public class RenderZombie extends RenderBiped
| Modifier and Type | Field and Description |
|---|---|
protected ModelBiped |
field_82433_n |
protected ModelBiped |
field_82435_l |
protected ModelBiped |
field_82436_m |
protected ModelBiped |
field_82437_k |
bipedArmorFilenamePrefix, field_77070_b, field_82423_g, field_82425_h, modelBipedMainmainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderZombie() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityZombie par1EntityZombie,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected void |
func_82421_b() |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityLiving par1EntityLiving) |
protected ResourceLocation |
getEntityTexture(EntityZombie par1EntityZombie) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderEquippedItems(EntityLiving par1EntityLiving,
float par2) |
protected void |
renderEquippedItems(EntityZombie par1EntityZombie,
float par2) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityZombie par1EntityZombie,
float par2,
float par3,
float par4) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLiving par1EntityLiving,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityZombie par1EntityZombie,
int par2,
float par3) |
func_110857_a, func_110858_a, func_82408_c, func_82408_c, func_82420_a, func_82422_c, getArmorResourcefunc_110813_b, func_110813_b, func_110827_bfunc_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderModel, renderSwingProgress, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected ModelBiped field_82437_k
protected ModelBiped field_82435_l
protected ModelBiped field_82436_m
protected ModelBiped field_82433_n
protected void func_82421_b()
func_82421_b in class RenderBipedprotected int shouldRenderPass(EntityZombie par1EntityZombie, int par2, float par3)
public void doRender(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityZombie par1EntityZombie)
protected void renderEquippedItems(EntityZombie par1EntityZombie, float par2)
protected void rotateCorpse(EntityZombie par1EntityZombie, float par2, float par3, float par4)
protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
renderEquippedItems in class RenderBipedprotected ResourceLocation getEntityTexture(EntityLiving par1EntityLiving)
getEntityTexture in class RenderBipedpublic void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderBipedprotected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
shouldRenderPass in class RenderBipedprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RenderBipedprotected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems in class RenderBipedprotected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderBipedprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class RenderBipedpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderBiped