public class GuiWinGame extends GuiScreen
allowUserInput, buttonList, fontRendererObj, height, itemRender, labelList, mc, widthicons, optionsBackground, statIcons, zLevel| Constructor and Description |
|---|
GuiWinGame() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
doesGuiPauseGame() |
void |
drawScreen(int par1,
int par2,
float par3) |
void |
initGui() |
protected void |
keyTyped(char par1,
int par2) |
void |
updateScreen() |
actionPerformed, confirmClicked, drawBackground, drawCreativeTabHoveringText, drawDefaultBackground, drawHoveringText, drawWorldBackground, func_146283_a, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, mouseClicked, mouseClickMove, mouseMovedOrUp, onGuiClosed, renderToolTip, setClipboardString, setWorldAndResolutiondrawCenteredString, drawGradientRect, drawHorizontalLine, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIcon, drawVerticalLine, func_146110_apublic void updateScreen()
updateScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreen