------------------------------------------------------------------------ r11197 | belugas | 2007-10-03 00:57:54 +0000 (Wed, 03 Oct 2007) | 2 lines -Fix: It is not useful to reset the override of an entity every time a new grf file is been submitted. Since newhouses showed the way to newindustries(meaning I copied/adapted a lot of code and processes from it), the behaviour was there for newhouses too. ------------------------------------------------------------------------ r11196 | glx | 2007-10-02 20:20:14 +0000 (Tue, 02 Oct 2007) | 1 line -Fix (r11191): _cur_stage was incorrect for GLS_ACTIVATION stage ------------------------------------------------------------------------ r11195 | rubidium | 2007-10-02 18:43:17 +0000 (Tue, 02 Oct 2007) | 2 lines -Fix: creation chances for industries during gameplay and during map generation were swapped. ------------------------------------------------------------------------ r11194 | rubidium | 2007-10-02 17:48:17 +0000 (Tue, 02 Oct 2007) | 2 lines -Fix: industries with not all tiles custom slope checked (but at least one) would be build on wrongly sloped tiles. ------------------------------------------------------------------------ r11193 | rubidium | 2007-10-02 16:56:45 +0000 (Tue, 02 Oct 2007) | 2 lines -Fix: be more compliant with the specifications of callback #2F (and undocumented side effects in TTDP in corner cases). ------------------------------------------------------------------------ r11192 | belugas | 2007-10-02 01:12:06 +0000 (Tue, 02 Oct 2007) | 1 line -Fix: Little typo with bigger consequences when trying to remove a newindustries aware grf ------------------------------------------------------------------------ r11191 | glx | 2007-10-01 18:59:25 +0000 (Mon, 01 Oct 2007) | 1 line -Fix [FS#1227]: GLS_ACTIVATION stage must be done immediatly after GLS_RESERVE stage, before the GLS_RESERVE stage for the next newgrf. ------------------------------------------------------------------------ r11190 | rubidium | 2007-09-30 19:33:40 +0000 (Sun, 30 Sep 2007) | 2 lines -Fix: make snowy roofs of (newgrf) houses also transparent. ------------------------------------------------------------------------ r11189 | rubidium | 2007-09-30 18:53:59 +0000 (Sun, 30 Sep 2007) | 2 lines -Fix: if the location check callback results in something invalid (i.e. not a callback result), the industry should be allowed to be build as that's how TTDP does it. ------------------------------------------------------------------------ r11188 | rubidium | 2007-09-30 17:38:42 +0000 (Sun, 30 Sep 2007) | 3 lines -Codechange: rewrite of the town action related code (remove some of the magic). -Feature: possibility to disable exclusive rights and giving money. Both by skidd13. ------------------------------------------------------------------------ r11187 | rubidium | 2007-09-30 15:37:24 +0000 (Sun, 30 Sep 2007) | 2 lines -Fix: what holds for houses in r11149 also holds for industries. ------------------------------------------------------------------------ r11186 | rubidium | 2007-09-30 14:29:45 +0000 (Sun, 30 Sep 2007) | 2 lines -Fix: only fill the accepted cargo fields once, not multiple times. ------------------------------------------------------------------------ r11185 | rubidium | 2007-09-28 21:24:25 +0000 (Fri, 28 Sep 2007) | 2 lines -Codechange: prepare some more code for the introduction of NewIndustries. Patch by Belugas. ------------------------------------------------------------------------ r11184 | rubidium | 2007-09-28 21:15:45 +0000 (Fri, 28 Sep 2007) | 2 lines -Codechange: cleanup the code related to backup orders. ------------------------------------------------------------------------ r11183 | rubidium | 2007-09-28 19:24:52 +0000 (Fri, 28 Sep 2007) | 2 lines -Fix [FS#1249]: airports do not need to care about overflying aircraf when removing them, because if they were not in the "flying" state it can't be removed anyway. ------------------------------------------------------------------------ r11182 | rubidium | 2007-09-28 19:17:33 +0000 (Fri, 28 Sep 2007) | 2 lines -Fix [FS#1261] (r11174): bounding boxes caused crashes when zoomed out. Patch by SmatZ. ------------------------------------------------------------------------ r11181 | glx | 2007-09-28 17:09:50 +0000 (Fri, 28 Sep 2007) | 1 line -Codechange: add support for newgrf callback 14A (Belugas) ------------------------------------------------------------------------ r11180 | rubidium | 2007-09-28 17:04:52 +0000 (Fri, 28 Sep 2007) | 2 lines -Fix (r11175): crash on load when you don't have any NewGRFs. More interesting is: who plays without them ;) ------------------------------------------------------------------------ r11179 | glx | 2007-09-28 16:05:40 +0000 (Fri, 28 Sep 2007) | 1 line -Fix [FS#1262] (r11175): compilation with MSVC was broken ------------------------------------------------------------------------ r11178 | glx | 2007-09-28 00:34:10 +0000 (Fri, 28 Sep 2007) | 1 line -Fix: don't check newgrf callback 22 in scenario editor ------------------------------------------------------------------------ r11177 | glx | 2007-09-27 21:47:38 +0000 (Thu, 27 Sep 2007) | 1 line -Codechange: add support for newgrf callbacks 14B and 14C ------------------------------------------------------------------------ r11176 | glx | 2007-09-27 21:39:13 +0000 (Thu, 27 Sep 2007) | 1 line -Revert (r9867): as it is needed for newgrf callbacks 14B and 14C ------------------------------------------------------------------------ r11175 | rubidium | 2007-09-27 20:39:46 +0000 (Thu, 27 Sep 2007) | 2 lines -Codechange: sort the NewGRFs by name, making searching a specific NewGRF a lot easier. ------------------------------------------------------------------------ r11174 | rubidium | 2007-09-26 19:27:29 +0000 (Wed, 26 Sep 2007) | 3 lines -Codechange: add possibility to show the bounding boxes of sprites using CTRL-B so one can get a better understanding of the used bounding boxes to fix the glitches that still exist. Patch by frosch. Note that this is not completely glitch free, bounding boxes sometimes aren't removed properly. This is due to the fact that the bounding boxes sometimes are larger than the sprite, which causes a smaller part than the bounding box to be redrawn. This is NOT a bug, but a known implementation limit as we do not want to slow down normal games so the debug graphics are always 100% correct. ------------------------------------------------------------------------