Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
VillagerRegistry.getVillagerSkin(int villagerType,
ResourceLocation defaultSkin)
Callback to setup new villager types
|
Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
VillagerRegistry.getVillagerSkin(int villagerType,
ResourceLocation defaultSkin)
Callback to setup new villager types
|
void |
VillagerRegistry.registerVillagerSkin(int villagerId,
ResourceLocation villagerSkin)
Register a new skin for a villager type
|
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
AbstractClientPlayer.field_110314_b |
Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
AbstractClientPlayer.func_110299_g(String par0Str) |
ResourceLocation |
AbstractClientPlayer.func_110303_q() |
static ResourceLocation |
AbstractClientPlayer.func_110305_h(String par0Str) |
ResourceLocation |
AbstractClientPlayer.func_110306_p() |
static ResourceLocation |
AbstractClientPlayer.func_110311_f(String par0Str) |
Modifier and Type | Method and Description |
---|---|
static ThreadDownloadImageData |
AbstractClientPlayer.func_110304_a(ResourceLocation par0ResourceLocation,
String par1Str) |
static ThreadDownloadImageData |
AbstractClientPlayer.func_110307_b(ResourceLocation par0ResourceLocation,
String par1Str) |
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
Gui.field_110323_l |
static ResourceLocation |
Gui.field_110324_m |
static ResourceLocation |
Gui.field_110325_k |
Constructor and Description |
---|
FontRenderer(GameSettings par1GameSettings,
ResourceLocation par2ResourceLocation,
TextureManager par3TextureManager,
boolean par4) |
Constructor and Description |
---|
ThreadDownloadImageData(String par1Str,
ResourceLocation par2ResourceLocation,
IImageBuffer par3IImageBuffer) |
Modifier and Type | Method and Description |
---|---|
static ResourceLocation |
RenderBiped.func_110857_a(ItemArmor par0ItemArmor,
int par1)
Deprecated.
|
static ResourceLocation |
RenderBiped.func_110858_a(ItemArmor par0ItemArmor,
int par1,
String par2Str)
Deprecated.
|
static ResourceLocation |
RenderBiped.getArmorResource(Entity entity,
ItemStack stack,
int slot,
String type)
More generic ForgeHook version of the above function, it allows for Items to have more control over what texture they provide.
|
Modifier and Type | Field and Description |
---|---|
static ResourceLocation |
TextureMap.field_110575_b |
static ResourceLocation |
TextureMap.field_110576_c |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
TextureManager.func_110578_a(String par1Str,
DynamicTexture par2DynamicTexture) |
ResourceLocation |
TextureManager.func_130087_a(int par1) |
Modifier and Type | Method and Description |
---|---|
void |
TextureManager.func_110577_a(ResourceLocation par1ResourceLocation) |
boolean |
TextureManager.func_110579_a(ResourceLocation par1ResourceLocation,
TextureObject par2TextureObject) |
boolean |
TextureManager.func_110580_a(ResourceLocation par1ResourceLocation,
TickableTextureObject par2TickableTextureObject) |
TextureObject |
TextureManager.func_110581_b(ResourceLocation par1ResourceLocation) |
static int[] |
TextureUtil.func_110986_a(ResourceManager par0ResourceManager,
ResourceLocation par1ResourceLocation) |
boolean |
TextureManager.func_130088_a(ResourceLocation par1ResourceLocation,
TextureMap par2TextureMap) |
boolean |
TextureAtlasSprite.load(ResourceManager manager,
ResourceLocation location)
Load the specified resource as this sprite's data.
|
Constructor and Description |
---|
SimpleTexture(ResourceLocation par1ResourceLocation) |
Modifier and Type | Method and Description |
---|---|
Resource |
ResourceManager.func_110536_a(ResourceLocation resourcelocation) |
Resource |
SimpleReloadableResourceManager.func_110536_a(ResourceLocation par1ResourceLocation) |
Resource |
FallbackResourceManager.func_110536_a(ResourceLocation par1ResourceLocation) |
boolean |
AbstractResourcePack.func_110589_b(ResourceLocation par1ResourceLocation) |
boolean |
DefaultResourcePack.func_110589_b(ResourceLocation par1ResourceLocation) |
boolean |
ResourcePack.func_110589_b(ResourceLocation resourcelocation) |
InputStream |
AbstractResourcePack.func_110590_a(ResourceLocation par1ResourceLocation) |
InputStream |
DefaultResourcePack.func_110590_a(ResourceLocation par1ResourceLocation) |
InputStream |
ResourcePack.func_110590_a(ResourceLocation resourcelocation) |
List |
ResourceManager.func_135056_b(ResourceLocation resourcelocation) |
List |
SimpleReloadableResourceManager.func_135056_b(ResourceLocation par1ResourceLocation) |
List |
FallbackResourceManager.func_135056_b(ResourceLocation par1ResourceLocation) |
Constructor and Description |
---|
SimpleResource(ResourceLocation par1ResourceLocation,
InputStream par2InputStream,
InputStream par3InputStream,
MetadataSerializer par4MetadataSerializer) |
Modifier and Type | Method and Description |
---|---|
ResourceLocation |
Slot.getBackgroundIconTexture()
Gets the path of the texture file to use for the background image of this slot when drawing the GUI.
|
Modifier and Type | Method and Description |
---|---|
void |
Slot.setBackgroundIconTexture(ResourceLocation texture)
Sets the texture file to use for the background image of the slot when it's empty.
|