public class RenderBat extends RenderLiving
mainModel, NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK, renderPassModelfield_147909_c, renderManager, shadowOpaque, shadowSize| Constructor and Description |
|---|
RenderBat() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(EntityBat par1EntityBat,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRender(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
protected ResourceLocation |
getEntityTexture(Entity par1Entity) |
protected ResourceLocation |
getEntityTexture(EntityBat par1EntityBat) |
protected void |
preRenderCallback(EntityBat par1EntityBat,
float par2) |
protected void |
preRenderCallback(EntityLivingBase par1EntityLivingBase,
float par2) |
protected void |
renderLivingAt(EntityBat par1EntityBat,
double par2,
double par4,
double par6) |
protected void |
renderLivingAt(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6) |
protected void |
rotateCorpse(EntityBat par1EntityBat,
float par2,
float par3,
float par4) |
protected void |
rotateCorpse(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4) |
func_110813_b, func_110813_b, func_110827_bfunc_82408_c, func_96449_a, getColorMultiplier, getDeathMaxRotation, handleRotationFloat, inheritRenderPass, passSpecialRender, renderArrowsStuckInEntity, renderEquippedItems, renderModel, renderSwingProgress, setRenderPassModel, shouldRenderPassbindEntityTexture, bindTexture, doRenderShadowAndFire, func_147906_a, getFontRendererFromRenderManager, isStaticEntity, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void doRender(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
protected ResourceLocation getEntityTexture(EntityBat par1EntityBat)
protected void preRenderCallback(EntityBat par1EntityBat, float par2)
protected void renderLivingAt(EntityBat par1EntityBat, double par2, double par4, double par6)
protected void rotateCorpse(EntityBat par1EntityBat, float par2, float par3, float par4)
public void doRender(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected void preRenderCallback(EntityLivingBase par1EntityLivingBase, float par2)
preRenderCallback in class RendererLivingEntityprotected void rotateCorpse(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
rotateCorpse in class RendererLivingEntityprotected void renderLivingAt(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6)
renderLivingAt in class RendererLivingEntitypublic void doRender(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLivingprotected ResourceLocation getEntityTexture(Entity par1Entity)
getEntityTexture in class Renderpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving