| Interface | Description |
|---|---|
| IEntityAdditionalSpawnData |
A interface for Entities that need extra information to be communicated
between the server and client when they are spawned.
|
| IThrowableEntity |
This interface should be implemented by an Entity that can be 'thrown', like snowballs.
|
| VillagerRegistry.IVillageCreationHandler |
Allow access to the
StructureVillagePieces array controlling new village
creation so you can insert your own new village pieces |
| VillagerRegistry.IVillageTradeHandler |
Allow access to the
MerchantRecipeList for a villager type for manipulation |
| Class | Description |
|---|---|
| EntityRegistry | |
| FMLControlledNamespacedRegistry<I> | |
| GameData | |
| GameRegistry | |
| GameRegistry.UniqueIdentifier | |
| LanguageRegistry | |
| VillagerRegistry |
Registry for villager trading control
|
| Enum | Description |
|---|---|
| GameRegistry.Type | |
| ObjectHolderRegistry |
Internal registry for tracking
GameRegistry.ObjectHolder references |
| Annotation Type | Description |
|---|---|
| GameRegistry.ObjectHolder |
This will cause runtime injection of public static final fields to occur at various points
where mod blocks and items could be subject to change.
|