Medal Of Honor Airborne™ Dedicated Server Readme File Version 1.1 September 25, 2007 *************************************************************************** This document contains information about setting up and running the Medal Of Honor Airborne Dedicated Server as well as information about administrating it remotely. *************************************************************************** TABLE OF CONTENTS I. System Requirements II. Local Server Setup III. Remote Server Setup IV. Running The Server V. Administrating Remotely VI. Server Commands VII. Uploading Server to Another Machine VIII. Credits I. System Requirements =========================================================================== The following items are required to run a Medal Of Honor Airborne dedicated server: 1. A broadband Internet connection or LAN connection. 2. A system that meets or exceeds the minimum system requirements for the game (no graphics card required). 3. The game successfully installed on the target computer. II. Local Server Setup =========================================================================== To set up a server locally or remotely using VNC, follow these steps: 1. Run the dedicated server launcher (DSLauncher.exe) 2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account'). 3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely. 4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button. 5. Configure any other options you wish to set. 6. Save your config file using File>Save to the default MOHA config folder: "My Documents\EA Games\Medal of Honor Airborne(tm)\Config". You can open and save multiple dedicated server configurations. The configuration that is currently open is the one that will be launched. NOTE: The first time you run the launcher, it should generate two config files: MOHAGameTypes.ini and MOHAMaps.ini in the MOHA config folder. These files are necessary for the dedicated server to run properly and should only be modified by advanced users. III. Remote Server Setup =========================================================================== To set up a server remotely (where you do not have physical access to the computer or VNC), follow these steps: 1. Run the dedicated server launcher (DSLauncher.exe) locally. 2. In the 'Basic' tab, enter the username and password you registered with EA. (If you have not created an account: run the game, in the main menu choose 'Multiplayer', and click 'Create Account'). 3. In the 'Miscellaneous' tab, enter the port you wish to run your server on as well as the password to administrate it remotely. 4. In the 'Map Rotation' tab, add at least one map to your rotation by selecting the map name and pressing the 'Add' button. 5. Configure any other options you wish to set. 6. Save your config file using File>Save. 7. Copy your saved config file (MOHADedicatedServer.ini by default), MOHAGameTypes.ini and MOHAMaps.ini (which can be found in your MOHA config folder) to the target computer's MOHA config folder: "My Documents\EA Games\Medal of Honor Airborne(tm)\Config". IV. Running The Server =========================================================================== To run the server locally: 1. Follow the instructions in "II. Local Server Setup". 2. Run the dedicated server launcher (DSLauncher.exe). 3. Open the config file you want to run if it is not already open. 4. Press the 'Launch!' button. To run the server remotely: 1. Follow the instructions in "III. Remote Server Setup". 2. Run MOHAServer.exe with the config file as a parameter: MOHAServer.exe e.g. MOHAServer.exe MyDedicatedServer.ini If you run MOHAServer.exe without any parameters, it will attempt to load the default config name: MOHADedicatedServer.ini. V. Administrating Remotely =========================================================================== Once connected, the dedicated server remote (DSRemote.exe) looks and functions identically to the dedicated server. To connect to a dedicated server remotely: 1. Run DSRemote.exe. 2. Enter the host name (IP address) of the server. 3. Enter the server's port and password as specified in the config file. 4. If successful, the login dialog should disappear and "Remote connection accepted" will be printed. If you receive the "Connection failed." message, the host name or port number was invalid. You may receive this message even with correct values if the dedicated server has not yet initialized. If you receive the "Login failed." message, the connection was successful but your password was invalid. VI. Server Commands =========================================================================== These commands can be executed using either the dedicated server or the remote tool. Simply type your command in the text field at the bottom of the application and press the 'Execute' button; alternatively, press the enter key. NOTES: - The commands are case insensitive. - Arguments within parentheses "(" and ")" are optional - Arguments separated by "|" are an "or" - pick one of the arguments - In general, commands takes effect when the map starts, a map is restarted or when the next map starts. - As noted below, many commands will print the current value when no input argument is given. AllowAutoRifle ( On | Off ) alias: okautorifle Controls whether or not the AutoRifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowRifle ( On | Off ) alias: okrifle Controls whether or not the Rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowRocket ( On | Off ) alias: okrocket Controls whether or not the Rocket weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowSMG ( On | Off ) alias: oksmg Controls whether or not the sub-machine gun weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AllowSniper ( On | Off ) alias: oksniper Controls whether or not the sniper rifle weapon class is allowed within the game. Note: With no arguments, the current value is displayed. AmmoDrop ( On | Off ) alias: ad Toggle for the dropping of ammo upon player death. Note: With no arguments, the current value is displayed. Ban alias: b Kicks and bans the specified player from the server. e.g. ban user Note: The player will be able to join the server but will be kicked at the weapons selection screen. BanList alias: bl Prints a list of the banned players and their IDs. BestOf alias: bo Sets the number of number of rounds that will be played and the number of rounds which must be won to declare a winner. e.g. bestof 7 - For this example, whichever team wins 4 rounds first will be declared the winner. Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99. EndMatch alias: em Ends the current match and starts a new match on the next map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called. FriendlyFire ( On | Off ) alias: ff Toggles whether or not you can shoot your team mates. Note: With no arguments, the current value is displayed. GameName alias: gn Sets the name that the game will be called. This is displayed on the game selection screen when choosing a server. The message should not be enclosed within "quotes". e.g. gamename This is My Game Note: With no arguments, the current value is displayed. GameType alias: gt Sets the type of game that will be played on the server. e.g. gametype ObjectiveAirborne Note: With no arguments, the current value is displayed. HealthDrop ( On | Off ) alias: hd Toggle for the dropping of health packs upon player death. Note: With no arguments, the current value is displayed. Invincibility alias: inv Set the time that players do not take damage after a respawn. e.g. invincibility 7 Note: With no arguments, the current value is displayed. Kick alias: k Kicks the specified player from the server. e.g. kick user MaxPlayers alias: mp Sets the maximum numbers of players that can enter a game. Note: With no arguments, the current value is displayed. MessageOfTheDay alias: motd Sets the message that will be displayed when the game starts. The message should not contain any carriage returns, it should just be a string. The message should also not be enclosed within "quotes". e.g. motd Welcome to My Game Note: Maximum string length is 255 characters. With no arguments, the current value is displayed. NextMap alias: nm Same as EndMatch PlayerList alias: pl Prints a list of the players currently in the game. PrivatePassword alias: pp Sets the password that must be entered for players to join a private game. e.g. privatepassword supersecret RemotePassword alias: rp Sets the password that must be entered for an admin to use the remote admin tool (DSRemote.exe). e.g. remotepassword reallysecret RestartMatch alias: rsm Ends the current match and starts a new match on the same map. Note: There is no winner for the round that is currently in progress when this command is called. RestartRound alias: rsr Ends the current round and starts a new round in the same match, on the same map. Note: There is no winner for the round that is currently in progress when this command is called. RestartServer alias: rss Ends the current match and starts a new match on the first map in the rotation list. Note: There is no winner for the round that is currently in progress when this command is called. RotationList alias: rl Prints the map rotation list and specifies the current map. Rounds alias: rnds rs Sets the number of number rounds that will be played. e.g. rounds 7 Note: With no arguments, the current value is displayed. The maximum number of rounds that may be played is capped at 99. RoundTime alias: rtime rt Sets the time for the round. Note: With no arguments, the current value is displayed. The maximum time is capped at 59 minutes. RunMap alias: rm Ends the current match and starts a new match on the specified map. e.g. runmap Remagen Note: There is no winner for the round that is currently in progress when this command is called. SaveSettings alias: ss Saves the current server setting as a config file to be used upon restart. ShowCompass ( On | Off ) alias: showcp Toggles the display of the compass. Note: With no arguments, the current value is displayed. ShowCrosshairs ( On | Off ) alias: showch Toggles the display of the weapon crosshairs. Note: With no arguments, the current value is displayed. ShowEnemyCompassDots ( On | Off ) alias: showecd Toggles the display of the compass dots for the enemies. Note: With no arguments, the current value is displayed. ShowEnemyNames ( On | Off ) alias: showen Toggles the display of the names for the enemies. Note: With no arguments, the current value is displayed. ShowFriendlyCompassDots ( On | Off ) alias: showfcd Toggles the display of the compass dots for your teammates. Note: With no arguments, the current value is displayed. ShowFriendlyNames ( On | Off ) alias: showfn Toggles the display of the names for your teammates. Note: With no arguments, the current value is displayed. ShowGrenadeIndicators ( On | Off ) alias: showgi Toggles the display of the indicators for when a grenade is active. Note: With no arguments, the current value is displayed. ShowHealthBar ( On | Off ) alias: showhb Toggles the display of the health bar. Note: With no arguments, the current value is displayed. ShowHitIndicators ( On | Off ) alias: showhi Toggles the display of the hit indicators when players are shot. Note: With no arguments, the current value is displayed. ShowHUD ( On | Off ) Toggles the display of the heads-up-display. Note: With no arguments, the current value is displayed. ShowKiller ( On | Off ) alias: showkl Before respawning, displays the player who just killed the player. Note: With no arguments, the current value is displayed. ShowKillerTime alias: showkt The number of seconds for display that the "ShowKiller" command uses. Note: With no arguments, the current value is displayed. ShowMessageWindow ( On | Off ) alias: showmw Toggles the display of the message window. Note: With no arguments, the current value is displayed. ShowScoreAndTime ( On | Off ) alias: showst Toggles the display of the score and time within the HUD. Note: With no arguments, the current value is displayed. ShowStanceIndicator ( On | Off ) alias: showsi Toggles the display of the stance indicator. Note: With no arguments, the current value is displayed. SpawnPostDelayAllies alias: spostal Sets the delay time between when a player respawns until the player becomes active for Allied player types. Note: With no arguments, the current value is displayed. SpawnPostDelayAxis alias: spostax Sets the delay time between when a player respawns until the player becomes active for Axis player types. Note: With no arguments, the current value is displayed. SpawnPostDelayNonAir alias: spostna Sets the delay time between when a player respawns until the player becomes active for non-airdrop game types. Note: With no arguments, the current value is displayed. SpawnPreDelayAllies alias: spreal Sets the delay time between when a player dies until the respawn begins for Allied player types. Note: With no arguments, the current value is displayed. SpawnPreDelayAxis alias: spreax Sets the delay time between when a player dies until the respawn begins for Axis player types. Note: With no arguments, the current value is displayed. SpawnPreDelayNonAir alias: sprena Sets the delay time between when a player dies until the respawn begins for non-airdrop game types. Note: With no arguments, the current value is displayed. TimeBetweenMatches alias: tbm Number of seconds to delay between matches. Note: With no arguments, the current value is displayed. TimeBetweenRounds alias: tbr Number of seconds to delay between rounds. Note: With no arguments, the current value is displayed. TimeLimit alias: tl Same as the "RoundTIme" command. Unban alias: ub Lifts the server ban on the specified player. e.g. unban user UnbanAll Lifts the server ban on all players. The internal list of banned players is wiped after issuing this command... use with caution, there is no undo. Upgrades ( On | Off ) alias: up Toggles weapon upgrades. Note: With no arguments, the current value is displayed. VoiceCommands ( On | Off ) alias: voice Toggles the display of display of voice commands within the chat window. Note: With no arguments, the current value is displayed. WeaponDrop ( On | Off ) alias: wd Toggle for the dropping of weapons upon player death. Note: With no arguments, the current value is displayed. WeaponTracers ( On | Off ) alias: tracers Toggles the display of tracers when weapons are fired. Note: With no arguments, the current value is displayed. WelcomeMessage alias: wm Same as the "MessageOfTheDay" command. VII. Uploading Server to Another Machine =========================================================================== 1) Make sure you have the game, patch and dedicated server installed on local machine 2) Upload everything in your Program Files/Electronic Arts/Medal of Honor Airborne directory to anywhere on target machine. 3) Copy Microsoft Visual Studio libraries installer (Redistributable/vcredist_x86.exe on your MOHA DVD) to the target machine and install it. 4) Locate and run DSLauncher.exe from UnrealEngine/Binaries folder. VIII. Credits =========================================================================== The dedicated server team consisted of the following... Project Manager: Matt Sentell Project Lead: Tom McDevitt Engineering: Torin Kampa, Kwasi Mensah, Kinshuk Mishra, Giray Ozil