public class EntityAIControlledByPlayer extends EntityAIBase
| Constructor and Description |
|---|
EntityAIControlledByPlayer(EntityLiving par1EntityLiving,
float par2) |
| Modifier and Type | Method and Description |
|---|---|
void |
boostSpeed() |
boolean |
isControlledByPlayer() |
boolean |
isSpeedBoosted() |
void |
resetTask() |
boolean |
shouldExecute() |
void |
startExecuting() |
void |
updateTask() |
continueExecuting, getMutexBits, isInterruptible, setMutexBitspublic EntityAIControlledByPlayer(EntityLiving par1EntityLiving, float par2)
public void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBasepublic boolean isSpeedBoosted()
public void boostSpeed()
public boolean isControlledByPlayer()