public static class StructureVillagePieces.House2 extends StructureVillagePieces.Village
StructureComponent.BlockSelector| Modifier and Type | Field and Description |
|---|---|
static WeightedRandomChestContent[] |
villageBlacksmithChestContents |
field_143015_kboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
StructureVillagePieces.House2() |
StructureVillagePieces.House2(StructureVillagePieces.Start par1ComponentVillageStartPiece,
int par2,
java.util.Random par3Random,
StructureBoundingBox par4StructureBoundingBox,
int par5) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox) |
protected void |
func_143011_b(NBTTagCompound par1NBTTagCompound) |
protected void |
func_143012_a(NBTTagCompound par1NBTTagCompound) |
static StructureVillagePieces.House2 |
func_74915_a(StructureVillagePieces.Start par0ComponentVillageStartPiece,
java.util.List par1List,
java.util.Random par2Random,
int par3,
int par4,
int par5,
int par6,
int par7) |
protected int |
getVillagerType(int par1) |
canVillageGoDeeper, fillWithBlocks, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, placeBlockAtCurrentPosition, spawnVillagersbuildComponent, clearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlockspublic static final WeightedRandomChestContent[] villageBlacksmithChestContents
public StructureVillagePieces.House2()
public StructureVillagePieces.House2(StructureVillagePieces.Start par1ComponentVillageStartPiece, int par2, java.util.Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
public static StructureVillagePieces.House2 func_74915_a(StructureVillagePieces.Start par0ComponentVillageStartPiece, java.util.List par1List, java.util.Random par2Random, int par3, int par4, int par5, int par6, int par7)
protected void func_143012_a(NBTTagCompound par1NBTTagCompound)
func_143012_a in class StructureVillagePieces.Villageprotected void func_143011_b(NBTTagCompound par1NBTTagCompound)
func_143011_b in class StructureVillagePieces.Villagepublic boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts in class StructureComponentprotected int getVillagerType(int par1)
getVillagerType in class StructureVillagePieces.Village