public class EntityZombie extends EntityMob
field_110179_h, field_110181_i
experienceValue, livingSoundTime, targetTasks, tasks
arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_110158_av, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbYaw, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize
mobSelector
Constructor and Description |
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EntityZombie(World par1World) |
Modifier and Type | Method and Description |
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boolean |
attackEntityAsMob(Entity par1Entity) |
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
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EntityLivingData |
func_110161_a(EntityLivingData par1EntityLivingData) |
EnumCreatureAttribute |
getCreatureAttribute()
Get this Entity's EnumCreatureAttribute
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int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
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void |
handleHealthUpdate(byte par1) |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
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boolean |
isChild()
If Animal, checks if the age timer is negative
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boolean |
isConverting()
Returns whether this zombie is in the process of converting to a villager
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boolean |
isVillager()
Return whether this zombie is a villager.
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void |
onKillEntity(EntityLivingBase par1EntityLivingBase)
This method gets called when the entity kills another one.
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void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
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void |
onUpdate()
Called to update the entity's position/logic.
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void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
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void |
setChild(boolean par1)
Set whether this zombie is a child.
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void |
setVillager(boolean par1)
Set whether this zombie is a villager.
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void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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getBlockPathWeight, getCanSpawnHere
func_110171_b, func_110172_bL, func_110173_bK, func_110174_bM, func_110175_bO, func_110176_b, func_110177_bN, getEntityToAttack, hasPath, setPathToEntity, setTarget
canAttackClass, canBeSteered, canPickUpLoot, eatGrassBonus, faceEntity, func_104002_bU, func_110160_i, func_110162_b, func_110163_bv, func_110164_bC, func_110166_bE, func_110167_bD, func_130002_c, func_82143_as, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94061_f, func_94062_bN, func_96120_a, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLookHelper, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getTalkInterval, getVerticalFaceSpeed, onEntityUpdate, playLivingSound, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setMoveForward, spawnExplosionParticle
addPotionEffect, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, func_110138_aP, func_110139_bj, func_110140_aT, func_110142_aN, func_110143_aJ, func_110144_aD, func_110145_l, func_110148_a, func_110149_m, func_130011_c, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getEyeHeight, getItemIcon, getLook, getLookVec, getPosition, getRNG, getRotationYawHead, getSwingProgress, heal, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, moveEntityWithHeading, onDeath, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setArrowCountInEntity, setEntityHealth, setJumping, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRidden
addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeToNBT
public EntityZombie(World par1World)
public int getTotalArmorValue()
getTotalArmorValue
in class EntityLivingBase
public boolean isChild()
isChild
in class EntityLivingBase
public void setChild(boolean par1)
public boolean isVillager()
public void setVillager(boolean par1)
public void onLivingUpdate()
onLivingUpdate
in class EntityMob
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom
in class EntityMob
public void onUpdate()
public boolean attackEntityAsMob(Entity par1Entity)
attackEntityAsMob
in class EntityMob
public EnumCreatureAttribute getCreatureAttribute()
getCreatureAttribute
in class EntityLivingBase
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT
in class EntityLiving
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT
in class EntityLiving
public void onKillEntity(EntityLivingBase par1EntityLivingBase)
onKillEntity
in class Entity
public EntityLivingData func_110161_a(EntityLivingData par1EntityLivingData)
func_110161_a
in class EntityLiving
public boolean interact(EntityPlayer par1EntityPlayer)
public void handleHealthUpdate(byte par1)
handleHealthUpdate
in class EntityLivingBase
public boolean isConverting()