public static class StructureVillagePieces.Well extends StructureVillagePieces.Village
StructureComponent.BlockSelectorfield_143015_kboundingBox, componentType, coordBaseMode| Constructor and Description |
|---|
StructureVillagePieces.Well() |
StructureVillagePieces.Well(StructureVillagePieces.Start par1ComponentVillageStartPiece,
int par2,
java.util.Random par3Random,
int par4,
int par5) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World par1World,
java.util.Random par2Random,
StructureBoundingBox par3StructureBoundingBox) |
void |
buildComponent(StructureComponent par1StructureComponent,
java.util.List par2List,
java.util.Random par3Random) |
canVillageGoDeeper, fillWithBlocks, func_143011_b, func_143012_a, func_151554_b, func_151557_c, func_151558_b, getAverageGroundLevel, getNextComponentNN, getNextComponentPP, getVillagerType, placeBlockAtCurrentPosition, spawnVillagersclearCurrentPositionBlocksUpwards, fillWithAir, fillWithMetadataBlocks, fillWithRandomizedBlocks, findIntersecting, func_143009_a, func_143010_b, func_151547_a, func_151552_a, func_151553_a, generateStructureChestContents, generateStructureDispenserContents, getBlockAtCurrentPosition, getBoundingBox, getComponentType, getMetadataWithOffset, getXWithOffset, getYWithOffset, getZWithOffset, isLiquidInStructureBoundingBox, placeDoorAtCurrentPosition, randomlyFillWithBlockspublic StructureVillagePieces.Well()
public StructureVillagePieces.Well(StructureVillagePieces.Start par1ComponentVillageStartPiece, int par2, java.util.Random par3Random, int par4, int par5)
public void buildComponent(StructureComponent par1StructureComponent, java.util.List par2List, java.util.Random par3Random)
buildComponent in class StructureComponentpublic boolean addComponentParts(World par1World, java.util.Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts in class StructureComponent