------------------------------------------------------------------------ r13681 | rubidium | 2008-07-08 15:10:23 +0000 (Tue, 08 Jul 2008) | 3 lines -Revert (r13678, r13677): the fixes didn't work in all cases (assertions on savegame loads). -Fix [FS#2102]: but now in a hopefully beter way. ------------------------------------------------------------------------ r13680 | rubidium | 2008-07-07 16:04:38 +0000 (Mon, 07 Jul 2008) | 2 lines -Fix: NPF crashing when a ship tried to find a nearby depot when on an aqueduct. ------------------------------------------------------------------------ r13679 | rubidium | 2008-07-07 09:23:54 +0000 (Mon, 07 Jul 2008) | 2 lines -Fix [FS#2131]: saving TTD imported games in recession failed due to wrong (and unneeded) type conversions in the saveload code. ------------------------------------------------------------------------ r13678 | rubidium | 2008-07-06 11:08:40 +0000 (Sun, 06 Jul 2008) | 2 lines -Fix (r13677): electric trains from pre elrail savegames would get stopped on load. ------------------------------------------------------------------------ r13677 | rubidium | 2008-07-04 21:43:17 +0000 (Fri, 04 Jul 2008) | 2 lines -Fix [FS#2102]: in the case that elrails and 'realistic' acceleration are disabled all electrified engines would have no power on load, until the vehicle got turned around, loaded or got into a depot. ------------------------------------------------------------------------ r13676 | rubidium | 2008-07-04 19:00:11 +0000 (Fri, 04 Jul 2008) | 2 lines -Fix [FS#2126]: inactive companies from old (TTD) saves could be marked active in some cases, which then loads garbage in their statistics and such. ------------------------------------------------------------------------ r13675 | rubidium | 2008-07-04 18:42:04 +0000 (Fri, 04 Jul 2008) | 2 lines -Fix: memory leak when NewGRFs got forcefully disabled and they defined GOTO labels. ------------------------------------------------------------------------ r13674 | rubidium | 2008-07-04 14:45:51 +0000 (Fri, 04 Jul 2008) | 2 lines -Fix [FS#2127]: crash when drawing a non-real sprite. The drawing of the non-real sprite is caused when two NewGRFs replace the same sprite and the first replaces it with a real sprite (and thus assumes it remains a real sprite) and the second replaces it with a non-real sprite. OpenTTD already looked at whether the sprite to load should be seen as a real or non-real sprite, but it failed to replace non-real sprites with a substitute real sprite when getting the sprite from the cache. ------------------------------------------------------------------------ r13673 | rubidium | 2008-07-03 18:00:36 +0000 (Thu, 03 Jul 2008) | 2 lines -Fix [FS#2122]: desync when building electrified trains on a dedicated server that was started with electrification disabled. ------------------------------------------------------------------------ r13672 | belugas | 2008-07-03 01:08:35 +0000 (Thu, 03 Jul 2008) | 1 line -Fix(r13670): silent warnings that MSVC did not raised. Looks like enums can not be easily matched :( ------------------------------------------------------------------------ r13671 | frosch | 2008-07-01 18:56:40 +0000 (Tue, 01 Jul 2008) | 1 line -Cleanup: Zeros for sell. ------------------------------------------------------------------------