public class EntityAIMoveThroughVillage extends EntityAIBase
| Constructor and Description |
|---|
EntityAIMoveThroughVillage(EntityCreature par1EntityCreature,
double par2,
boolean par4) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
getMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIMoveThroughVillage(EntityCreature par1EntityCreature, double par2, boolean par4)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase