public class RenderDragon extends RenderLiving
| Modifier and Type | Field and Description |
|---|---|
protected ModelDragon |
modelDragon |
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderDragon() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityDragon par1EntityDragon,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityDragon par1EntityDragon) |
protected void |
renderEquippedItems(EntityDragon par1EntityDragon,
float par2) |
protected void |
renderEquippedItems(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderModel(EntityDragon par1EntityDragon,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
protected void |
renderModel(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7) |
protected void |
rotateCorpse(EntityDragon par1EntityDragon,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
protected int |
shouldRenderPass(EntityDragon par1EntityDragon,
int par2,
float par3) |
protected int |
shouldRenderPass(EntityLivingBase par1EntityLivingBase,
int par2,
float par3) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, preRenderCallback, renderArrowsStuckInEntity, renderLivingAt, renderSwingProgress, setRenderPassModelbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconsprotected ModelDragon modelDragon
protected void rotateCorpse(EntityDragon par1EntityDragon, float par2, float par3, float par4)
protected void renderModel(EntityDragon par1EntityDragon, float par2, float par3, float par4, float par5, float par6, float par7)
public void doRender(EntityDragon par1EntityDragon, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityDragon par1EntityDragon)
protected void renderEquippedItems(EntityDragon par1EntityDragon, float par2)
protected int shouldRenderPass(EntityDragon par1EntityDragon, int par2, float par3)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected int shouldRenderPass(EntityLivingBase par1EntityLivingBase, int par2, float par3)
shouldRenderPass in class RendererLivingEntityprotected void renderEquippedItems(EntityLivingBase par1EntityLivingBase, float par2)
renderEquippedItems in class RendererLivingEntityprotected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse in class RendererLivingEntityprotected void renderModel(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4, float par5, float par6, float par7)
renderModel in class RendererLivingEntitypublic void doRender(EntityLivingBase par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving