public static class RenderPlayerEvent.SetArmorModel extends RenderPlayerEvent
RenderPlayerEvent.Post, RenderPlayerEvent.Pre, RenderPlayerEvent.SetArmorModel, RenderPlayerEvent.SpecialsPlayerEvent.BreakSpeed, PlayerEvent.Clone, PlayerEvent.HarvestCheck, PlayerEvent.LoadFromFile, PlayerEvent.NameFormat, PlayerEvent.SaveToFile, PlayerEvent.StartTracking, PlayerEvent.StopTrackingLivingEvent.LivingJumpEvent, LivingEvent.LivingUpdateEventEntityEvent.CanUpdate, EntityEvent.EnteringChunk, EntityEvent.EntityConstructingEvent.HasResult, Event.Result| Modifier and Type | Field and Description |
|---|---|
int |
result
Setting this to any value besides -1 will result in the function being
Immediately exited with the return value specified.
|
int |
slot |
ItemStack |
stack |
partialRenderTick, rendererentityPlayerentityLivingentity| Constructor and Description |
|---|
RenderPlayerEvent.SetArmorModel(EntityPlayer player,
RenderPlayer renderer,
int slot,
float partialTick,
ItemStack stack) |
getListenerList, getResult, hasResult, isCancelable, isCanceled, setCanceled, setResult, setuppublic int result
public final int slot
public final ItemStack stack
public RenderPlayerEvent.SetArmorModel(EntityPlayer player, RenderPlayer renderer, int slot, float partialTick, ItemStack stack)