public abstract class EntityFireball extends Entity
Entity.EnumEntitySize| Modifier and Type | Field and Description |
|---|---|
double |
accelerationX |
double |
accelerationY |
double |
accelerationZ |
EntityLivingBase |
shootingEntity |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dataWatcher, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityUniqueID, extendedProperties, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, inPortal, inWater, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, isImmuneToFire, isInWeb, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, portalCounter, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, rand, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, teleportDirection, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityFireball(World par1World) |
EntityFireball(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
EntityFireball(World par1World,
EntityLivingBase par2EntityLivingBase,
double par3,
double par5,
double par7) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2) |
boolean |
canBeCollidedWith() |
protected void |
entityInit() |
float |
getBrightness(float par1) |
int |
getBrightnessForRender(float par1) |
float |
getCollisionBorderSize() |
protected float |
getMotionFactor() |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double par1) |
protected abstract void |
onImpact(MovingObjectPosition var1) |
void |
onUpdate() |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound) |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound) |
addEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, canRiderInteract, canTriggerWalking, copyDataFrom, copyLocationAndAnglesFrom, dealFireDamage, doesEntityNotTriggerPressurePlate, dropItem, entityDropItem, equals, extinguish, fall, func_145748_c_, func_145771_j, func_145772_a, func_145774_a, func_145775_I, func_145778_a, func_145780_a, func_145781_i, getAir, getBoundingBox, getCollisionBox, getCommandSenderName, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityId, getEntityString, getExtendedProperties, getEyeHeight, getFlag, getLastActiveItems, getLookVec, getMaxInPortalTime, getMaxSafePointTries, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getSplashSound, getSwimSound, getTeleportDirection, getUniqueID, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, interactFirst, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRender3d, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, kill, mountEntity, moveEntity, moveFlying, newDoubleNBTList, newFloatNBTList, onChunkLoad, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, preparePlayerToSpawn, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setBeenAttacked, setCurrentItemOrArmor, setDead, setEating, setEntityId, setFire, setFlag, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setOnFireFromLava, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotation, setRotationYawHead, setSize, setSneaking, setSprinting, setVelocity, setWorld, shouldDismountInWater, shouldRenderInPass, shouldRiderSit, shouldSetPosAfterLoading, toString, travelToDimension, updateFallState, updateRidden, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic EntityLivingBase shootingEntity
public double accelerationX
public double accelerationY
public double accelerationZ
public EntityFireball(World par1World)
public EntityFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
public EntityFireball(World par1World, EntityLivingBase par2EntityLivingBase, double par3, double par5, double par7)
protected void entityInit()
entityInit in class Entitypublic boolean isInRangeToRenderDist(double par1)
isInRangeToRenderDist in class Entityprotected float getMotionFactor()
protected abstract void onImpact(MovingObjectPosition var1)
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT in class Entitypublic void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT in class Entitypublic boolean canBeCollidedWith()
canBeCollidedWith in class Entitypublic float getCollisionBorderSize()
getCollisionBorderSize in class Entitypublic boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom in class Entitypublic float getShadowSize()
getShadowSize in class Entitypublic float getBrightness(float par1)
getBrightness in class Entitypublic int getBrightnessForRender(float par1)
getBrightnessForRender in class Entity