------------------------------------------------------------------------ r13584 | bjarni | 2008-06-19 17:54:23 +0000 (Thu, 19 Jun 2008) | 4 lines -Fix: [OSX] Fixed issue where 10.5 failed to switch to fullscreen This is done by selecting the 32bpp-anim blitter by default as it seems Apple removed some 8bpp support Since this is done at runtime the same binary will still select 8bpp on 10.3 and 10.4 ------------------------------------------------------------------------ r13581 | rubidium | 2008-06-19 13:04:41 +0000 (Thu, 19 Jun 2008) | 2 lines -Fix [FS#2040]: RVs continueing onto next DT station when they are build adjacent to them. ------------------------------------------------------------------------ r13579 | rubidium | 2008-06-19 11:45:52 +0000 (Thu, 19 Jun 2008) | 2 lines -Fix [FS#2088]: process the order coming after a conditional order, otherwise the vehicle would already leaving the station before it knows where the next destination is, making it leave in the wrong way. However, after processing as many conditional orders as there are in the order list it will stop processing them in order to not create an infinite loop. ------------------------------------------------------------------------ r13578 | rubidium | 2008-06-19 11:45:44 +0000 (Thu, 19 Jun 2008) | 2 lines -Merge: documentation updates from the 0.6 branch. ------------------------------------------------------------------------ r13577 | skidd13 | 2008-06-19 10:40:19 +0000 (Thu, 19 Jun 2008) | 2 lines -Change: group core files in source.list together ------------------------------------------------------------------------ r13576 | rubidium | 2008-06-19 10:20:45 +0000 (Thu, 19 Jun 2008) | 2 lines -Codechange: disable static NewGRFs when non-static NewGRFs query them in the context of network games. This makes it impossible for static NewGRFs to disable non-static NewGRFs and 'bad' things happening because the non-static NewGRF doesn't know about the static NewGRF. ------------------------------------------------------------------------ r13575 | skidd13 | 2008-06-19 10:19:02 +0000 (Thu, 19 Jun 2008) | 3 lines -Codechange: Move small vector to core since it fits better in there -Codechange: convert smallvector from struct to class ------------------------------------------------------------------------ r13574 | skidd13 | 2008-06-19 09:33:50 +0000 (Thu, 19 Jun 2008) | 2 lines -Doc: Document the small vector template class ------------------------------------------------------------------------ r13573 | skidd13 | 2008-06-19 09:32:25 +0000 (Thu, 19 Jun 2008) | 2 lines -Codechange: Use smallvec class functions instead of class members ------------------------------------------------------------------------ r13572 | rubidium | 2008-06-19 09:15:52 +0000 (Thu, 19 Jun 2008) | 2 lines -Fix: MSVC x64 complains. ------------------------------------------------------------------------ r13571 | smatz | 2008-06-18 21:19:04 +0000 (Wed, 18 Jun 2008) | 1 line -Codechange: define channels in struct Colour in different order on LE and BE machines ------------------------------------------------------------------------ r13568 | smatz | 2008-06-18 20:20:12 +0000 (Wed, 18 Jun 2008) | 1 line -Fix (r13564): Windows build asserts where I wouldn't expect it to ------------------------------------------------------------------------ r13565 | smatz | 2008-06-18 16:48:58 +0000 (Wed, 18 Jun 2008) | 2 lines -Change [FS#2077]: when invisibility is set, sprite sequences are now drawn until first non-opaque sprite is found (bit 14 not set) This is to balance performance, code complexity and NewGRF requirements ------------------------------------------------------------------------ r13564 | smatz | 2008-06-18 13:11:02 +0000 (Wed, 18 Jun 2008) | 1 line -Codechange: do not use SetPixel in PaletteAnimate, access destination directly instead. Makes palette animation ~40% faster. ------------------------------------------------------------------------ r13562 | belugas | 2008-06-18 03:19:31 +0000 (Wed, 18 Jun 2008) | 1 line -Codechange: Yet another enumification, which required a bit of explanation/documentation of a trickery some would call a hack ------------------------------------------------------------------------ r13561 | belugas | 2008-06-18 02:38:28 +0000 (Wed, 18 Jun 2008) | 1 line -Codechange: two more enumifications of widgets ------------------------------------------------------------------------ r13560 | belugas | 2008-06-18 02:04:01 +0000 (Wed, 18 Jun 2008) | 1 line -Fix(r13550): This section widget_count did not required to be lowered. So small revert ------------------------------------------------------------------------ r13559 | belugas | 2008-06-17 23:51:17 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: Enumification of the Options menu items ------------------------------------------------------------------------ r13552 | smatz | 2008-06-17 19:38:00 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: use TTD_ENDIAN comparations instead of tests if TTD_[BIG/LITTLE]_ENDIAN is defined ------------------------------------------------------------------------ r13551 | smatz | 2008-06-17 17:25:22 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: store offsets to different zoom levels in a distinguished struct instead in the data stream for 8bpp-optimized ------------------------------------------------------------------------ r13550 | belugas | 2008-06-17 16:33:55 +0000 (Tue, 17 Jun 2008) | 1 line -Fix(r13540, r13542): widget_count did not had the same value as 27. So, it has to be lowered by one, so it can be used as a widget "pointer" ------------------------------------------------------------------------ r13544 | peter1138 | 2008-06-17 07:05:17 +0000 (Tue, 17 Jun 2008) | 2 lines -Codechange: Add support for NewGRF varaction2 variable 5F. ------------------------------------------------------------------------ r13543 | belugas | 2008-06-17 03:20:04 +0000 (Tue, 17 Jun 2008) | 2 lines -Codechange: Enumification of the InGame toolbar and some leftovers of scenario editor one. Still more go do ------------------------------------------------------------------------ r13542 | belugas | 2008-06-17 03:13:09 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: Less a few more magic numbers and a code a bit more adaptable, still ------------------------------------------------------------------------ r13541 | belugas | 2008-06-17 02:33:42 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: Aligning some switch case. Code cosmetics. ------------------------------------------------------------------------ r13540 | belugas | 2008-06-17 02:25:45 +0000 (Tue, 17 Jun 2008) | 1 line -Codechange: Less a magic number and a more adaptable code ------------------------------------------------------------------------ r13539 | glx | 2008-06-16 20:16:43 +0000 (Mon, 16 Jun 2008) | 1 line -Fix (r13537): signed/unsigned warnings ------------------------------------------------------------------------ r13538 | frosch | 2008-06-16 20:08:30 +0000 (Mon, 16 Jun 2008) | 1 line -Fix (r12740)[FS#2087]: ChildSprites of foundations are not necessarily consecutive. ------------------------------------------------------------------------ r13537 | smatz | 2008-06-16 19:38:41 +0000 (Mon, 16 Jun 2008) | 1 line -Fix [FS#2090](r13523): QSortT won't work this way, use Dimension instead of uint16[2] for resolutions ------------------------------------------------------------------------ r13536 | belugas | 2008-06-16 17:28:15 +0000 (Mon, 16 Jun 2008) | 2 lines -Codechange: Bit shifting is not really required when you know exactly the value to use. Even more when it's a parameter. ------------------------------------------------------------------------ r13535 | skidd13 | 2008-06-16 17:10:55 +0000 (Mon, 16 Jun 2008) | 3 lines -Codechange: Protect GUIList internals -Fix: VL_FIST_SORT should be set after list rebuild too ------------------------------------------------------------------------ r13534 | skidd13 | 2008-06-16 17:09:52 +0000 (Mon, 16 Jun 2008) | 2 lines -Codechange: Replace the main part of VehiclesListBase sorting with GUIList function calls ------------------------------------------------------------------------ r13533 | skidd13 | 2008-06-16 17:05:17 +0000 (Mon, 16 Jun 2008) | 2 lines -Codechange: Replace direct class member access of GUIList with the appropriate function calls ------------------------------------------------------------------------ r13524 | skidd13 | 2008-06-15 22:10:22 +0000 (Sun, 15 Jun 2008) | 3 lines -Codechange: use the typesafe QSort for vehicle sortings -Prepare: vehicles sorting for convsersion to GUIList ------------------------------------------------------------------------ r13523 | skidd13 | 2008-06-15 16:40:41 +0000 (Sun, 15 Jun 2008) | 2 lines -Codechange: replace qsort by the internal typesafe QSortT for resolution sorting ------------------------------------------------------------------------ r13522 | skidd13 | 2008-06-15 16:11:25 +0000 (Sun, 15 Jun 2008) | 2 lines -Codechange: Replace the qsort of the highscore with one of the internal sorters ------------------------------------------------------------------------ r13521 | skidd13 | 2008-06-15 15:48:33 +0000 (Sun, 15 Jun 2008) | 2 lines -Codechange: Use GUIList sorting instead of poll & sort for CompanyLeagueWindow ------------------------------------------------------------------------ r13520 | smatz | 2008-06-15 13:52:51 +0000 (Sun, 15 Jun 2008) | 1 line -Fix (r13375): pointer has to be valid before it can be loaded to (SLE_STR) ------------------------------------------------------------------------ r13519 | belugas | 2008-06-15 02:48:25 +0000 (Sun, 15 Jun 2008) | 2 lines -Feature[newGRF]: Implement var 63, variational action2 variable for Houses. Or, in more simple terms, the check for the animation frame of nearby house. ------------------------------------------------------------------------ r13518 | frosch | 2008-06-14 19:13:23 +0000 (Sat, 14 Jun 2008) | 1 line -Fix [FS#2083]: Properly count number of non-north housetiles. ------------------------------------------------------------------------ r13517 | skidd13 | 2008-06-14 16:41:03 +0000 (Sat, 14 Jun 2008) | 2 lines -Add: remaining used typesafe versions of the mem* functions from ------------------------------------------------------------------------ r13516 | skidd13 | 2008-06-14 16:23:08 +0000 (Sat, 14 Jun 2008) | 3 lines -Codechange: Move MemCpyT to a fitting core header -Codechange: Split the sorting code from the sortlist to an appropriate header ------------------------------------------------------------------------ r13515 | belugas | 2008-06-14 02:00:20 +0000 (Sat, 14 Jun 2008) | 1 line -Codechange: Widget enumification for scenario editor ------------------------------------------------------------------------ r13514 | belugas | 2008-06-14 01:45:58 +0000 (Sat, 14 Jun 2008) | 1 line -Codechange: Removal of dead code (or useless, to be more exact) ------------------------------------------------------------------------ r13513 | belugas | 2008-06-14 01:08:59 +0000 (Sat, 14 Jun 2008) | 3 lines -Codechange: Give proper message when building a river fails. Give proper description of a river tile with the Query Tool. Extracted (in part) from FS#1884, by Ammler ------------------------------------------------------------------------ r13508 | glx | 2008-06-13 15:18:29 +0000 (Fri, 13 Jun 2008) | 1 line -Fix (r7733): incorrect usage of strtoul ------------------------------------------------------------------------ r13507 | peter1138 | 2008-06-13 13:28:55 +0000 (Fri, 13 Jun 2008) | 2 lines -Fix (r12856): first engine change should've been moved too ------------------------------------------------------------------------ r13505 | rubidium | 2008-06-13 05:50:24 +0000 (Fri, 13 Jun 2008) | 2 lines -Fix: clear the memory for the new AI during the loading of a savegame so it does not try to execute commands generated in a different savegame, which could be resulting in the AI trying to give orders to stations that do not exist. ------------------------------------------------------------------------ r13504 | belugas | 2008-06-13 01:57:48 +0000 (Fri, 13 Jun 2008) | 1 line -Codechange: enumify some widgets for scenario editor. More work is required. ------------------------------------------------------------------------ r13503 | belugas | 2008-06-13 01:17:03 +0000 (Fri, 13 Jun 2008) | 1 line -Fix(r13173)[FS#2073]: Wrong widget numbers & event handlers were assigned to the zoom in and out buttons in the scenario editor ------------------------------------------------------------------------ r13502 | smatz | 2008-06-13 00:00:04 +0000 (Fri, 13 Jun 2008) | 1 line -Fix (r11212): drawing of zoomed out partial sprites could cause deadlocks or crashes ------------------------------------------------------------------------ r13501 | smatz | 2008-06-12 22:29:42 +0000 (Thu, 12 Jun 2008) | 1 line -Feature(tte): ctrl+click on sign you own to remove it (Osai, planetmaker) ------------------------------------------------------------------------ r13499 | frosch | 2008-06-12 21:36:56 +0000 (Thu, 12 Jun 2008) | 1 line -Codechange: Allow drawing (ugly) leveled foundations on steep slopes, just in case someone needs them for fallback. ------------------------------------------------------------------------ r13495 | rubidium | 2008-06-12 19:06:30 +0000 (Thu, 12 Jun 2008) | 2 lines -Fix: scrolling the main map with the keys speed was influenced by movement of the mouse. ------------------------------------------------------------------------ r13494 | rubidium | 2008-06-12 18:51:35 +0000 (Thu, 12 Jun 2008) | 2 lines -Fix: a little documentation + copy-paste mistake for sprite.h. ------------------------------------------------------------------------