public class GuiLanguage extends GuiScreen
| Modifier and Type | Field and Description |
|---|---|
protected GuiScreen |
field_146453_a |
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
|---|
GuiLanguage(GuiScreen par1GuiScreen,
GameSettings par2GameSettings,
LanguageManager par3LanguageManager) |
| Modifier and Type | Method and Description |
|---|---|
protected void |
actionPerformed(GuiButton p_146284_1_) |
void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
confirmClicked, doesGuiPauseGame, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, keyTyped, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolution, updateScreendrawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_aprotected GuiScreen field_146453_a
public GuiLanguage(GuiScreen par1GuiScreen, GameSettings par2GameSettings, LanguageManager par3LanguageManager)
protected void actionPerformed(GuiButton p_146284_1_)
actionPerformed in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreen