue, 15 Mar 2005) | 1 line Don't manually inline a piece of code ------------------------------------------------------------------------ r2013 | tron | 2005-03-15 14:23:00 +0000 (Tue, 15 Mar 2005) | 1 line Always ignore SIGPIPE, not only when SDL is used (ShadowJK) ------------------------------------------------------------------------ r2012 | tron | 2005-03-15 14:06:28 +0000 (Tue, 15 Mar 2005) | 1 line When making a savegame name, don't append the extension, if it is already there ------------------------------------------------------------------------ r2011 | darkvater | 2005-03-15 12:21:59 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) #2 ------------------------------------------------------------------------ r2010 | darkvater | 2005-03-15 12:21:15 +0000 (Tue, 15 Mar 2005) | 1 line - Fix: [ 1162209 ] Fix OS/2 build (orudge) ------------------------------------------------------------------------ r2009 | darkvater | 2005-03-14 19:27:19 +0000 (Mon, 14 Mar 2005) | 1 line - VS.NET/VS6 removed all builds except for Release and Debug. Also add additional dependencies to the project file instead of in the header file itself. ------------------------------------------------------------------------ r2008 | darkvater | 2005-03-14 18:20:00 +0000 (Mon, 14 Mar 2005) | 1 line - Fix: Added missing file (mixer.[ch]) to VS.NET and VS6 project files. ------------------------------------------------------------------------ r2007 | matthijs | 2005-03-14 16:56:05 +0000 (Mon, 14 Mar 2005) | 4 lines - Fix: [NPF] Slope penalties did not work correctly with foundations. (HackyKid) - Fix: [NPF] Stations penalties were not applied correctly, since stations had no base cost. (HackyKid) - Fix: [NPF] Lastred penalty was applied multiple times for every red signal, instead of just the last one. (HackyKid) ------------------------------------------------------------------------ r2006 | matthijs | 2005-03-13 17:51:29 +0000 (Sun, 13 Mar 2005) | 2 lines - Fix: [NPF] Wrong signal detection for last signal red detection. Multiple tracks per tile with only one signal were detected wrong. (HackyKid) ------------------------------------------------------------------------ r2005 | Darkvater | 2005-03-13 11:47:04 +0000 (Sun, 13 Mar 2005) | 1 line - Fix: fix previous commit. Using 'New Game (scenario)' will use YOUR difficulty settings but ingame options (eg townnames, currency). Also settings are correctly saved when closing the difficulty window now. ------------------------------------------------------------------------ r2004 | Darkvater | 2005-03-12 21:21:47 +0000 (Sat, 12 Mar 2005) | 3 lines - Fix: [ 1149487 ] Autosave ignoring settings - Fix: [ 1153926 ] All my settings in vain... IGNORED! - Change: I hope I got it all right. Pressing 'New Game' (either choosing random or a preset scenario) and 'Create Scenario' will start a new game with the settings and difficulty in the intro menu. Using 'Load Game' and 'Play Scenario' will take the values from the savegame/scenario itself. ------------------------------------------------------------------------ r2003 | tron | 2005-03-12 09:48:08 +0000 (Sat, 12 Mar 2005) | 1 line Remove some now unused filehandling stuff, this should have been part of r1990 ------------------------------------------------------------------------ r2002 | tron | 2005-03-12 09:46:07 +0000 (Sat, 12 Mar 2005) | 1 line Rename MxActivate to MxActivateChannel, which is more appropriate ------------------------------------------------------------------------ r2001 | tron | 2005-03-12 09:40:29 +0000 (Sat, 12 Mar 2005) | 1 line Resolve a race condition which could lead to dropped a sound and a memory leak ------------------------------------------------------------------------ r2000 | tron | 2005-03-12 09:38:03 +0000 (Sat, 12 Mar 2005) | 1 line Split the sound system into backend (mixer.[ch]) and frontend (sound.[ch]) ------------------------------------------------------------------------ r1999 | tron | 2005-03-12 09:24:27 +0000 (Sat, 12 Mar 2005) | 1 line r1990 broke savegame deletion, fix that [1161729] ------------------------------------------------------------------------ r1998 | pasky | 2005-03-12 08:52:40 +0000 (Sat, 12 Mar 2005) | 1 line Give penalty 100 to the AI for using foundations (buildonslopes). This prevents it from building long road lines on foundations unless really necessary. ------------------------------------------------------------------------ r1997 | pasky | 2005-03-12 01:02:17 +0000 (Sat, 12 Mar 2005) | 1 line Fixed errorneous tab expansion on the indentation side which happenned in r1993. Pointed out by Tron. ------------------------------------------------------------------------ r1996 | pasky | 2005-03-11 22:48:37 +0000 (Fri, 11 Mar 2005) | 1 line makefile.config -> Makefile.config, that's its name. ------------------------------------------------------------------------ r1995 | pasky | 2005-03-11 22:47:33 +0000 (Fri, 11 Mar 2005) | 1 line Makefile: Use the install tool instead of mkdir+cp for installing the system-wide stuff, more secure. Based on Peter Brett's patch 1152428. ------------------------------------------------------------------------ r1994 | pasky | 2005-03-11 22:27:49 +0000 (Fri, 11 Mar 2005) | 1 line Fix: 1159456 - hopefully prevent the new AI to get stuck in an infinite loop forlorny trying to build its haven. Unintentionally bundled with trivial tidyup. ------------------------------------------------------------------------ r1993 | pasky | 2005-03-11 22:07:20 +0000 (Fri, 11 Mar 2005) | 1 line Fixed some devious [lack of] tabs usage. ------------------------------------------------------------------------ r1992 | pasky | 2005-03-11 19:35:50 +0000 (Fri, 11 Mar 2005) | 1 line Show the ./svnup.sh output in $PAGER (less if unset). ------------------------------------------------------------------------ r1991 | Darkvater | 2005-03-11 18:31:56 +0000 (Fri, 11 Mar 2005) | 1 line - Fix: Fix some of the gaping holes in the colouring, and added some additional info ------------------------------------------------------------------------ r1990 | tron | 2005-03-11 14:14:54 +0000 (Fri, 11 Mar 2005) | 1 line Reduce the diff between the OS specific files with respect to file handling and fix some inconsitencies (I hope I didn't break the OS/2 part, couldn't test it, feedback is welcome) ------------------------------------------------------------------------ r1989 | tron | 2005-03-11 13:17:39 +0000 (Fri, 11 Mar 2005) | 1 line -Feature: Resizable vehicle view windows; this is based on a patch by tmesisbob ------------------------------------------------------------------------ r1988 | Darkvater | 2005-03-11 00:32:24 +0000 (Fri, 11 Mar 2005) | 1 line - Docs: Added graphical representation of tile-data to docs section ------------------------------------------------------------------------ r1987 | Darkvater | 2005-03-10 22:03:55 +0000 (Thu, 10 Mar 2005) | 1 line - Cleanup: remove the last remaining dinosaurs of a dead console ------------------------------------------------------------------------ r1986 | Darkvater | 2005-03-10 21:44:17 +0000 (Thu, 10 Mar 2005) | 2 lines - Fix: free _config_file when shutting down openttd. Strange that Valgrind didn't catch this, kudos to TrueLight - Feature (small): new command-line option -c . You can have OpenTTD load alternative config files with this setup, handy for servers, or for saves from other players if you don't want to rename your own config. This will have to do until all game-related settings are saved ingame. Couldn't find the SF patch, so credits to the guy that wrote it. ------------------------------------------------------------------------ r1985 | miham | 2005-03-10 16:09:51 +0000 (Thu, 10 Mar 2005) | 1 line Automatic langfile updates ------------------------------------------------------------------------ r1984 | tron | 2005-03-10 15:41:25 +0000 (Thu, 10 Mar 2005) | 1 line -Fix: [1155762] Don't try to open the non-existent menu, when F10 is pressed ------------------------------------------------------------------------ r1983 | tron | 2005-03-10 15:23:13 +0000 (Thu, 10 Mar 2005) | 1 line Introduce multiple compile time debug levels ------------------------------------------------------------------------ r1982 | truelight | 2005-03-10 10:59:35 +0000 (Thu, 10 Mar 2005) | 2 lines -Fix: also windows has no 'fork' option ------------------------------------------------------------------------ r1981 | tron | 2005-03-10 07:01:43 +0000 (Thu, 10 Mar 2005) | 1 line Typedef some structs and enums ------------------------------------------------------------------------ r1980 | pasky | 2005-03-09 23:59:18 +0000 (Wed, 09 Mar 2005) | 1 line Check $DESTDIR if $DEST_DIR was not set. ------------------------------------------------------------------------ r1979 | tron | 2005-03-09 21:54:52 +0000 (Wed, 09 Mar 2005) | 1 line Const correctness ------------------------------------------------------------------------ r1978 | Darkvater | 2005-03-09 19:48:20 +0000 (Wed, 09 Mar 2005) | 1 line - Fix: Plug some memleaks; thanks Valgrind ------------------------------------------------------------------------ r1977 | tron | 2005-03-09 19:42:37 +0000 (Wed, 09 Mar 2005) | 1 line Typedef some enums and struct plus some minor style changes ------------------------------------------------------------------------ r1976 | tron | 2005-03-09 19:09:04 +0000 (Wed, 09 Mar 2005) | 1 line Cleanups - mostly indentation and fiddling with loops ------------------------------------------------------------------------